Hi everyone, Well, I decided to upload a beta of my version of rainbow dash for tested and tell me how this running, all the information of the char (videos and movements) and the download in here:http://rpablossb.blogspot.com/p/personajes-chars.html(Sorry for my bad english)Enjoy!
been noticing a small black image of kung-fu man that pops up here and there.all i noticed so far with testing
Tails Prower said, June 05, 2013, 01:01:49 amLook how much damage Twilight Beam did:Also, the moveset is too small to be interesting.Ok, thanks for tested, Will be reduce the damage and I'll make a longer animation
MC2 said, June 05, 2013, 01:25:08 amTails Prower said, June 05, 2013, 01:01:49 amAlso, the moveset is too small to be interesting.I'm assuming Guile's serving as a counter argument?
-Your CLSNs need a lot of work.As in, you have a lot of un-necessary blue CLSNs covering the character. About 2-3 are good enough.Spoiler: Examples (click to see content)-As mentioned above, You can still see Kung-Fu Man sprites, as well as seeing her disappear all-together.- Built-in sparkset is incomplete.-Chaining feels a bit off.Overall, you probably should have waited until you at least finished spriting the rest of her basics, as well as tweaking the animations.
From the videos and feedback posted alone, this definitely looks like something that was being rushed.-Animations have wonky alignments-Colors go weird (Some vanish, others shift with no logic behind them)-I don't know where you got your damage values for supers/hypers, but the way I see it from my experience, a level 1 should do about 200-300 total damage, while a level 3 can be up to about 400-500 total damage-CLSNs are funky, should be a lot simpler than you have right now (Too many blue boxes, should be about 2-3 as mentioned in the posts above)-Sprite quality seems to shift a bit (Some sprites look like they have a different style than others)There's probably more that I'm missing, but from what I've gathered this is a rushed work and should not have been released without extra testing or left with an incomplete sprite set.
ThatIdahoDerpy said, June 05, 2013, 06:08:16 amFrom the videos and feedback posted alone, this definitely looks like something that was being rushed.-Animations have wonky alignments-Colors go weird (Some vanish, others shift with no logic behind them)-I don't know where you got your damage values for supers/hypers, but the way I see it from my experience, a level 1 should do about 200-300 total damage, while a level 3 can be up to about 400-500 total damage-CLSNs are funky, should be a lot simpler than you have right now (Too many blue boxes, should be about 2-3 as mentioned in the posts above)-Sprite quality seems to shift a bit (Some sprites look like they have a different style than others)There's probably more that I'm missing, but from what I've gathered this is a rushed work and should not have been released without extra testing or left with an incomplete sprite set.Ok, i can change the CLSN's and the sprites but some sprites i create with photoshop, now the sprites are being made with adobe flash, the hyper will be less damage and the color will fixed
PabloSSB said, June 05, 2013, 07:32:35 amOk, i cant change the CLSN's What... how... If it helps, you can use Fighter Factory to change the CLSNs easy.
TylorGoldenYoshi said, June 05, 2013, 07:52:22 amPabloSSB said, June 05, 2013, 07:32:35 amOk, i cant change the CLSN's What... how... If it helps, you can use Fighter Factory to change the CLSNs easy.Sorry, my Error.... i can.
Yikes. A little early to be releasing her. She clearly needs a ton of work done. Of course, I'm a little late to mention that since everyone else already has.Still, I've managed to have fun with this character. It's not bad. Yes, it needs a ton of work on pretty much everything, but there is a good character buried beneath it all. At least in my opinion.