Aright so here goes...
I'm taking the first leap out here to introduce myself and the team i'm representing as well as a new project being developed for mugen by your's truly.
I'd like to start by just saying that i've been a constant visitor to the Mugenguild forums for a few years now and am a huge fan of many of the current contributors and look forward to hearing your opinions as well as to welcome any advice/criticism you have to offer. So i'm glad to say our team and i can finally bring something to the table.
I'm a member of a group of college students currently goin' to ITT Tech in Minnesota who are all in the game design program as well as members of the IGDA here on campus. This is our very first project as a team most of whom are completely new to the idea of making games. Having said that I'd just like for anyone reading this to keep in mind that we're (for the most part) complete nubz.
For those of you who actually care to hear the story out on how we started/came up for the concept of this game from the very beginning read this
Spoiler, click to toggle visibilty
Alright the premise i came up with is for a Speed and combo based fighter (sounds simple enough i'm sure.)
However I want to express a few tweaks we came up with regarding game-play that i feel should make this stand out quite a bit from most traditional 2d fighters. A few examples of those tweaks being...
- Single Button combos- To some this might seem like overkill in a 2d fighter but keep reading and you'll find why we think we could balance the game play well with this system. (An accurate example would be games like the Dragonball Z Budokai (1-3) series.)
- Dashing and Dash Attacks- Take the classic leap forward/ leap back idea to the next level by adding the possibility of not only having two different levels of dashes (see Dashing and Grazing next) but also being able to turn that leap forward into an on-coming attack. (A good example of dash attacks for those familiar with the classic PSX fighters would be Rival Schools, I.e. running drop kick, running slide kick, running tackle etc.)
- Dashing and Grazing- The general idea behind the different level of dashing would be in their use in combat. Dashing mentioned before would be meant for attacking purposes while grazing would be meant more for defensive purposes. Grazing in particular would be aimed for countering projectiles by launching the character forward through the projectile canceling it on contact. The downside would be that this launches you much closer to the your opponent and doesn't give you the option to attack while being propelled forward although depending on you timing it makes it possible to begin a combo on the defenseless opponent still coming out of the state of throwing the projectile. Dashing on the other hand doesn't send your character as far out and also allows you to turn the dash into a single heavy blow that would knock the opponent back. The downside of this being that because this is knock-back you can't follow up with a combo as easy as grazing but also that should you be struck by a projectile while in mid dash you would take additional damage (argument being insufficient momentum to shatter the projectile.)
- Guard Breaks- Meant to counter those pesky characters/players that like to spam blocking. To keep this from being too effective in order to make the guard break successful it would require a slight period of time to charge the attack before it would capable of breaking the guard. This of course would give the defender a split moment to react by throwing their own attack before the hit lands.
While still working on the story i can give a general idea of how the state the world is in came to be.
Basically the game's world was divided in several different groups which we were initially going to call "schools" but decided against because too many of the group's members got caught up in the literal idea of schools acting as the government. Basically the groups are divided up into different categories. You have traditional modern everyday theme, your assassins/ ninja themed group, your Junk/poluted/post apocalyptic themed school, etc. etc. Well basically up until recently all the different groups (or nations) were all secretly run and kept in balance by this kind of Mother nation that kind of worked behind the scenes to make sure the that each and every nation was kept in balance to prevent the fall of the next one. Resources, food, water etc were evenly distributed among the nations to keep the world in peace. The goal of this mother nation was to basically create a perfect world, free from famine, disease, etc. Unfortunately they were willing to go so far as to attempt improve human beings themselves. The started conducting experiments on human subjects in order to try to "force evolution". By doing so they created numerous artificial beings formed from human lives. Long story short they made the ultimate mistake when they tried to create a human that was immune from all forms of disease by using experimental substances (bacteria) found only on other planets. The bacteria had an unexpected effect and basically took control of the persons body changing and adapting it at will. The person basically became an alien. ( Final Boss- rough example of his look would have to be reminiscent of Xion's Beast form from the Bloody Roar Series, with our own original style of course.)
The new being basically decimated and destroyed everyone in the that secret mother nation and took over using some form of mind manipulation on the other test subjects.
Now each character depending on their own individual story some how becomes involved with this turn of events along with realizing that the world that was once kept i balance by this secret guardian society is already showing signs of descending into chaos.
So there you have it... There's still alot more that i didn't and probably wont cover but if you have any questions feel free to ask.
I look forward to updating and giving progress reports and will be searching the forums for tips and aid on aspects for the game that may prove difficult. For those instances i'd be truly grateful to anyone who is willing to help us out and will gladly give special thanks to you in any and all areas that you guys can give you support and advice.
on one last note i'd like to point out that we should have an official webspace to post and make notes on in the near future. On there we will not only be posting info on the characters to be appearing in the game but also will be glad to post any beta content we can come up with before the final release (which hopefully wont take all 4 years of college to complete )
I look forward to your questions & opinions.
-Recklesone8968, your friendly-neighborhood forum browser
"I hate finals...they're like sex...you get done and you quietly sit there for an hour thinking about everything you did wrong..." - some random kid on the interwebz.