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Hitbox Discussion I guess (Read 37037 times)

Started by TheFclass97, May 23, 2017, 04:43:13 am
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Hitbox Discussion I guess
#1  May 23, 2017, 04:43:13 am
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Thoughts? I decided to ask some people to make their versions of this normal (standing lp) and compare how we do our hitboxes. I was bored...

Note:

- Fixed Midori's to his newest version.
- Added Answers version
Last Edit: May 23, 2017, 05:01:39 am by TheFclass97
Re: Hitbox Discussion I guess
#2  May 23, 2017, 04:58:42 am
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my ver
Re: Hitbox Discussion I guess
#3  May 23, 2017, 05:01:07 am
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Ohh, interesting.... gonna add that to the main post.
Re: Hitbox Discussion I guess
#4  May 23, 2017, 05:04:43 am
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wouldnt it make sense to share a clean pic so that people could draw hitboxes over?
Re: Hitbox Discussion I guess
#5  May 23, 2017, 05:07:38 am
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Enjoy???



When's the Melee hitboxes?
Re: Hitbox Discussion I guess
#6  May 23, 2017, 05:10:21 am
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I agree, and I also see what people priorities are. Man everyone does theirs differently, but same at the same time.
Re: Hitbox Discussion I guess
#7  May 23, 2017, 05:10:56 am
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Yamori's is the best. 2nd being zanqueef. Original is fine depending on how fast it is. If its really fast you want blue over read otherwise yamori is good. It's important to note that hit boxes are not about matching the sprite, it's the utility of the move itself.

Edit: I was focused on the upper half of which zanqueef is very much off the mark. You want something like fclass midori or yamori for the hurboxes. the hitboxes see my previous response.
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Re: Hitbox Discussion I guess
#8  May 23, 2017, 05:21:51 am
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it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Hitbox Discussion I guess
#9  May 23, 2017, 05:28:14 am
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Re: Hitbox Discussion I guess
#10  May 23, 2017, 05:58:08 am
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it's the utility of the move itself.

and this is why I don't like having the static picture only, I ahve no idea how the hand got there, for all I know, that's  a taunt and the hitbox should be in the finger.
Re: Hitbox Discussion I guess
#11  May 23, 2017, 12:54:47 pm
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Here's my shot at it.

Re: Hitbox Discussion I guess
#12  May 23, 2017, 03:12:41 pm
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I'm at work right now, but I'll be sure to post some other stuff like gifs and maybe other moves if ya'll are interested. I'll also update the posts when I'm off, because this is getting fun and interesting... Cool stuff guys :D
Re: Hitbox Discussion I guess
#13  May 23, 2017, 03:29:13 pm
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Gonna echo what [E] and Kamekaze said; I have no idea how the hand got there, without the rest of the animation or knowing the move's purpose I can't make a proper judgement of the hitboxes. Perhaps the biggest question (original animation notwithstanding): is it an anti-air or not?
Re: Hitbox Discussion I guess
#14  May 23, 2017, 08:57:39 pm
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I'm no character maker but here is my try (note: I don't like the idea of AA-jabs [with the exception of very few characters], so yeah :S):



PS: looking at it again I would probably increase her arm hurtbox downward a bit.
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Re: Hitbox Discussion I guess
#15  May 23, 2017, 09:23:40 pm
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Re: Hitbox Discussion I guess
#16  May 23, 2017, 10:17:15 pm
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Re: Hitbox Discussion I guess
#17  May 23, 2017, 10:46:17 pm
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That's an anti-sexual abuse defense. There's a mouse trap in there.
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Re: Hitbox Discussion I guess
#18  May 23, 2017, 10:50:24 pm
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Re: Hitbox Discussion I guess
#19  May 23, 2017, 10:51:11 pm
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Re: Hitbox Discussion I guess
#20  May 26, 2017, 02:18:09 am
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Wow, such a good hitbox. I'll update the first post later, but let's try something else (this time with animations!)

This is a standing Medium Attack from Uino (by Drowin).

Animation:



Original Hitbox:



Blank Version:



My version:



Hope we get some interesting versions here since well... it's weapons this time.