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Chun-Li (MEGA UPDATE, updated 4/27/12) (Read 28808 times)

Started by Jmorphman, April 04, 2012, 08:06:16 pm
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Re: Chun-Li (MEGA UPDATE)
#41  April 05, 2012, 11:41:26 pm
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Why when I change the ShadowLady portraits it changes the color of the effects? o_O (I'm using the new Fighter Factory to change these portraits)
Re: Chun-Li (MEGA UPDATE)
#42  April 05, 2012, 11:47:33 pm
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Check the last few posts. Froz had something similar as did I. FF3 seems to be connected to it.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#43  April 05, 2012, 11:50:04 pm
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Yep, this happens without using FF, I already saw it, thanks ;)
Last Edit: April 05, 2012, 11:54:28 pm by .Hades.
Re: Chun-Li (MEGA UPDATE)
#44  April 05, 2012, 11:50:47 pm
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I'm gonna try changing ports with Zcharcad. I'll let you all know what happens.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Chun-Li (MEGA UPDATE)
#45  April 05, 2012, 11:52:06 pm
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I tried to use ZCharCAD but it closes with an error and I couldn't use it :(
Re: Chun-Li (MEGA UPDATE)
#46  April 06, 2012, 06:18:43 am
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VirtualTek said it's because of linked palettes, in the update I will make them not linked. I will also include an option to make the eye spark appear during the super pause effect like PotS's Charlie.
Re: Chun-Li (MEGA UPDATE)
#47  April 06, 2012, 11:52:07 am
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Oki doki! :)
Re: Chun-Li (MEGA UPDATE)
#48  April 06, 2012, 01:09:06 pm
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I guess I need to try this out
Re: Chun-Li (MEGA UPDATE)
#49  April 07, 2012, 07:03:43 am
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Re: Chun-Li (MEGA UPDATE)
#50  April 07, 2012, 07:13:33 am
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My only question about this patch is why you decided to only minorly decrease the lighting leg's hitvels, i would figure you would decrease them enough to get in 5 hits.
Re: Chun-Li (MEGA UPDATE)
#51  April 07, 2012, 07:15:13 am
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My only question about this patch is why you decided to only minorly decrease the lighting leg's hitvels, i would figure you would decrease them enough to get in 5 hits.
It only gets 4 hits in CvS2. :P
Re: Chun-Li (MEGA UPDATE)
#52  April 07, 2012, 07:45:30 am
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Reasonable enough, I figured that would be your answer lol
Re: Chun-Li (MEGA UPDATE)
#53  April 07, 2012, 08:02:39 am
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  • Was it something I said?
Found something weird in update.

When you do Level 1 Senretsukyaku with Delay on, the level sound doesn't come out.
Re: Chun-Li (MEGA UPDATE)
#54  April 07, 2012, 08:13:38 am
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Re: Chun-Li (MEGA UPDATE)
#55  April 07, 2012, 02:12:00 pm
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Just asking:

Her movelist is splited in normal and evil mode, right?
Re: Chun-Li (MEGA UPDATE)
#56  April 07, 2012, 07:20:27 pm
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Re: Chun-Li (MEGA UPDATE)
#57  April 08, 2012, 01:24:51 am
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  • Because Card Fighters Clash 2 wasn't quite as good
VirtualTek said it's because of linked palettes, in the update I will make them not linked. I will also include an option to make the eye spark appear during the super pause effect like PotS's Charlie.

How does one manage to do this? I mean make the eye spark appear a la PotS's Charlie?
Re: Chun-Li (MEGA UPDATE)
#58  April 08, 2012, 05:21:05 am
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Re: Chun-Li (MEGA UPDATE)
#59  April 08, 2012, 07:45:28 am
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  • Because Card Fighters Clash 2 wasn't quite as good
When you said you'll add an option I thought you'd set that in to a variable and then make like a manual or somethin like: "If you wanna have the Shadow-like eye spark go to 'here' in the . cns file and set variable 'var x' to 'value'" o.o
Re: Chun-Li (MEGA UPDATE)
#60  April 08, 2012, 07:46:06 am
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When you said you'll add an option I thought you'd set that in to a variable and then make like a manual or somethin like: "If you wanna have the Shadow-like eye spark go to 'here' in the . cns file and set variable 'var x' to 'value'" o.o
Ooooooooooooh.

It's in the palette config file. :P