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Regina by ER -Updated- (Read 12394 times)

Started by zvitor, September 21, 2012, 08:44:28 am
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Regina by ER -Updated-
#1  September 21, 2012, 08:44:28 am
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Last Edit: September 21, 2012, 08:52:00 am by zvitor
Re: Regina by ER -Updated-
#2  September 21, 2012, 11:20:17 am
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ok so heres my feedback

why do they just get up like nothing happened after being hit with flamethrower shouldn't they fall

the low knife attack is missing an impact sound

hoping you can find other sounds to use than KFM swings and hits that would be awesome

during one of her falling anims she falls below the floor

same issue with the giant Trex stampeding you. you should fall not just get back up like nothing happened.

overall its way better than the old old version but i think it still needs some work.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Regina by ER -Updated-
#3  September 21, 2012, 12:08:53 pm
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thanks, will take care of this fixes, except for sounds, i hate look for sounds,
Re: Regina by ER -Updated-
#4  September 21, 2012, 02:20:06 pm
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Wow! Awesome char. Thanks for release)
Do you want create good char from Resident Evil?
Re: Regina by ER -Updated-
#5  September 21, 2012, 02:31:44 pm
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not in my plans atm,
actually i like RE2 Leon by z999, i tink he droped his wip, so maybe i could ask f he need help to continue.....
Re: Regina by ER -Updated-
#6  September 21, 2012, 02:47:16 pm
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zvitor, okey, good luck with your next characters)
Re: Regina by ER -Updated-
#7  September 21, 2012, 06:31:51 pm
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DLing!!

Mind if I touch those dino's sprites? Juts if you want to make a fix to the sff or else.
I swear there was something cool here!!
Re: Regina by ER -Updated-
#8  September 21, 2012, 06:47:37 pm
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corse, go for it...
Re: Regina by ER -Updated-
#9  September 21, 2012, 09:17:57 pm
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Freaking awesome!You`re the best Zvitor!!! Um abraço!
Re: Regina by ER -Updated-
#10  September 22, 2012, 06:58:53 am
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The hair never looked right. I hope someone fixes that to look like her real hair eventually.
Re: Regina by ER -Updated-
#11  September 22, 2012, 12:21:17 pm
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Congratulations!!!

This makes me think one day a decent Mustafa from Cadillacs & Dinossaurs will be made.
Re: Regina by ER -Updated-
#12  September 22, 2012, 12:49:49 pm
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Zvitor: Here's the sample(and incomplete) Raptor first sprite:


As you can see, I'm using the very same colours from the original sprite, so palette problems will not appear, but there are some things that I'd like to know first(regarding others):

- T-Rex: His colours are brown, while in DC(1) is green with brown "lines", so the question is if I can make it more accurate to its original incarnation. Using the current brown tones too, of course.
- "Gallimimus": I would mostly change those, since they don't appear in DC. In the other hand, I can turn them in Oviraptor, which appeared in DC2 :D!
- Triceratops: It doesn't looks that right. I will be looking for a run animation that I found long time ago.
- Pteranodon: Maybe tweaking the general looks of it...:/...It's too small and etc :S

Tell me something when you can :)
I swear there was something cool here!!
Re: Regina by ER -Updated-
#13  September 22, 2012, 01:33:17 pm
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Nice character!

This maybe a keeper!
Hug the Pikachus!

Hug A Pikachu Today!
Re: Regina by ER -Updated-
#14  September 22, 2012, 02:06:45 pm
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Great character, but like some poeple say, the hair seems a bit weird
Also the dinosaurs could use some work, search for Grand master meiho sprite sheet from namco x capcom, it haves nice pterodactyls!
Re: Regina by ER -Updated-
#15  September 22, 2012, 06:41:41 pm
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i just did some color fixes, im not up to fix all hairs.

Zvitor: Here's the sample(and incomplete) Raptor first sprite:


As you can see, I'm using the very same colours from the original sprite, so palette problems will not appear, but there are some things that I'd like to know first(regarding others):

- T-Rex: His colours are brown, while in DC(1) is green with brown "lines", so the question is if I can make it more accurate to its original incarnation. Using the current brown tones too, of course.
- "Gallimimus": I would mostly change those, since they don't appear in DC. In the other hand, I can turn them in Oviraptor, which appeared in DC2 :D!
- Triceratops: It doesn't looks that right. I will be looking for a run animation that I found long time ago.
- Pteranodon: Maybe tweaking the general looks of it...:/...It's too small and etc :S

Tell me something when you can :)

good job, any improvement is welcome, do like you want.
will hold update to have this new dinos.
Re: Regina by ER -Updated-
#16  September 23, 2012, 02:39:28 pm
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might want to touch up some of her sprites to so she could really look like the chick in the game
Re: Regina by ER -Updated-
#17  September 23, 2012, 03:27:23 pm
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corse, any help is welcome
Re: Regina by ER -Updated-
#18  September 23, 2012, 08:49:55 pm
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um hes not offering, hes saying you should do it lol.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Regina by ER -Updated-
#19  September 23, 2012, 09:23:05 pm
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lol...
ops, misunderstanding....

no, i dont have plans to edit her sprites, but... like i said... any help is welcome.
Re: Regina by ER -Updated-
#20  September 24, 2012, 10:54:27 am
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Vitor: here you have the second raptor sprite with the old one, just to compare:


EDIT: I added 4 colours more(for the claws)...tell me if it's a bother to your main palete or else :/
I swear there was something cool here!!