c001357 said, September 22, 2009, 02:17:11 pmanyone else having trouble mapping buttons?Seems to mistake the directional arrows for the numpad, which I think was already reported to them. Otherwise fine here.Chosis said, September 22, 2009, 02:18:13 pmI was also going to mention the stages: what changes did you have to make? Are they the kind of changes that Joe Mugen can go into a stage's .def file and make themselves, or is something that has to be done on the creator's end?They're not hard, but maybe too boring and confusing for random people. Just needs copying the new parameters and removing the dropped ones, but I don't think that's even mandatory for low res stages.
QuoteNot to mention it screws over palette-based alternate mode characters like your Ryu and Cammy.It depends if the palno trigger takes into account this new version, as long as it does I don't see right now where the problem would be. It's still palno 1->12.
Byakko said, September 22, 2009, 02:21:35 pmQuoteNot to mention it screws over palette-based alternate mode characters like your Ryu and Cammy.It depends if the palno trigger takes into account this new version, as long as it does I don't see right now where the problem would be. It's still palno 1->12.So the Palette Keymap does support holding the Start button? How do you get that to work?
Chosis said, September 22, 2009, 02:32:30 pmSo the Palette Keymap does support holding the Start button? How do you get that to work?Ueh ? holding start = palettes 7 to 12. I haven't tested this new version yet, but if it's still possible to have up to 12 palettes, the palno trigger should still work the same way, regardless of how you actually select the palette, if it's still by holding start or if they somehow changed it, and regardless of how you do to define those palettes - as long as it's still possible to have 12 palettes. Again, I haven't checked, if you can't, my bad.edit - that too, even, yeah.||V
Even if 12 is not possible, it would just mean to have less pallettes and the bottom row to be the transformed state.
Sound doesn't work on mac running VMWare Fusion. I cant be bothered to join their forum to tell them something I'm 99.9% sure they wont really care about.Runs well apart from that. Looks like Fighter Factory Ultimate isn't so ultimate after all...
Funny, I've been saying that Elecbyte would come back and yet everyone laughed at me... Looks like I get the last laugh now bitch! Mwhahahahahahahahaha!!!!1!*DL new Mugen now*
Works fine here. - The filtered KFM looks really ugly!- The old chars are way to big on screen. Almost like in Mortal Kombat.- The new screen and fonts are really nice.- 1280x768 resolution!!!I`m looking foward to see how mugen will be in the near future.
Quote- The filtered KFM looks really ugly!Don't worry, the old one (and the very first before that) did too.
Mgbenz said, September 22, 2009, 12:43:02 pmAwesome! They're finally back! We should really suggest to to them to finally divide Team Arcade into Team Battle and 2on2/Tag mode. It's one of our greatest gripes with the engine.Shock!Ala MVC system Yeah! and Zooming on some stages and stages interaction i really want to see that!