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xnaMugen - Open Source MUGEN Clone (Read 21927 times)

Started by FrantzX, January 07, 2009, 10:49:21 am
Re: xnaMugen - Open Source MUGEN Clone
#41  January 08, 2009, 01:44:32 pm
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looking forward to it
Re: xnaMugen - Open Source MUGEN Clone
#42  January 08, 2009, 10:33:05 pm
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    • code.google.com/p/xnamugen/
New version up. Work on the graphics series should allow Geforce FX 5000 or higher to be able to run the shader code. However, afterimages will draw incorrectly.

Also better logging using xnaMugen_debug.exe will make it a lot easier for me to find out why things crash.

xnaMugen Build 21558
Re: xnaMugen - Open Source MUGEN Clone
#43  January 08, 2009, 10:43:03 pm
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Which libraries-compiler combo did you use to build it ? it being an open source application I feel tempted to take a look at it.
Re: xnaMugen - Open Source MUGEN Clone
#44  January 08, 2009, 10:53:26 pm
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    • code.google.com/p/xnamugen/
Which libraries-compiler combo did you use to build it ? it being an open source application I feel tempted to take a look at it.

Check the Project Description on the main page:

Built using:
C# 3.0
dotNet Framework 2.0
XNA Framework 3
Visual C# 2008
Managed DirectSound
Re: xnaMugen - Open Source MUGEN Clone
#45  January 08, 2009, 11:08:22 pm
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The current zip archive has a wrong folder structure, you forgot to put the two executables into the xnaMUGEN directory.

I moved the .exe files and have display and sound now, can get to VS select screen, select stage and 2x KFM. As soon as both characters are selected it crashes (sounds like Cybaster's description):

Spoiler: log (click to see content)
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#46  January 08, 2009, 11:12:14 pm
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I get something different to that. Crashes before loading still, but the message has changed

Spoiler, click to toggle visibilty


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#47  January 08, 2009, 11:17:06 pm
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    • code.google.com/p/xnamugen/
The current zip archive has a wrong folder structure, you forgot to put the two executables into the xnaMUGEN directory.

I moved the .exe files and have display and sound now, can get to VS select screen, select stage and 2x KFM. As soon as both characters are selected it crashes (sounds like Cybaster's description):

Spoiler: log (click to see content)

Thanks for the heads up - ZIP file fixed.

As for your crash, for some reason, the CNS parser is having problems read files it has no problems reading on my computer. I've gotten xnaMugen to run correctly on Windows XP, Vista & the new 7 beta, so it's not OS related. As a wild guess as the problem is text file related, what language is your Windows set to?
Re: xnaMugen - Open Source MUGEN Clone
#48  January 08, 2009, 11:18:57 pm
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    • code.google.com/p/xnamugen/
I get something different to that. Crashes before loading still, but the message has changed

Spoiler, click to toggle visibilty


In your case, your GPU requires that texture sizes must be a power of 2 (example: 2x2, 2x4, 64x128). This, I should be able to fix.
Re: xnaMugen - Open Source MUGEN Clone
#49  January 08, 2009, 11:26:17 pm
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    • code.google.com/p/xnamugen/
Come to think of it, it most likely is a locale issue. Sepp's log shows problems parsing number like '.2' & '.75'. My Windows is set to US-English, so my decimal symbol is '.'. I'm guessing Sepp's computer is set that the decimal symbol is ','.

Well, Sepp. Am I right?
Re: xnaMugen - Open Source MUGEN Clone
#50  January 09, 2009, 01:45:21 am
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    • http://jesuszilla.trinitymugen.net/
Spoiler, click to toggle visibilty
Re: xnaMugen - Open Source MUGEN Clone
#51  January 09, 2009, 02:42:30 am
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    • network.mugenguild.com/cybaster/
I get more or less the same errors as Sepp :
Spoiler, click to toggle visibilty
Re: xnaMugen - Open Source MUGEN Clone
#52  January 09, 2009, 07:46:13 am
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Thanks for the info, of course my hopes are not shattered yet, I still have to do some wine research before I give up.
Already tried running .NET executables in Wine for work.  Not happening. :P  It either prompts you something about Mono or .NET when you try a .NET exe in Wine.


Many people risk their lives everyday by having Mugen.
Re: xnaMugen - Open Source MUGEN Clone
#53  January 09, 2009, 03:36:31 pm
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good luck  :S seeing the issues that are coming
Re: xnaMugen - Open Source MUGEN Clone
#54  January 09, 2009, 04:53:57 pm
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  • I got a PM.
Thanks Messatsu, saving me some time.
Got xnaMugen to run
#55  January 09, 2009, 06:38:08 pm
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  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/
Come to think of it, it most likely is a locale issue. Sepp's log shows problems parsing number like '.2' & '.75'. My Windows is set to US-English, so my decimal symbol is '.'. I'm guessing Sepp's computer is set that the decimal symbol is ','.

Well, Sepp. Am I right?

Yep.

I'm running a German Windows Vista with language set to US English and German region settings.

If I switchto US English region settings:



I think the French decimal symbol is a comma as well, so it will probably be the same cause behind Cybaster's crash.


First test results: this looks and feels very solid. My compliments.

Same parts of the MUGEN system behavior that were in common1.cns and some that were built right into the MUGEN.exe do not work perfectly yet. Some impressions:

  • KFM bounces in place after hitting ground instaed of going backwards
  • he starts to stand up after every crouching attack; again unfinished system behavior probably.
  • but...
  • super moves work
  • specials work
  • wall-bounce works
  • throw works
  • the command response is right, not strangely delayed or off as in the Rhakis project at first
  • combos work
  • lifebars work, powerbars work
  • win icons work (won perfect)
  • K.O. message works---with sound!
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Last Edit: January 09, 2009, 06:56:23 pm by Sepp
Re: xnaMugen - Open Source MUGEN Clone
#56  January 09, 2009, 07:07:14 pm
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Yep, changing regional settings fixed the problem for me too.

It indeed is quite a solid work, and many things have been implemented very well so far. :)
It seems the way the vels are set for falling opponents is quite odd at times though.

Also, I'm having some shading problems :

My computer is recent, but has a clunky motherboard with a built-in graphic card (NVidia GeForce 7100).
Re: xnaMugen - Open Source MUGEN Clone
#57  January 09, 2009, 07:32:24 pm
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  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/
Good error reporting and logging, too.

Now I only need to find some char that is straightforward and simple like KFM and doesn't make use of too complicated features or coding...
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#58  January 09, 2009, 07:33:47 pm
  • ******
  • I got a PM.
Sepp's Adon?
Re: xnaMugen - Open Source MUGEN Clone
#59  January 09, 2009, 07:43:07 pm
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  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/
  • all of mine crash
  • Sander's and E's Terry crashes too
  • As do Van's and Warusaki3's chars
  • Pneophen's Sakura loads but cannot hit
  • Makoto works best so far

But that's almost to be expected, none of these chars are straightforwad or simple, and this is an alpha version.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#60  January 09, 2009, 09:49:35 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Take someone's early work rather than stuff that's complex. May not be quite so fun to use, but you'll have an extra character going to test with.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.