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[Theme Thread] CVS Sprite thread (Read 3064314 times)

Started by Formerly Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#1101  June 22, 2011, 08:01:16 pm
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Face still looks KoFish too.
Re: [Theme Thread] CVS Sprite thread
#1102  June 22, 2011, 09:51:51 pm
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GOH

Re: [Theme Thread] CVS Sprite thread
#1103  June 22, 2011, 10:12:45 pm
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:haw:
Re: [Theme Thread] CVS Sprite thread
#1104  June 22, 2011, 11:06:31 pm
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CVS Style =! Applying antialiasing to anything.
Re: [Theme Thread] CVS Sprite thread
#1105  June 22, 2011, 11:13:05 pm
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Re: [Theme Thread] CVS Sprite thread
#1106  June 22, 2011, 11:39:40 pm
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Re: [Theme Thread] CVS Sprite thread
#1107  June 23, 2011, 01:59:16 am
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Re: [Theme Thread] CVS Sprite thread
#1108  June 23, 2011, 02:33:01 am
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MDD

Re: [Theme Thread] CVS Sprite thread
#1109  June 23, 2011, 02:43:38 am
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It means there's more to a CvS sprite than adding anti-aliasing to it. You have to do the proportions and size and shit right too.

Unless you wanted to know what antialiasing was. In that case, it's the barely used second shade of color that you put everywhere.
Re: [Theme Thread] CVS Sprite thread
#1110  June 23, 2011, 06:48:03 am
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you can use some color break (3º to 1º tone or viceverse) in some areas.

SNT

Re: [Theme Thread] CVS Sprite thread
#1111  June 23, 2011, 08:58:16 am
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Nothing to do with your criticism to Karasai, that's fair enough, but if you're trying to use ascii for stuff like 3º and 1º, it isn't working.  If you're trying to say 3rd and 1st, there's a button for superscript.
Re: [Theme Thread] CVS Sprite thread
#1112  June 23, 2011, 12:10:58 pm
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what about mine?

EDIT:

New one. Limited to 15 colors, the first ones palette was kinda messed up. Is this a good base for a character? or what should i fix?
Last Edit: June 23, 2011, 02:42:13 pm by Onju
Re: [Theme Thread] CVS Sprite thread
#1113  June 23, 2011, 03:30:39 pm
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It looks like you you have just changed the colors...


Re: [Theme Thread] CVS Sprite thread
#1114  June 23, 2011, 04:29:00 pm
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It looks like you you have just changed the colors...

Nope i did the second one pretty much from scratch, though i copy/pasted the arms and edited them a bit. And yes, colors are changed too. But what should i change?

+

Jhun Hoon. shoes arent color separated, so they look weird.


and Bao

EDIT: Oh you mean i just changed the palette of the KOF sprite? No.
Last Edit: June 23, 2011, 07:51:46 pm by Onju
Re: [Theme Thread] CVS Sprite thread
#1115  June 24, 2011, 03:14:43 am
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Those look pretty good to me though one thing that irks me is that when you add in anti-aliasing your second shade basically outlines your third shade 1:1. You should break it up some. I don't know how to explain how or where to do it, but just look at some other CvS sprites that has clothing at similar angles.
(edit: I take that back. Firefox's blurry zooming has failed me again.)

It's also worth mentioning that different types of material are shaded differently. Cloth, metal, leather, skin and more are handled differently from each other so keep that in mind.


There may also be an issue with the light source being KoF-ish, but I'm no good at spotting that so take that with a shaker of salt =P.
Last Edit: June 24, 2011, 03:18:37 am by Drex
Re: [Theme Thread] CVS Sprite thread
#1116  June 24, 2011, 10:03:47 am
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is it me or that bao is too bright.

SNT

Re: [Theme Thread] CVS Sprite thread
#1117  June 24, 2011, 10:14:10 am
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[insert quip about Bao not being very bright]
Re: [Theme Thread] CVS Sprite thread
#1118  June 24, 2011, 02:30:33 pm
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The very top on Bao's hat doesn't have anti-aliasing. You should add some a little bit darker tone, which I mean the second to the lightest.
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Re: [Theme Thread] CVS Sprite thread
#1119  June 24, 2011, 03:19:04 pm
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Edited the leg and the socks.

Edit: @Enso (Posted before i saw your post) Is that what you meant with anti-aliasing the hat? (only added a few lines)

Last Edit: June 24, 2011, 03:28:02 pm by Onju
Re: [Theme Thread] CVS Sprite thread
#1120  June 24, 2011, 03:36:20 pm
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I'll say one more thing about what CVS Style is, and what it's not.

KOF sprites don't translate well into Capcom style in general because KOF sprites are meant to have realistic proportions, meaning even if you entirely change the shading on a sprite to have antialiasing, it will not automatically look like a CVS sprite (are you reading me dampir?)

The Capcom style, like most of us knows at this point, is derived from scanned sketches. Capcom style is exactly about that, STYLE - outlines, cool poses. If you want to make your sprite look like Capcom style, you need to take the lines to another level, where they have character and look stylish.

The sprite above needs that.