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Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released (Read 95289 times)

Started by qysurg, March 08, 2013, 04:23:59 pm
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Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#21  March 10, 2013, 05:22:47 am
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I don't see any links that you posted.
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#22  March 11, 2013, 09:46:40 am
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Nice release of Nina. But why in her alternate costume?
Just like Lili and Chun-Li, but Poison in her original costume.
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Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#23  March 11, 2013, 10:07:31 am
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'Hard work' doesn't matter at all if you don't have a good finished product. Effort doesn't magically turn turds into gold.

You didn't do a good job. Get over it and stop blaming other people.
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#24  March 11, 2013, 11:31:51 am
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where are the links and screenshots ???

could you post some links  thx
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#25  March 11, 2013, 08:02:44 pm
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你好qysurg

I don't know what happened to the links to your site, please put them back into your posts please. Just to tell you qysurg, people in the mugen community a pretty picky when it comes to anything Blazblue and the standards for those characters here a pretty high. About WARPra-San's feedback posts, I at first didn't like them either when I released my things but I talked to him later on and he IS trying to help and cares about your creations, but he just says things sometimes that many people would sometimes not like.

Also I hope you have an english readme and Chinese readme for your characters, especially Litchi. :)

'Hard work' doesn't matter at all if you don't have a good finished product. Effort doesn't magically turn turds into gold.

You didn't do a good job. Get over it and stop blaming other people.

YOU be quiet. Have you tried to create anything that took you hours and hours to make and people just talk badly about? It is upsetting when this happens to any creator(mugen or not). Even if something may not be "good" does NOT mean they didn't put hours and hours of work on it. People's knowledge of making things/fixing things are all different. Some people may require more experience then others to make things "better."
 
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#26  March 11, 2013, 08:17:37 pm
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no YOU be quiet he is correct doesn't matter how much work went into something if it still turns out bad. You of all people should know that considering all of your stuff.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#27  March 11, 2013, 08:23:35 pm
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no YOU be quiet he is correct doesn't matter how much work went into something if it still turns out bad. You of all people should know that considering all of your stuff.

So, I paint a picture in art class the best I can, even though I'm not the greatest artist. I think I made the best piece of art I have ever made then I finish the painting and the art teacher comes to you and the first thing they say is, "Sorry but your painting is SHIT." Then you get the feeling of punching the art teacher in the face.

Sometimes thats what it might feel like to some creators.

Also for that situation I said that really happened to me in RL. :P
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Last Edit: March 11, 2013, 08:33:02 pm by Speedy9199
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#28  March 11, 2013, 08:38:39 pm
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YOU be quiet. Have you tried to create anything that took you hours and hours to make and people just talk badly about? It is upsetting when this happens to any creator(mugen or not). Even if something may not be "good" does NOT mean they didn't put hours and hours of work on it. People's knowledge of making things/fixing things are all different. Some people may require more experience then others to make things "better."

If it's not good, then the 'hours' don't matter. Get over it. It doesn't matter what it feels like. You failed. Quantity of effort does not correlate with quality of result. The appropriate reaction is to stop whining and try harder to succeed so you don't fail next time. Do you really think I haven't experienced this myself? I've created a lot of shitty things in the past. Now I make damn sure my things aren't shitty before claiming that they're good.
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#29  March 11, 2013, 08:45:12 pm
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YOU be quiet. Have you tried to create anything that took you hours and hours to make and people just talk badly about? It is upsetting when this happens to any creator(mugen or not). Even if something may not be "good" does NOT mean they didn't put hours and hours of work on it. People's knowledge of making things/fixing things are all different. Some people may require more experience then others to make things "better."

If it's not good, then the 'hours' don't matter. Get over it. It doesn't matter what it feels like. You failed. Quantity of effort does not correlate with quality of result. The appropriate reaction is to stop whining and try harder to succeed so you don't fail next time. Do you really think I haven't experienced this myself? I've created a lot of shitty things in the past. Now I make damn sure my things aren't shitty before claiming that they're good.

When you created a lot of shitty things in the past did you yourself know and consider your own things shitty at the time or did other people change your opinion and told you they were shitty?
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

DW

Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#30  March 11, 2013, 09:16:19 pm
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I've seen Arpa give feedback to many things since the fiasco that transpired with that Jean-w/e guy's edit of that Genjuro. In all honesty, there is nothing abrasive or rude about any of his feedback. It's just fact, pure and simple. There is ton of debug flood. There is a lot that needs to be done. All he commented on was the reality of it. I see why he doesn't bother responding outside of his initial feedback though. Especially when you get a reaction/response as the one given to him by said author. It's ridiculous.
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#31  March 11, 2013, 09:17:05 pm
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Obviously the latter, I don't think anyone seriously attempting to create whatever they are trying to create would put out into the world something they consider shitty. This is why beta-testing, proof-reading, whatever form of getting other people's opinions before giving to the public is appropriate for the medium at hand, is important. Sometimes you need a reality check.

I tried to figure out what was shitty about it and made sure it wasn't there next time. I formed a much better idea of what 'good' is, and how to achieve it. Given enough time, some of my harshest detractors eventually became fans. It's a lot less forgivable when it's something as objective as basic coding to the point where the character doesn't even work properly and very simple testing could have shown the problems (I'm assuming this is the case, the links were gone by the time I got here).
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#32  March 11, 2013, 09:59:46 pm
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The links were gone because the creator was expecting nothing else but to adore him and say +1.
I bet he wanted us to serve our feedback on a silver plate for him too.
He got mad at Arpa because the guy gave constructive feedback.What the hell?
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#33  March 11, 2013, 10:06:14 pm
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I see why he doesn't bother responding outside of his initial feedback though. Especially when you get a reaction/response as the one given to him by said author. It's ridiculous.

Yeah, Arpa's told me he doesn't even feel like posting feedback in threads anymore and with things like that I can understand why.  I guess it really is a gamble to determine who gives a shit enough about their work to listen to you and who's just in it for the dick perks. 
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#34  March 11, 2013, 10:14:10 pm
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Anyway,i managed to grab Nina and Yaoshi,anyone PM me Litchi?
or am i better off asking this in the request section?
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#35  March 11, 2013, 10:20:34 pm
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this topic was pretty bad form the start anyway, from the creator not providing any pictures or a sensible way to release the characters from the offtopic conversation to the poorly managed feedback sesion, I would rather keep it as an example of how a release topic should not be ( while still not becoming a drama fest.)
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#36  March 11, 2013, 10:25:41 pm
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 :lugoi: There's more "characters" on this forum than there is to put in mugen! I think everybody needs a good taste of "common sense" and manners before tearing into whoever about whatever they created. When you give feedback, It should be helpful. There's no need for the added slams and vulgar
comments to be made when the person just wanted to share his/her character. My point being, if you wouldn't say something to someone's face in real life, why would you on the internet? Perhaps ALOT of people should look up the definition of "helpful" and maybe more posts like this merry go round of a
bunch of morons who type whatever they want, can be avoided. Then again, it's just wishful thinking.

So to the creator of these characters, Thank You for making them a possibility to play as in mugen. I appreciate it and I bet alot of other people who don't even have a account to give feedback do too. And for my added zinger to all the happy fun loving people who diss and piss people off...... It's a hell of alot
more giving back to the community of what mugen is in comparison to all the shit that they've done.

People love drama... That's why losers watch reality tv instead of living it.
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Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#37  March 11, 2013, 10:44:20 pm
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There's no need for the added slams and vulgar
comments to be made when the person just wanted to share his/her character.

yeah, there's not. hence why there's none in this topic, oh right except there's some from the guy who actually made the characters in question. oops
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#38  March 11, 2013, 11:04:53 pm
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Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#39  March 13, 2013, 03:39:38 pm
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I just want to say incase of things like in this thread happen again(which will happen). Maybe if people who make feedback like WARPra-San's should say 2 or at least 1 thing that is positive about the character instead of leaving nothing but negative things and only looking at the bad parts of things. Maybe creators won't feel as hurt or attacked by negative feedback if there are at least some positive things in it. Just saying.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Nina(tekken), Litchi(Blazblue) and Yaoshi(Zhanhun) Released
#40  March 13, 2013, 03:50:49 pm
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I just want to say incase of things like in this thread happen again(which will happen). Maybe if people who make feedback like WARPra-San's should say 2 or at least 1 thing that is positive about the character instead of leaving nothing but negative things and only looking at the bad parts of things. Maybe creators won't feel as hurt or attacked by negative feedback if there are at least some positive things in it. Just saying.
Going by this guy's attitude even if there were positive things he'd still be mad.

And I would think that straight-to-the-point feedback is better than feedback that points out the problems but then goes "But despite these glaring issues it's still awesome that we have these characters".
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