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xnaMugen - Open Source MUGEN Clone (Read 21904 times)

Started by FrantzX, January 07, 2009, 10:49:21 am
xnaMugen - Open Source MUGEN Clone
#1  January 07, 2009, 10:49:21 am
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    • code.google.com/p/xnamugen/
xnaMugen is an clone of the MUGEN Fighting Game Engine. The makers of this game, Elecbyte have disappeared from the internet their game hasn't been updated in years. So, as a challenge to myself, I attempted to emulate the engine. While I'm not done yet, it's good enough to play.

Please try out my engine and leave feedback on how well it works.

As the game is built using XNA, you will need to download the framework from Microsoft. A link to the framework is on the xnaMugen page and at the bottom of this post.

Links:
xnaMugen ALPHA <-- Download link
Microsoft XNA Framework Redistributable
DirectX 9.0c Update
Last Edit: January 07, 2009, 09:12:12 pm by FrantzX
Re: xnaMugen - Open Source MUGEN Clone
#2  January 07, 2009, 11:13:06 am
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What have you recreated so far? I can't download right now, cap is rather limited. But it would be interesting to know what features you currently have emulated.

Obviously it's not going to be 100% everything with 1000's of new features.

Slightly off topic. You seem to have a few broken links on your page for the pictures as well.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#3  January 07, 2009, 04:37:33 pm
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i installed the framework, restarted, tried to run it and got this message:


does this happen to anyone else? i'm really looking forward to trying this out
Re: xnaMugen - Open Source MUGEN Clone
#4  January 07, 2009, 06:24:05 pm
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i installed the framework, restarted, tried to run it and got this message:


does this happen to anyone else? i'm really looking forward to trying this out
Yeah - I get the same.
Re: xnaMugen - Open Source MUGEN Clone
#5  January 07, 2009, 07:00:05 pm
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this is relevant to my interests. Will try it later.

[EDIT]
I am more interested in taking a look at the source code, actually.
Re: xnaMugen - Open Source MUGEN Clone
#6  January 07, 2009, 07:11:22 pm
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It already sounds like MUGEN from the menu and character select sounds---I get only a black screen to look at, though.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#7  January 07, 2009, 08:07:05 pm
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explain the differences between using mugen plus and this thing. please.
Re: xnaMugen - Open Source MUGEN Clone
#8  January 07, 2009, 08:35:13 pm
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it's a project he made on his own which means it has more potential than mugen plus because it can be continuously updated
Re: xnaMugen - Open Source MUGEN Clone
#9  January 07, 2009, 08:53:28 pm
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I though XNA only worked on Xbox 360, but I was wrong. Like Tiltan said, this has alot of potential, good luck with the project.
Re: xnaMugen - Open Source MUGEN Clone
#10  January 07, 2009, 09:00:43 pm
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    • code.google.com/p/xnamugen/
If you are getting that error popup, can you run the debug version? That will print out a log file in the current directory. Please post the contents of the log in this thread.
Re: xnaMugen - Open Source MUGEN Clone
#11  January 07, 2009, 09:11:26 pm
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    • code.google.com/p/xnamugen/
Re: xnaMugen - Open Source MUGEN Clone
#12  January 07, 2009, 09:19:47 pm
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Dont know if this is usefull...

Spoiler, click to toggle visibilty


Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

See you.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: xnaMugen - Open Source MUGEN Clone
#13  January 07, 2009, 09:24:16 pm
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Is it save to assume then that this program would not run on linux because of non open graphic and xna is a microsoft platform product? Or do I not know what I am talking about?
Re: xnaMugen - Open Source MUGEN Clone
#14  January 07, 2009, 09:32:49 pm
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Re: xnaMugen - Open Source MUGEN Clone
#15  January 07, 2009, 09:39:55 pm
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  • Three times thicker font than a normal user.
Why bother? This is a taste of things that *could be* from what I'm reading, provided someone gets past the bugs.

This isn't meant to be an end all be all clone at the moment. Calm down, man.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: xnaMugen - Open Source MUGEN Clone
#16  January 07, 2009, 09:41:45 pm
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    • tunglashor.webnode.com
Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

Yeah, mine is the same.
Re: xnaMugen - Open Source MUGEN Clone
#17  January 07, 2009, 09:51:28 pm
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    • code.google.com/p/xnamugen/
Re: xnaMugen - Open Source MUGEN Clone
#18  January 07, 2009, 09:54:01 pm
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    • code.google.com/p/xnamugen/
Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

Yeah, mine is the same.

Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?
Re: xnaMugen - Open Source MUGEN Clone
#19  January 07, 2009, 09:54:58 pm
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MUGEN Plus is just a hack of the existing WinMUGEN which allows to use both normal and "double-resolution" stages.


My xnaMUGEN log is far longer, I can get past the Shader.fx line. Nothing really interesting in the log either, though:

Code:
2009-01-07 21:01:18Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:01:18Z     Normal    FileSystem             Base Directory: I:\downloads\xnaMugen
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/f-4x6.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/f-6x9.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/jg.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.sff
2009-01-07 21:01:18Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-07 21:01:18Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-07 21:01:18Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-07 21:01:18Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/fight.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fight.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\common.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fight.sff
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fightfx.sff
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fightfx.air
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/num1.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/name1.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: xnaMugen.data.Internal.cns
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/select.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: stages\training.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: chars/kfm/kfm.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: chars\kfm\kfm.sff

Everything seems to work, I can move the cursor around judging from the sound effects, but I can't see anything, black screen.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#20  January 07, 2009, 10:01:50 pm
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  • Lazy spriter
  • Demon in heaven gotta carry a knife
    • Bolivia
    • network.mugenguild.com/thedge/

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The *'s is personal information.

ie. root path / my name / some folder / and what you see there.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand