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xnaMugen - Open Source MUGEN Clone (Read 21928 times)

Started by FrantzX, January 07, 2009, 10:49:21 am
Re: xnaMugen - Open Source MUGEN Clone
#21  January 07, 2009, 10:03:28 pm
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Can you tell me what video card you have?

Also, trying running the DirectX Diagnostic Tool (Start -> Run -> dxdiag.exe). The System tab of this program should tell you your DirectX version. Can I have that as well?
Re: xnaMugen - Open Source MUGEN Clone
#22  January 07, 2009, 10:06:35 pm
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you could make a video or something to show us your advance...  ???
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Re: xnaMugen - Open Source MUGEN Clone
#23  January 07, 2009, 10:09:57 pm
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Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?

Mine in full:
Code:
2009-01-07 21:02:43Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Base Directory: C:\xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
Path to the executable is C:\xnaMugen\xnaMugen_debug.exe
DirectX is v9.0c, DDI v9.  GPU is just a crappy Intel Mobile 965 Express so could be a driver problem I guess.
Re: xnaMugen - Open Source MUGEN Clone
#24  January 07, 2009, 10:12:01 pm
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    • code.google.com/p/xnamugen/
you could make a video or something to show us your advance...  ???

I'm kinda new to the whole 'Show your work to others' thing. Thanks for the suggestion. I'll see what I can do.

For those who the program crashes after the 'Opening file: xnaMugen.data.Shader.fx' line in the log:
I think the problem is caused by xnaMugen being unable to create the graphics shader correctly. The the rest of the program crashes when it tries to use a shader that is not working. It's most likely video card related. I'll see what I can do.
Re: xnaMugen - Open Source MUGEN Clone
#25  January 07, 2009, 10:13:21 pm
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Nah, you video kids!

I have a (single) Radeon HD 4870 and DX10.

FranktzX, it could be interesting to know on which systems it has already been run successfully. What do you use?
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Re: xnaMugen - Open Source MUGEN Clone
#26  January 07, 2009, 10:19:31 pm
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    • code.google.com/p/xnamugen/
Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?

Mine in full:
Code:
2009-01-07 21:02:43Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Base Directory: C:\xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
Path to the executable is C:\xnaMugen\xnaMugen_debug.exe
DirectX is v9.0c, DDI v9.  GPU is just a crappy Intel Mobile 965 Express so could be a driver problem I guess.

In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.
Re: xnaMugen - Open Source MUGEN Clone
#27  January 07, 2009, 10:22:35 pm
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In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.

That must be my problem too, since mine is an Intel 946GZ Express... so...
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Re: xnaMugen - Open Source MUGEN Clone
#28  January 07, 2009, 10:26:15 pm
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considering how weak the gfx in mugen are, you might want to look for a way to run it in software emulation or whatever microsoft named that.
Re: xnaMugen - Open Source MUGEN Clone
#29  January 07, 2009, 10:32:05 pm
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In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.
It's cool, I wondered if that might be the case.  I'll try it later on another machine.
Re: xnaMugen - Open Source MUGEN Clone
#30  January 07, 2009, 10:42:59 pm
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Quote
explain if its worth using this thing and why. please.
Reading what it is should answer your own question. It's marked as an Alpha. If you want to try it and give feedback, get it. If you plan to use it like mugen, it's probably not worth it. However if it IS good and is kept up, it will become better than mugen.

Although, seeing as it's open source, it'd be nice if all the people making fixes and changes would pool their resources so we don't have compatibility issues and things being released with "must use ver2.7.8 of Squadgies build"


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Re: xnaMugen - Open Source MUGEN Clone
#31  January 08, 2009, 02:03:00 am
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Had to use IE to download this because it wouldn't do in Firefox 3 for some reason.


Anyway, I get the same error as Titiln. I have DirectX 9.0c. My graphics card is an ATI Radeon X1600
Re: xnaMugen - Open Source MUGEN Clone
#32  January 08, 2009, 02:08:46 am
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Maybe I'm just being an ass for asking again but, will this ever be able to run on anything besides a Microsoft system considering the code and the graphics are not open gl?
Re: xnaMugen - Open Source MUGEN Clone
#33  January 08, 2009, 03:06:39 am
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Yeah...this will probably go even less far than MUGEN if you can't even get it to run on basic graphic settings that most MUGEN users have let alone all the platforms MUGEN can run on.

I have DX9 and a card that supports shader 3 and I still get all that shader error nonsense.

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Re: xnaMugen - Open Source MUGEN Clone
#34  January 08, 2009, 03:35:26 am
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Quote
2009-01-08 15:32:30Z     Normal    Main                   Starting xnaMugen
2009-01-08 15:32:31Z     Normal    FileSystem             Base Directory: J:\xnaMugen\xnaMugen
2009-01-08 15:32:31Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
for me.

ATI Radeon 9600, admittably it's stil an AGP card, but it was a very good one. Running DX9.0c. As this at least looks promising i hope this problem is resolved.

If anyone has managed to run it, please post?

Edit: Just wondering, it's looking for xnamugen.data.shader.fx. Should there BE a file/folder in data labled "shader"?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: January 08, 2009, 03:39:41 am by Cyanide
Re: xnaMugen - Open Source MUGEN Clone
#35  January 08, 2009, 04:00:52 am
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From the sounds of it, it seems only the OP and Sepp have been able to run it, but even Sepp just got a black screen.

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My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: xnaMugen - Open Source MUGEN Clone
#36  January 08, 2009, 04:53:12 am
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Yeah...this will probably go even less far than MUGEN if you can't even get it to run on basic graphic settings that most MUGEN users have let alone all the platforms MUGEN can run on.

I have DX9 and a card that supports shader 3 and I still get all that shader error nonsense.
Can you start trying to stop sounding like an annoying kid?

Shamrock, XNA requires the .NET framework, so that's a no go on anything non-Microsoft.  I'm just guessing that all the graphics stuff uses DX, so an adaption to MONO (.NET for Linux) would take a good deal of time.  In my experience, Mono really has a long way to go and graphics won't be a high priority to the project.


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Re: xnaMugen - Open Source MUGEN Clone
#37  January 08, 2009, 05:30:57 am
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Thanks for the info, of course my hopes are not shattered yet, I still have to do some wine research before I give up.

Shin Orochi Ishida, it's not even a beta, chill. Plus this will go further than Mugen if it does the same and then later adds new features. Also if I'm not mistaken this thing is going to be on the Xbox channel. It has even a better chance than mugen when considering the possibilities of that.

Good luck. My graphics can't handle this so I can't be much help. Unless I get another card. hmmmmmmmmm.
Re: xnaMugen - Open Source MUGEN Clone
#38  January 08, 2009, 06:08:20 am
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Sorry about the going nowhere comment.

Just too used to seeing so many projects not going anywhere after building up so many false hopes.

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My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: xnaMugen - Open Source MUGEN Clone
#39  January 08, 2009, 07:28:01 am
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I can see the title and select screen perfectly, with sounds, but once I select 2 KFMs and the training stage, I get the same error as Sepp :

Quote
2009-01-08 07:26:09Z     Normal    Main                   Starting xnaMugen
2009-01-08 07:26:10Z     Normal    FileSystem             Base Directory: C:\Documents and Settings\Christopher\Bureau\dossier christopher\screenpack\xnaMugen
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.def
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/f-4x6.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/f-6x9.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/jg.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.sff
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: 0,1.5
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '0,1.5' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/fight.def
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fight.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\common.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fight.sff
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fightfx.sff
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fightfx.air
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/num1.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/name1.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: xnaMugen.data.Internal.cns
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: data/select.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: stages\training.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: chars/kfm/kfm.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: chars\kfm\kfm.sff
2009-01-08 07:26:23Z     Warning   StringConverter        Cannot convert '.2' to type: System.Single
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: stages/training.sff
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.air
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.snd
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.cmd
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: data/common1.cns
2009-01-08 07:26:23Z     Warning   EvaluationSystem       Error parsing line: .75
Re: xnaMugen - Open Source MUGEN Clone
#40  January 08, 2009, 11:37:35 am
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I should have a new version that runs on older video cards and with better logging of errors in a day or so. Everyone, thanks for the help.