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SFIV-Training [Update] (Read 9715 times)

Started by Arias, November 10, 2018, 08:11:45 pm
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SFIV-Training [Update]
#1  November 10, 2018, 08:11:45 pm
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2 stages are inside the file, the main one is shown in the video, doesn't lag for me, but in case you experience frame drop, use the one that says "scale", that one is better optimized than the one I released years ago and shouldn't produce any lag even on low end computers, it doesn't have the exact same effect, but still is 3D.

The main comes in 850x480, to use in standard resolution change the localcoord to 640x480 and bounds to 550.
The one that says scale comes in standard resolution already.


DL:
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf


Beterhans Version:
I tried to re-made this stage in a 16:9 way
and the characters doesn't have to be resized. looks as big as 4:3 do. and now can see the left and right wall

Download
http://www.mediafire.com/folder/31hhr1hxfehtd/Mugen_Stages
Last Edit: May 03, 2019, 06:44:09 pm by Margatroid
Re: SFIV-Training [Update]
#2  November 11, 2018, 02:15:25 am
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Awesome. Thank You
Re: SFIV-Training [Update]
#3  November 11, 2018, 11:50:24 pm
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    • http://www.mugenteammexico.com/forum

thanks
Re: SFIV-Training [Update]
#4  November 12, 2018, 09:41:57 am
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I wish I could get fraps to record without safemode on my main rig.  I don't really feel much desire to actually play matches with it, but seeing the scaling effect in high res is so cool.

Oh and yeah.  This stage looks and works great.  Not sure how you got it to work so much faster than the old 1.0 version, but it's fantastic.
Re: SFIV-Training [Update]
#5  November 12, 2018, 02:45:18 pm
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  • I must continue my training...
Excelllent example of the potential of 1.1. We should all...switch to 1.1...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: SFIV-Training [Update]
#6  November 12, 2018, 03:53:48 pm
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Thanks !  this scaled version is what i´m looking for !  ;)
No estaba muerto
Re: SFIV-Training [Update]
#7  November 14, 2018, 01:28:33 pm
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Perfect conversion to mugen ;)
Re: SFIV-Training [Update]
#8  December 07, 2018, 05:19:48 pm
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Can I ask your name is Alice or Margatroid?
or they are same person?
Re: SFIV-Training [Update]
#9  December 07, 2018, 08:58:57 pm
  • *****
  • I must continue my training...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: SFIV-Training [Update]
#10  December 08, 2018, 01:26:05 pm
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Re: SFIV-Training [Update]
#11  December 09, 2018, 03:01:54 am
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    • sites.google.com/view/ariasoftheend/home
Strange, I see the wall separates from the floor at times when using attacks with zoom-in, need to look into that, thanks for the video.
Re: SFIV-Training [Update]
#12  December 09, 2018, 03:28:59 pm
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  • I must continue my training...
Strange, I see the wall separates from the floor at times when using attacks with zoom-in, need to look into that, thanks for the video.

Wow. I didn't notice that either. I may need to test this on some of my stages too. Unless it's the zoom coded on the individual sprites and not the stage, cuz I don't use that. Guess I'll find out...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: SFIV-Training [Update]
#13  April 30, 2019, 06:44:19 pm
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I tried to re-made this stage in a 16:9 way
and the characters doesn't have to be resized. looks as big as 4:3 do. and now can see the left and right wall

here is a video



Download
http://www.mediafire.com/folder/31hhr1hxfehtd/Mugen_Stages

I figured out why the zoom will make the stage looks wired.

The MUGEN SYSTEM have a system camera which is always in the middle of the screen.
but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.
which is my code's fault.

but I can't come out another way to pan the camera left or right accurately.
Last Edit: April 30, 2019, 07:07:42 pm by beterhans
Re: SFIV-Training [Update]
#14  May 02, 2019, 04:55:45 am
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  • I must continue my training...
Looks great! I see what you mean about the camera but it's still an awesome edit.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: SFIV-Training [Update]
#15  May 02, 2019, 04:56:35 am
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it looks very well done....congrats!
Re: SFIV-Training [Update]
#16  May 02, 2019, 06:41:52 am
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This looks great good job
HIDDEN BOSS
Re: SFIV-Training [Update]
#17  May 03, 2019, 06:42:48 pm
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    • sites.google.com/view/ariasoftheend/home
I figured out why the zoom will make the stage looks wired.

The MUGEN SYSTEM have a system camera which is always in the middle of the screen.
but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.
which is my code's fault.

but I can't come out another way to pan the camera left or right accurately.
I see thanks, added your version to the first post too.
Re: SFIV-Training [Update]
#18  May 04, 2019, 04:50:18 pm
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I figured out why the zoom will make the stage looks wired.

The MUGEN SYSTEM have a system camera which is always in the middle of the screen.
but my zoom code need to create a second camera and move around the screen. so the camera is no longer in the center of the screen.
which is my code's fault.

but I can't come out another way to pan the camera left or right accurately.
I see thanks, added your version to the first post too.

Wow thanks for adding.

by the way
I found your name in the def file always changing... could you list all your name so I could credit the correct guy at somewhere else?