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Check an enemy's hitflags and/or guardflags (Read 9983 times)

Started by Bronko, May 24, 2009, 05:48:53 am
Check an enemy's hitflags and/or guardflags
#1  May 24, 2009, 05:48:53 am
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There is a system in place for a character to differentiate when its opponent is using a standing or crouching attack, throw or normal, but there is no good way to know if an opponent's attack can only be blocked low, or cannot be blocked while crouching (overheads), or will hit you at all.

I would like to be able to check the hitflags or guardflags of an opponent's active hitdef with a trigger similar to the one used currently for hitdefattr.
Re: Check an enemy's hitflags and/or guardflags
#2  May 25, 2009, 02:15:14 am
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Might as well extend hitdefattr (or some new trigger) to all the parameters a Hitdef can have?  e.g. Hitdefattr(damage).
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Re: Check an enemy's hitflags and/or guardflags
#3  May 28, 2009, 01:32:43 am
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Agreed.