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Basketball (Read 50643 times)

Started by idiotorange, May 11, 2017, 09:07:40 am
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Basketball
#1  May 11, 2017, 09:07:40 am
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http://www.nicovideo.jp/watch/sm30942496

This is a basketball.

It contains two basketries at edge of stage, a score board, a player(he might looks like Lucky Glauber) with real basketball skills and his simple AI.

There could be many ways playing with it by manipulating its settings. For example:

Two characters vs basketball with two basketries = Basketball 1 on 1 AI match
One characters vs basketball with one basketry = Basketball shooting machine
Controll one character vs AI player/control player vs AI character

And more switches in Config.txt

Enjoy :8):
↓↓↓↓↓
http://pan.baidu.com/s/1pLpYO1X




Re: Basketball
#2  May 11, 2017, 04:14:10 pm
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So we can now slam? Thank you very much.
Last Edit: May 11, 2017, 04:23:58 pm by Realra
Re: Basketball
#3  May 12, 2017, 02:39:37 am
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So we can now slam? Thank you very much.

Yes you can slam but it might be a little different from what you expect...
When you are not holding the ball, Y button is jump and catch the ball in air(for example rebound). If you caught the ball and was close enough to the basketry, then you will try to slam. However the probability of scoring is even low than shooting for 3 points....
Re: Basketball
#4  May 14, 2017, 08:29:59 pm
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interesting. could i make a basket with Sean as well? or only that character?
Re: Basketball
#5  May 15, 2017, 02:11:49 am
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interesting. could i make a basket with Sean as well? or only that character?

Why not :)
I chose Lucky because his moves are more like basketball moves(even though I still did a lot of work in sff...)
And please notice that the Ball is the character itself and Lucky is just a helper XD 
Re: Basketball
#6  May 15, 2017, 03:41:24 am
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Maybe I am not setting this up right, but all I am getting is the basketball, and the P2 opponent. Tested on stage0 using quick test run command line.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Basketball
#7  May 15, 2017, 09:49:50 am
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^
I got the same issue.
Holy fuck, did you hear? SHADES 3's back baby ~ (18.10.2017)
Told you good things were coming!
Re: Basketball
#8  May 15, 2017, 07:03:22 pm
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Maybe I am not setting this up right, but all I am getting is the basketball, and the P2 opponent. Tested on stage0 using quick test run command line.

^
I got the same issue.

Var(30) = 1 then player(Lucky) will come, and player AI switch is in CMD file.(Skill list for him is in readme.txt)
Var(31) = 1 then the score board will show up
Var(32) = 1 then the ball will bounce like a ball instead of a normal character
Var(33) = 3 will make baskets for both sides

Default setting was all off which means it was only a basketball like character.
(I was expecting you guys to try all the switches and see what happens....)
Re: Basketball
#9  May 16, 2017, 05:09:29 pm
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i liked this.... thank you for release
Re: Basketball
#10  May 17, 2017, 08:50:58 am
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Re: Basketball
#11  May 17, 2017, 09:45:12 am
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dude this would be a very fun mini game with NBA JAM sprites!!!
ummm....ya ok and ur name was?....riiiight
Re: Basketball
#12  May 18, 2017, 06:22:16 am
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Re: Basketball
#13  June 13, 2017, 07:41:04 am
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2017.06.13 update
 Fixed a velocity error when the character is on P2 side.
Re: Basketball
#14  June 13, 2017, 12:54:38 pm
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I can finally wreck Stephen Curry on MUGEN with this mini-game.
I really don't know what to put as a Signature back then, and now I do. :')
Re: Basketball
#15  June 20, 2017, 09:28:07 pm
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Man, I wish the example video was on Youtube. I have to register an account to watch the Nico-Video
Re: Basketball
#16  June 28, 2017, 01:14:46 pm
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Man, I wish the example video was on Youtube. I have to register an account to watch the Nico-Video

Hope you didn't find it difficult to download from Baidu......
Re: Basketball
#17  August 13, 2017, 07:08:57 pm
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Time to beat Shaq!
"And it ain't even about the dough, it's about getting down for what you stand for yo!"
-DMX
Re: Basketball
#18  October 12, 2017, 07:15:47 am
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2017.10.12 Fixed an anime error when the ball stopped rolling or bouncing at a wrong angle. Fixed an error which the player starts to move randomly before fight begins.(With help from my dear friend KS). Slightly increased the possibility of scoring by slam dunk.