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Rainbow Dash (Beta) (Read 30137 times)

Started by PabloSSB, June 02, 2013, 05:00:03 am
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Rainbow Dash (Beta)
#1  June 02, 2013, 05:00:03 am
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Hi everyone, Well, I decided to upload a beta of my version of rainbow dash for tested and tell me how this running, all the information of the char (videos and movements) and the download in here:

http://rpablossb.blogspot.com/p/personajes-chars.html
(Sorry for my bad english)

Enjoy!
Re: Rainbow Dash (Beta)
#2  June 04, 2013, 01:48:19 am
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been noticing a small black image of kung-fu man that pops up here and there.
all i noticed so far with testing
Re: Rainbow Dash (Beta)
#3  June 05, 2013, 01:01:49 am
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Look how much damage Twilight Beam did:

Also, the moveset is too small to be interesting.
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Re: Rainbow Dash (Beta)
#4  June 05, 2013, 01:25:08 am
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Re: Rainbow Dash (Beta)
#5  June 05, 2013, 04:38:43 am
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Re: Rainbow Dash (Beta)
#6  June 05, 2013, 04:52:55 am
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Re: Rainbow Dash (Beta)
#7  June 05, 2013, 05:34:27 am
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-Your CLSNs need a lot of work.
As in, you have a lot of un-necessary blue CLSNs covering the character. About 2-3 are good enough.
Spoiler: Examples (click to see content)

-As mentioned above, You can still see Kung-Fu Man sprites, as well as seeing her disappear all-together.


- Built-in sparkset is incomplete.
-Chaining feels a bit off.


Overall, you probably should have waited until you at least finished spriting the rest of her basics, as well as tweaking the animations.
Last Edit: June 05, 2013, 06:02:48 am by Foodboner Reigns
Re: Rainbow Dash (Beta)
#8  June 05, 2013, 06:08:16 am
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From the videos and feedback posted alone, this definitely looks like something that was being rushed.

-Animations have wonky alignments
-Colors go weird (Some vanish, others shift with no logic behind them)
-I don't know where you got your damage values for supers/hypers, but the way I see it from my experience, a level 1 should do about 200-300 total damage, while a level 3 can be up to about 400-500 total damage
-CLSNs are funky, should be a lot simpler than you have right now (Too many blue boxes, should be about 2-3 as mentioned in the posts above)
-Sprite quality seems to shift a bit (Some sprites look like they have a different style than others)

There's probably more that I'm missing, but from what I've gathered this is a rushed work and should not have been released without extra testing or left with an incomplete sprite set.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Rainbow Dash (Beta)
#9  June 05, 2013, 07:32:35 am
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From the videos and feedback posted alone, this definitely looks like something that was being rushed.

-Animations have wonky alignments
-Colors go weird (Some vanish, others shift with no logic behind them)
-I don't know where you got your damage values for supers/hypers, but the way I see it from my experience, a level 1 should do about 200-300 total damage, while a level 3 can be up to about 400-500 total damage
-CLSNs are funky, should be a lot simpler than you have right now (Too many blue boxes, should be about 2-3 as mentioned in the posts above)
-Sprite quality seems to shift a bit (Some sprites look like they have a different style than others)

There's probably more that I'm missing, but from what I've gathered this is a rushed work and should not have been released without extra testing or left with an incomplete sprite set.

Ok, i can change the CLSN's and the sprites but some sprites i create with photoshop, now the sprites are being made with adobe flash, the hyper will be less damage and the color will fixed ;)
Last Edit: June 05, 2013, 07:56:03 am by PabloSSB
Re: Rainbow Dash (Beta)
#10  June 05, 2013, 07:52:22 am
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Re: Rainbow Dash (Beta)
#11  June 05, 2013, 07:55:47 am
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Last Edit: June 05, 2013, 07:59:01 am by PabloSSB
Re: Rainbow Dash (Beta)
#12  June 05, 2013, 07:57:28 am
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Okay then, never mind what I said.
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Re: Rainbow Dash (Beta)
#13  June 05, 2013, 12:38:05 pm
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Yikes. A little early to be releasing her. She clearly needs a ton of work done. Of course, I'm a little late to mention that since everyone else already has.

Still, I've managed to have fun with this character. It's not bad. Yes, it needs a ton of work on pretty much everything, but there is a good character buried beneath it all. At least in my opinion.