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Interactive Mugen Update #2 (Read 55752 times)

Started by ELECTR0, October 16, 2014, 01:04:25 pm
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Interactive Mugen Update #2
#1  October 16, 2014, 01:04:25 pm
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Finished the second update to my IM project. A lot has been added compared to the first pack and I have updated the old code with new knowledge that I've gained from working on the update. This is for Mugen 1.1, but i'm pretty sure most of it will work on 1.0. I do not use that old program anymore so I can't be certain it will all work 100% for 1.0. I have an updated video of how to install everything into a 640X480 screenpack and add characters in the W.I.P section of this forum & I will be taking questions, suggestions and problem solving in the W.I.P thread. This thread is just for the announcement release. Enjoy the new toy from your NOT so friendly neighborhood electron.

Link : http://electroslair.blogspot.com/

W.I.P Discussion thread : http://mugenguild.com/forum/topics/interactive-mugen-discussion--157100.0.html



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Last Edit: October 16, 2014, 01:54:52 pm by ELECTR0
Re: Interactive Mugen Update #2
#2  October 16, 2014, 03:01:04 pm
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nice news!
Re: Interactive Mugen Update #2
#3  October 16, 2014, 06:21:37 pm
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very impressive results!  :buttrox:
Re: Interactive Mugen Update #2
#4  October 16, 2014, 11:11:51 pm
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I'll have to try this later. Looks impressive.
Re: Interactive Mugen Update #2
#5  October 16, 2014, 11:19:35 pm
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I Have Been Waiting For This Cant Wait To Try it out
Re: Interactive Mugen Update #2
#6  October 16, 2014, 11:28:50 pm
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Haven't tried it yet, but you know what might be cool.

Different platforms, like Smash Bros. While one character is on the ground, another might be on a hill at a different altitude. Something like that.
Re: Interactive Mugen Update #2
#7  October 17, 2014, 12:45:05 am
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YES! YES! YES! time to make Duck Hunt Dog Compatible with all of this madness!!!! loving that train fatality and the WWF entrance into the ring! solid job electr0!
Follow me on twitter! @djhannibalroyce
Re: Interactive Mugen Update #2
#8  October 17, 2014, 12:55:37 am
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 :thumbsup: :thumbsup:
Re: Interactive Mugen Update #2
#9  October 17, 2014, 01:23:11 am
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JUST AWESOME!

Thanks Electro. Hope to see more and more in the future man! :sugoi:
Re: Interactive Mugen Update #2
#10  October 17, 2014, 01:43:58 am
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Glad everyone is enjoying it. I really wanted to add a few other things that I've been working on, but I was scared that some of the newest code had not been tested enough. What is in there I felt fairly confident about & knew it worked ok during simultaneous mode.

@DJ Hannibal Royce - You might face some problems on positioning if your characters are not


[size]
xscale = 1
yscale = 1

Since most of your characters are using a different scale there might be issues. With characters like Colossus by Kamekaze his xscale was .833333 and changing it to 1 only make him a little fatter but everything works in IM by doing that. Your characters using .5 is a lot different. I can help you convert the sprites/hitboxs so your chars look the same as they do now, but change there scale to 1. Let me know if your interested in doing this.
Re: Interactive Mugen Update #2
#11  October 17, 2014, 02:04:15 am
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oh yea.im down....duck hunt is 1.6.....ugh
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Re: Interactive Mugen Update #2
#12  October 17, 2014, 02:23:42 am
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I'll figure it out and send you the fix to upload soon as I can.
Re: Interactive Mugen Update #2
#13  October 17, 2014, 05:17:43 am
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Re: Interactive Mugen Update #2
#14  October 17, 2014, 05:42:25 am
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sweet! can't wait to begin updating my chars to be compatible with this.
Re: Interactive Mugen Update #2
#15  October 17, 2014, 08:02:35 am
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Just to be sure is the character updater on update with the current interactive mugen #2?
Re: Interactive Mugen Update #2
#16  October 17, 2014, 08:33:28 am
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Yepper
Re: Interactive Mugen Update #2
#17  October 17, 2014, 09:01:17 pm
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DJ Hannibal_Royce : I think what i'm going to do is just adjust the code work with your chars and you can just have a separate folder with the coded DEF file to work for yours chars. That would be easier than re-sizing the sprites and hitBoxs. Plus I don't need to add the code to the normal IM code for everyone if they are not using your chars, but if they wanted to then the separate def file is available to them.
Last Edit: October 17, 2014, 09:05:10 pm by ELECTR0
Re: Interactive Mugen Update #2
#18  October 18, 2014, 09:09:32 am
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hey Electro, I tested interactive mugen so far with Ryu as a test subject. Caught a glitch here



dunno if this is a scaling glitch or not, also the mareep and flaaffy in the sheep stage appear small when hit, same with the breakable objects in the Final Fight subway stage.
Re: Interactive Mugen Update #2
#19  October 18, 2014, 10:11:30 am
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What screenpack are you using? I'll take a look at it and see why it's not working
Re: Interactive Mugen Update #2
#20  October 18, 2014, 10:32:30 am
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Ready to Fight screenpack by OmegaPsycho