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Spectra's WIP Thread - Renegade 1.0 SP (Read 120788 times)

Started by Spectra, January 03, 2016, 09:53:18 am
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Re: Spectra's WIP Thread - Renegade Lifebars
#161  June 08, 2018, 06:31:17 pm
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Thanks, Hephaistos! My next version for Renegade? I'm not sure. Probably some time this month.

I hope to make the screenpack playable in 1.0, include more slots, etc. I'll post here when I make some progress.

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#162  June 12, 2018, 05:43:34 am
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Working on making the Renegade screenpack 1.0 compatible. After a very tedious process, about 70 percent of the images have been made into the PCX format. Not much point in posting an image, but I'll do it anyway.


Ignore the fact that this is on 1.1, It should play fine on 1.0. Still have a lot of work left...

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Last Edit: June 12, 2018, 05:48:15 am by Spectra
Re: Spectra's WIP Thread - Renegade 1.0 SP
#163  June 12, 2018, 12:31:52 pm
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Good luck!! :)
Just a question, do you plan to enhance your 1.1 version? I mean I can  DL it right now and start to work on it, it's safe? :)

aaaah, I remember that Mugen.exe was not inside!! :( And that like a noob I failed rebuilding it! That's why I never started to work for this beast!
Re: Spectra's WIP Thread - Renegade 1.0 SP
#164  June 13, 2018, 08:13:01 pm
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I wont be changing it much, so it's safe to work on it. It's mostly an update to performance and more slot options.
I know a lot of people had trouble installing the sp in Mugen, so I'll have it ready to play when you download it this time.

So far I'd say loading has improved dramatically from the previous version. I removed some useless sprites and cropped sprites that should have been cropped. And of course most of the sprites are now in pcx format. I'm having trouble fading in the select screen. I may have to remove that completely.

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#165  June 15, 2018, 08:43:34 pm
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Nice to read you.
I assume that you'll also update 1.1 version, right?
Re: Spectra's WIP Thread - Renegade 1.0 SP
#166  June 16, 2018, 04:24:19 am
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Yes. The changes that I have in mind right now are that the screenpack will start much faster (sff size is smaller), more slot options, the lifebar will be included with the screenpack, and there is probably one more that I can't think of now. Like I said, it's mostly a much needed update to performance. Right now I'm debating whether or not I should include PNG transparency in the 1.1 version because that requires OpenGL. Most people seem to not be able to run that.

I made some slight changes to the portrait templates. I'll upload the file later.


Here's a game that I coded the menu for today.

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#167  June 16, 2018, 11:04:28 am
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Perfect! :)
So i'll wait for your next version and of course the new portrait template.
For me png transparency is ok so I don't see anything wrong with it. As you want! ;)
Re: Spectra's WIP Thread - Renegade 1.0 SP
#168  June 16, 2018, 10:19:38 pm
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Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#169  June 17, 2018, 05:11:17 pm
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Awesome! :) Waiting for your 1.1 next update and it'll be perfect!! ^^
Re: Spectra's WIP Thread - Renegade 1.0 SP
#170  June 18, 2018, 02:47:46 am
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630 and 1026 slots in Photoshop.


Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#171  June 18, 2018, 02:59:39 pm
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315 slots.


More progress.

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#172  June 19, 2018, 06:02:38 am
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Yes. The changes that I have in mind right now are that the screenpack will start much faster (sff size is smaller), more slot options, the lifebar will be included with the screenpack, and there is probably one more that I can't think of now. Like I said, it's mostly a much needed update to performance. Right now I'm debating whether or not I should include PNG transparency in the 1.1 version because that requires OpenGL. Most people seem to not be able to run that.

I made some slight changes to the portrait templates. I'll upload the file later.


Here's a game that I coded the menu for today.
[youtube]https://www.youtube.com/watch?v=niAy3kswHPw[/youtube]

What will this do for those of us who play on OpenGL if you decide to do it all in PCX Format?
Re: Spectra's WIP Thread - Renegade 1.0 SP
#173  June 19, 2018, 07:51:40 am
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    • navarretechris22.wixsite.com/spectramugen
In the original version, I used the PNG format for all images. This caused the SFF file size to be larger and for Mugen to take a long time to load and sometimes freeze on startup. But now after converting all images to the PCX indexed format, it loads much faster (less than 10 secs Vs close to a min. This is all based on my end). Removing 200+ sprites and cropping sprites helped too. In addition to quicker loading, OpenGL is no longer required.

Essentially, this version loads faster with the new image format because PCX takes up less space compared to PNG. To clarify, all versions will use the PCX indexed format.

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Spectra's WIP Thread - Renegade 1.0 SP
#174  June 19, 2018, 11:06:07 pm
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More progress.
[youtube]https://www.youtube.com/watch?v=P60YEXcYov4[/youtube]

To be honest, this looks a bit clunky.
There's almost no harmony in the layout and the colour palette is boring.

Just my honest opinion. I like your idea, but the overall style of it throws me a bit of.
[img width=600
Keep it real, keep it original

lui

Re: Spectra's WIP Thread - Renegade 1.0 SP
#175  June 20, 2018, 12:48:14 pm
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he only coded it. he didn't design it.

Re: Spectra's WIP Thread - Renegade 1.0 SP
#176  June 20, 2018, 04:44:12 pm
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[img width=600
Keep it real, keep it original