Juano16 said, September 17, 2009, 07:24:27 pmalum2 said, September 17, 2009, 04:29:34 amJust a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cnsto add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2 if you understand that I speak then try, but remember make backupwhere would i find your stageID system code? i looked in quite some files but couldn't seem to find it. where is the stageID located?
alum2 said, September 17, 2009, 09:22:16 pmJuano16 said, September 17, 2009, 07:24:27 pmalum2 said, September 17, 2009, 04:29:34 amJust a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cnsto add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2 if you understand that I speak then try, but remember make backupwhere would i find your stageID system code? i looked in quite some files but couldn't seem to find it. where is the stageID located?the stageID system is in the start of the statedef -2, and the finish him musics are in the state 7026 if you do not understand the system can be difficult to you, unless you're good at codebasically i make the system without thinking about other people would want to change, not a very friendly, but it's understandable
with a simple edit made by viteoz now some attacks from cyborg ninja can be done in the airlike the cyrax bombs and net, or the sektor missilesSpoiler, click to toggle visibiltyhttp://juano.mugen-hispania.org/WIP_images/cyborg_WIP20.JPG
I just tested Female Ninja :- Small portrait is too big.- Hyper - Fan toss gives back power to Kitana.- I can chain Hyper - Fan toss 3 times in a row, for 105 hits and massive damage.- Huge debug flood about integers (yeah, you said you'd add float or ceil to all your code).- No CLSN during dodge back/forward makes me sad. CLSNs + NotHitBy is the way to go (unless it was like that in MK).- I was able to chain Mileena's roll 4 times in the corner.- During supers, the white FX animation (made of lines) always stays till the end (there's a diagonal white thin line), which looks bad. I'll provide a screenshot if you don't understand what I mean.
Inglourious CyBasterd said, September 29, 2009, 01:53:18 pmI just tested Female Ninja :- Small portrait is too big.- Hyper - Fan toss gives back power to Kitana.- I can chain Hyper - Fan toss 3 times in a row, for 105 hits and massive damage.- Huge debug flood about integers (yeah, you said you'd add float or ceil to all your code).- No CLSN during dodge back/forward makes me sad. CLSNs + NotHitBy is the way to go (unless it was like that in MK).- I was able to chain Mileena's roll 4 times in the corner.- During supers, the white FX animation (made of lines) always stays till the end (there's a diagonal white thin line), which looks bad. I'll provide a screenshot if you don't understand what I mean.what small portrait is too big? the three chars?im gonna check that problemsthanks for the feedback EDIT: the labeled are the fixed
???The small portrait that appears during the select screen. THe one which is supposed to be 25x25 pixels IIRC
Inglourious CyBasterd said, September 30, 2009, 12:49:22 am???The small portrait that appears during the select screen. THe one which is supposed to be 25x25 pixels IIRC i see, i need to erase 2 linesEDIT: fixed
You gotta fix the AI of sub zero he keeps walking onto the ice he puts on the floor and slips on it which opens him to a beat down.
U did some really nice job with mk2 shang tsung.Will u also add ur soul ninja into it before finalizing? so that he can be nearly full as in mk 2I got a little question regarding editing ur chars.How can i set their maximum super by3 instead of 7?i guess it is too much for any chars who has super charge function.
GMONEY said, October 29, 2009, 12:07:19 am3 thingies you should add/fix.1: Rain's lighting bolt doesn't "shock" the victim, It only flips them in the air upside down. They creep backwards when they get hit.2: When Scorpion's spear impales, It needs a blood spray instead of a hitspark.3: Sometimes, When reptile gets fatalited, sometimes his flesh is red even though his blood's red.And I think smoke's uglyazz 2nd palette should be noob's first palette.I agree with those. But I also think he should...-Add all MKII characters (Boss's too) to Shang Tsung MK2 WITH Fatalities!- Add a CMD patch for people so its MK button settings. (I dont like how the punch and kick buttons are set up. Its should be like the game or better yet have the button set up just how Mike Obrecht's characters play.)- Add Khameleon (Female) to Female Soul Ninja w/ fatalies