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Koishi Komeiji (Read 9327 times)

Started by Ricepigeon, April 04, 2016, 05:13:39 am
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Koishi Komeiji
#1  April 04, 2016, 05:13:39 am
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Sprites: Custom (Biyo)
Code: RicePigeon
Origin: Subterranian Animism

Life: 1000
Wiki page: Link

Status:
System: 100%
Normals: 100%
Specials: 100%
Supers: 100%

Movelist
Spoiler, click to toggle visibilty

Screenshots & Anims:
Coming Soon
Last Edit: May 18, 2016, 07:21:49 pm by Ricepigeon
Re: Koishi Komeiji
#2  April 04, 2016, 05:17:07 am
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Those familiar with Koishi in Hopeless Masquerade & Urban Legend in Limbo may recall her gameplay gimmick; press a command, Koishi stores it and uses it automatically, or use the command again to manually activate. In this case, it's now limited to only Normals and Specials. Here we have Catch & Rose. Like in HM/ULiL, it activates automatically when Koishi makes contact with one of her other attacks. The manual Light version is unique in that it's a command grab, while all other versions are blockable.
Re: Koishi Komeiji
#3  April 23, 2016, 09:45:41 pm
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Apologies for the slow progress on Koishi.


Release of the Id. Pretty much Koishi's generic projectile super. Unlike Hopeless Masquerade and Urban Legend in Limbo, it only hits about midscreen.


Super-ego. More or less the same as it was in HM/ULiL, except the invincibility only lasts during the startup. Vacuum effect remains.
Re: Koishi Komeiji
#4  April 26, 2016, 05:19:35 am
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More or less faithful recreation of her 13.5 Last Word, the first of her two selectable level 3s. Those hoping for her phone Last Word from 14.5 may be disappointed, as it will not be in.
Re: Koishi Komeiji
#5  April 26, 2016, 12:33:35 pm
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Spriting is harder than I thought.
Re: Koishi Komeiji
#6  April 26, 2016, 12:52:12 pm
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Hype!
Re: Koishi Komeiji
#7  May 18, 2016, 07:23:15 pm
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Koishi's out. Expect to see her in the next game update very soon.