2 stages are inside the file, the main one is shown in the video, doesn't lag for me, but in case you experience frame drop, use the one that says "scale", that one is better optimized than the one I released years ago and shouldn't produce any lag even on low end computers, it doesn't have the exact same effect, but still is 3D.The main comes in 850x480, to use in standard resolution change the localcoord to 640x480 and bounds to 550.The one that says scale comes in standard resolution already.DL:https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sfBeterhans Version:beterhans said, April 30, 2019, 06:44:19 pmI tried to re-made this stage in a 16:9 wayand the characters doesn't have to be resized. looks as big as 4:3 do. and now can see the left and right wallDownloadhttp://www.mediafire.com/folder/31hhr1hxfehtd/Mugen_Stages
I wish I could get fraps to record without safemode on my main rig. I don't really feel much desire to actually play matches with it, but seeing the scaling effect in high res is so cool.Oh and yeah. This stage looks and works great. Not sure how you got it to work so much faster than the old 1.0 version, but it's fantastic.
beterhans said, December 07, 2018, 05:19:48 pmCan I ask your name is Alice or Margatroid?or they are same person?Same person.
Strange, I see the wall separates from the floor at times when using attacks with zoom-in, need to look into that, thanks for the video.
Margatroid said, December 09, 2018, 03:01:54 amStrange, I see the wall separates from the floor at times when using attacks with zoom-in, need to look into that, thanks for the video.Wow. I didn't notice that either. I may need to test this on some of my stages too. Unless it's the zoom coded on the individual sprites and not the stage, cuz I don't use that. Guess I'll find out...
I tried to re-made this stage in a 16:9 wayand the characters doesn't have to be resized. looks as big as 4:3 do. and now can see the left and right wallhere is a videoDownloadhttp://www.mediafire.com/folder/31hhr1hxfehtd/Mugen_StagesI figured out why the zoom will make the stage looks wired.The MUGEN SYSTEM have a system camera which is always in the middle of the screen.but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.which is my code's fault.but I can't come out another way to pan the camera left or right accurately.
beterhans said, April 30, 2019, 06:44:19 pmI figured out why the zoom will make the stage looks wired.The MUGEN SYSTEM have a system camera which is always in the middle of the screen.but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.which is my code's fault.but I can't come out another way to pan the camera left or right accurately.I see thanks, added your version to the first post too.
Margatroid said, May 03, 2019, 06:42:48 pmbeterhans said, April 30, 2019, 06:44:19 pmI figured out why the zoom will make the stage looks wired.The MUGEN SYSTEM have a system camera which is always in the middle of the screen.but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.which is my code's fault.but I can't come out another way to pan the camera left or right accurately.I see thanks, added your version to the first post too.Wow thanks for adding.by the wayI found your name in the def file always changing... could you list all your name so I could credit the correct guy at somewhere else?