Zangief:Basic movement & Standing Basics done.(I'm using M.M.R's .sff for Zangief so I can get onto basics quicker)his site: Click hereScreenshots
Nice, even if we have several good Zangiefs from what I recall.What will he have special ? I guess what makes him Zangief + something else ? His mecha moves for the Rage move maybe ? Use 1.0 to do some remappal, that'd be top notch.
Cybaster said, March 14, 2010, 09:40:16 pmWhat will he have special ? I guess what makes him Zangief + something else ?Being coded by me jk - I wanna kinda forget about chaos zangief..... bad experiment hahaHe will have all Zangiefs alpha moves and I guess what makes him "special" is having rage and possibly a couple of new specials. I got a couple planned, speaking of chaos zangief I could possibly make use of his running spear or dropkick but seeing as there is no running allowed I could make it an auto run. (nothing definite)All basic attacks done now - some screenies. (not that you haven't seen them all before but I like to show proof)Ignore the air hk damage haha I accidently had it set for lk[/center]
Video time as promised..Apologies for the quality & sound I hope to get that sorted out soon... (Frame rate might not be perfect so bare that in mind when viewing the move smoothness)I'm very happy with how solid Zangief is turning out to be, I did ALOT of research from the FAQ's - and also Listening to sepp's feedback & general info of sfa3 in my Adon thread. So thanks Sepp..(p.s damage is temporary right now Via template that will be updated)http://www.youtube.com/watch?v=lMJOCdMLsVk
Short preview of lvl 1 Final Atomic Buster http://www.mugenevolution.co.uk/giefmeister/Untitled/Untitled.htmlLol @ my lazy labelingEDIT: lvl 2 version http://www.mugenevolution.co.uk/fablvl2/fablvl2.html
all 3 lvls complete, and lvl1 aerial russian slam..http://www.youtube.com/watch?v=GTwz-q0CItU ;youtube video.Currently waiting on an animation to be sprited for his rage by an awesome spriter/animatorthen I'll code that once the lvl 2 and 3 are finished of the aerial russian slam.
Nice work, I'm liking the double pile driver on the level 3 super. On the russian slam I think you need to make the pause when he catches the enemy a bit slower. But like I said, good work.
The pause is street fighter alpha 3 accurate.The exact frame times. Also the video probably doesn't show it well due to poor fps but when he grabs them he travels up a bit before throwing them to get the player to a certain height, but the pause is fine.
New Super move:"Siberian Earth Shaker" - Thanks to Vault Boy aka Evil Homer for the name.Thanks to Staubhold for the german suplex release idea.it's pretty much similar to ultra atomic buster from mvc but with a different ending.I'm happy with it how it is. I was planning to add kinda of a semi armour when walking like he could absorb a single hit or something like in sf4 focus attacks - not sure on that bit yet.The command is the same as a FAB but uses strong kick because it's a lvl 3 super only.Here's a video: (the framerate of the video isn't great but it looks much better in game so take that into consideration please.)http://www.youtube.com/watch?v=pr-kfyAELD4
Cybaster said, May 03, 2010, 11:56:19 amSuper LOL Atomic Big Cheese Cunt Buster WHAT That tells me you saw Ryon's welcome message ............................
Well I've just talked with the Emotley Crew above, and if I was to keep it, how about giving it super armour during the walking part ? it's a lvl 3 super only so how about it..I might tidy the move up a little, there's nothing wrong with the binds or anything but I might make him travel a bit more on the atomic suplex, or might change a couple of the slam types dunno yet.
Zangief's Rage: Ultra Final Atomic BusterBig thanks to solblaze for the custom backbreaker animation.Click link belowZangief's Rage: Ultra Final Atomic Buster
Thanks lol, Yeah would be fun. Would need alot of spriting too so everyone has it.edit: p.s if you're wondering why your post was edited, it's because the title in that post still said "Zangief New Super"
haha that looks badass!The back breaker animation makes it even better.But like Luis said, added spin when they make contact with the ground would be nice.