Really quick one, this has come back in blackheart
Spoiler, click to toggle visibiltyFrantzX Edit: FIXED. I knew I forgot a thing or two rewriting the expression system.
Sprpriority for explods created by superpause should be classed as ontop
FrantzX Edit: FIXED. I did not know that.
Projectiles, back to working right, and the removal fix is good too.
Assertspecial> roundnotover currently not implemented?
FrantzX Edit: FIXED
Sounds will continue on round end into the menu system.
FrantzX Edit: FIXED.
For some odd reason in round 2 all attacks are being classed as knock upwards.
FrantzX Edit: FIXED. The kill flag was not being reset correctly.
Spoiler, click to toggle visibiltyDoesn't work.
FrantzX Edit: FIXED. I had a check preventing Physics from being set to None.