technojojo said, July 07, 2010, 09:56:06 pmThe new portrait looks great! Any chance later on you might do a more complete version of Clown? I love Fighters Historyand every character has been released in good order except Clown...just throwing that out there. God knows Mugen doesn't need another version of Ken and Ryu!As I know, Clown was made for O_Ilusionista (or some of BMT guys) several years ago...Great to see this release, I downloaded and soon a feedback and I'm the credits, yay!!
Yes there was only 1 Clown released that was like a beta missing sound(added recently), missed his handstand special(like Bison stomp) and his cool throw which spun opponent with his feet as he laid on his back. Really every character except Clown was released in complete status now that Ray has his been perfected here. Can't get enough of Ray and look forward to seeing more updates on fine character.
ecthelionv2 said, July 10, 2010, 07:13:49 amHe seems to be missing a stun/dizzy animation.I've addressed this problem in the next update this character will be getting
V2 for Ray McDougal is out. I decided not to take the custom move approach, as I felt it might ruin this character, as I like it how it is right now.Changelog for V2Quote---------V2---------Added new AI to both Winmugen and 1.0 versionsAdded Fighter's History special movesFixed up Low heavy kick attributes when opponent is in the air (Would allow a 2nd hit previously)1.0 AI aggressivness changes depending on what level the AI is set toAnd other fixes (I forgot to add in the read me)Any feedback on the AI is welcome, aswell as overall character. If there's no problems, I may consider this a final versionDownload link: http://www.mediafire.com/?i3ywrnjjaxe
My only suggestion would be to add a NoFG AssertSpecial to his win quote state- this happened on a stage of mine-Other than that, he looks good. The AI's beastly too, I haven't been able to beat him yet.-Are you gonna do more palette separation on his sprites? The aura around his "Round Kick" looks weird to me if you're not using the default palette - that's just a personal cosmetic issue though.Nicely done!
Dcat said, July 15, 2010, 07:40:06 pmMy only suggestion would be to add a NoFG AssertSpecial to his win quote state- this happened on a stage of mineWhoops, i'll fix that one up.Dcat said, July 15, 2010, 07:40:06 pm-Other than that, he looks good. The AI's beastly too, I haven't been able to beat him yet.Thanks man. I wanted the AI to be rather challenging, good to see it's proving to be so :3Dcat said, July 15, 2010, 07:40:06 pm-Are you gonna do more palette separation on his sprites? The aura around his "Round Kick" looks weird to me if you're not using the default palette - that's just a personal cosmetic issue though.It may be possible that I will release an SFF patch with the seperated colors, not too sure as of yet. We'll have to see.Thanks for your feedback :3
Definitively, Ray is a keeper in my roster, great job here I like the 2 modes for the game, really it's like playing with 2 different charactersNo bugs to report, except some things I noticed here:-Super Dynamite Tackle has very few damage as a super could do, I don't remember if in FHD has that level of damage. It could be do with at least a level of powerbar, IMO-AI is too aggressive, and it abuses of Super Dynamite Tackle. Even with that, I could win with some characters, incluided Ray
Earthworm Basara said, July 15, 2010, 11:34:22 pm-Super Dynamite Tackle has very few damage as a super could do, I don't remember if in FHD has that level of damage. It could be do with at least a level of powerbar, IMOAfter looking at it again in the source game, the reason it's pretty low damage in Mugen, is because I never set the starting attack damage as high as it was in the source game. Also, I believe FHD never used a powerbar system. Which is why this Ray doesn't have any power.Earthworm Basara said, July 15, 2010, 11:34:22 pm-AI is too aggressive, and it abuses of Super Dynamite Tackle. Even with that, I could win with some characters, incluided Ray Because i'll be making the damage Super Dynamite Tackle had in the source game, i'll be lowering the frequency the AI does it, so he doesn't abuse it.Thanks for the feedback :3
Thanks to you for making Ray... any plans of another FH(D) char in a future??[size=5pt](also, can I make 2 more pals for Ray to complete the 12??)[/size]
Earthworm Basara said, July 16, 2010, 04:45:28 amThanks to you for making Ray... any plans of another FH(D) char in a future??[size=5pt](also, can I make 2 more pals for Ray to complete the 12??)[/size]I have plans to create Yungmie next, as i've recently started using her in FHD.And of course, by all means, go for it :3
Magma Dragoon MK II said, July 16, 2010, 05:34:58 pmYou should definitely make Clown!He'll definitely be one of the characters i'll be making too :3
It's great to read about making more FHD characters And there they are as I promise you, I hope you like them Spoiler, click to toggle visibiltyhttp://www.mediafire.com/download.php?sfmcfutmqskft7k
Nice palettes Basara, i'll definitely use those :3Also, be sure to keep an eye on the projects section, as i'll be posting my characters there soon
After I tested him out, his AI is good, but still not strong enough to fight against most others with AI patches like these other characters (including Falchion22's Ray McDougal). He seems to lose a lot against them.You should also add his "falling on back" sprites, and make him bounce twice when he falls on his back from high above the stage, like in FHD. Be sure to also make his back-landing sometimes halt and vibrate the stage like in FHD.Will you also be creating the original FH arcade version of him using the arcade version's sprites, sounds and voice pack, just for retro purposes? And how about converting characters from Data East's other fighting games: Outlaws of the Lost Dynasty and Avengers in Galactic Storm, starting with Shi Jin and Captain America? I know there is already some Captain Americas converted, but this one's completely different.
1983parrothead said, July 16, 2010, 10:47:53 pmAfter I tested him out, his AI is good, but still not strong enough to fight against most others with AI patches like these other characters (including Falchion22's Ray McDougal). He seems to lose a lot against them.Hmmm, I see. I'll see if I can step up the AI's game, but of course, not being too difficult.1983parrothead said, July 16, 2010, 10:47:53 pmYou should also add his "falling on back" sprites, and make him bounce twice when he falls on his back from high above the stage, like in FHD. Be sure to also make his back-landing sometimes halt and vibrate the stage like in FHD.Ahh, like how they fall in the source game? That should be easy to do 1983parrothead said, July 16, 2010, 10:47:53 pmWill you also be creating the original FH arcade version of him using the arcade version's sprites, sounds and voice pack, just for retro purposes? And how about converting characters from Data East's other fighting games: Outlaws of the Lost Dynasty and Avengers in Galactic Storm, starting with Shi Jin and Captain America? I know there is already some Captain Americas converted, but this one's completely different.Sorry, I have no intentions with Avengers in Galactic Storm. The other game however, possibly. We'll see.
Been looking forward to this Ray! Nice AI there. Hope to see you make more FH characters in the future.
ArcTheLad said, July 17, 2010, 03:05:51 amBeen looking forward to this Ray! Nice AI there. Hope to see you make more FH characters in the future.Thanks, stay tuned for the next update, which might have an even better AI Also, I have 2 FH characters coming up, you'll see them soon in the projects section
He's ok. Seems he's missing some moves! Sure wish you would have took that custom route. Something new is always a good thing as long as it's done well... I'll be on the look out for Clown to! We SERIOUSLY NEED A GOOD ONE!