YesNoOk
avatar

Hitbox Discussion I guess (Read 37116 times)

Started by TheFclass97, May 23, 2017, 04:43:13 am
Share this topic:
Re: Hitbox Discussion I guess
#21  May 26, 2017, 02:24:31 am
  • ***
  • A human that exists sometimes.
    • USA
here u go

do the thing
Re: Hitbox Discussion I guess
#22  May 26, 2017, 02:56:51 am
  • ****
  • Hater of Oatmeal
  • I live in a Cube
This seems right wish I could get my picture on here but I can't figure out how for some reason.
Edit: I've got it now witness the unholy hitbox.
Last Edit: May 26, 2017, 03:06:19 am by Memes never die
Re: Hitbox Discussion I guess
#23  May 26, 2017, 03:08:29 am
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
What is this, early Guilty Gear?

Also nice hitbox Yam.
Re: Hitbox Discussion I guess
#24  May 26, 2017, 03:59:36 am
  • *****
  • Gaps? Where we're going, we don't need gaps...
    • USA
    • ricepigeon.neocities.org
Now that we have animation involved...

Re: Hitbox Discussion I guess
#25  May 26, 2017, 06:41:15 am
  • ***
  • Seize the coveted miracle in the game of death.
here we go:

(DeviantART) - Ignore my username on DA as it was made long before I learned what the fanbase was like...
Re: Hitbox Discussion I guess
#26  May 26, 2017, 07:05:21 am
  • ****
    • USA
    • Skype - TatariZane2009

  • Online
I'm no expert on hitboxes or anything, but here's my take:

Re: Hitbox Discussion I guess
#27  May 26, 2017, 07:22:48 am
  • ****
  • I bite the faces of people who don't wanna be cool
I love how Fclass' version is pretty much how it would look in The Last Blade and Yamori X's is how it would look in Samurai Shodown

it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Hitbox Discussion I guess
#28  May 26, 2017, 01:36:54 pm
  • *****
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Hitbox Discussion I guess
#29  May 26, 2017, 06:37:01 pm
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
Funny, cause I have never played or seen hitboxes of The Last Blade... Also, interesting hitboxes. I noticed more people put smaller ones under the sword more closer to her arm (which I assume covers the "swinging" part of the move).



https://www.flickr.com/photos/96872887@N07/sets/72157650671215997



Also, lol. I remember seeing this on twitter (I think you shared this one actually, not sure). I really like this, and I'll be honest... Some of them are fucking terrifying. xD

Any who, I guess I'll update stuff soon and put the hitboxes together with names... Actually, should I do that guys?
Re: Hitbox Discussion I guess
#30  May 26, 2017, 07:15:01 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Omg those skull girl hitboxes wtf man, what did they use to create
chars, fighter factorys auto clsn???
Re: Hitbox Discussion I guess
#31  May 26, 2017, 07:17:53 pm
  • ****
  • Hater of Oatmeal
  • I live in a Cube
They used way too many boxes too the point the have boxes inside their boxes inside their boxes....it's a hitbox orgy or something.
Edit: I understand that it works for the engine but on a visual standpoint it does seem a bit much but if I guess it works.
Last Edit: May 26, 2017, 07:25:56 pm by Memes never die
Re: Hitbox Discussion I guess
#32  May 26, 2017, 07:24:20 pm
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
Omg those skull girl hitboxes wtf man, what did they use to create
chars, fighter factorys auto clsn???

I honestly don't see SG hitboxes as bad as lets say... GG hitboxes or sf2 (but sf2 is a whole differently story, I wouldn't shit on sf2 really unless my name was T.Hawk). Cause is on it's own engine with it's own rules.
Re: Hitbox Discussion I guess
#33  May 26, 2017, 07:26:59 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Omg those skull girl hitboxes wtf man, what did they use to create
chars, fighter factorys auto clsn???

I honestly don't see SG hitboxes as bad as lets say... GG hitboxes or sf2 (but sf2 is a whole differently story, I wouldn't shit on sf2 really unless my name was T.Hawk). Cause is on it's own engine with it's own rules.

You really gonna say they aren't as bad as sf2??
Only problem with sf2 was priority but they didnt
Auto clsn the shit like SG lol
Re: Hitbox Discussion I guess
#34  May 26, 2017, 07:38:20 pm
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
Yes, I am. It's not even a fair comparison, cause SF2 was the fighting game to shape the genre we know today and no one really had a clear understanding back then. Not to mention they are complete polar opposites of each other. But if you're gonna tell me these:





Are worse than these?





Then Idk...
Re: Hitbox Discussion I guess
#35  May 26, 2017, 07:40:00 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Yes ,I am. It's not even a fair comparison, cause SF2 was the fighting game to shape the genre we know today and no one really had a clear understanding back then. Not to mention they are complete polar opposites of each other. But you're gonna tell me these:





Are worse than these?





Then Idk...


Sf2 might have a couple funky boxes but skull girls is all fucked up,
All the chars all attacks
Re: Hitbox Discussion I guess
#36  May 26, 2017, 07:41:23 pm
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
Sure, they might look strange and maybe have a few meh places here and there, but it's by its own rules and at least try to match with their animations and usage.
Re: Hitbox Discussion I guess
#37  May 26, 2017, 07:43:33 pm
  • *****
  • Gaps? Where we're going, we don't need gaps...
    • USA
    • ricepigeon.neocities.org
Out of curiousity, did you also want us to provide a short explanation of why we chose the hitbox designs that we did? It would help illustrate the thought process behind them I would think.
Re: Hitbox Discussion I guess
#38  May 26, 2017, 07:45:18 pm
  • ****
  • SAD FUCK
  • :'C
    • Puerto Rico
    • Skype - TheFclass97
if you want to.
Re: Hitbox Discussion I guess
#39  May 26, 2017, 08:53:33 pm
  • ******
  • [E]
    • Mexico

sfs had this thing where the boxes were an important part of the gameplay and they kept onrebalancing them between revisions; so the boxes are what plays better and works the best in the game over years and eyars of testing; note that that could also  hold true for skullgirls, but at first impression they looks like stuff that a clsn generator woudl spit out, or at least an unpaid intern who has not idea what he is doing besides  "cover the sprite".
Re: Hitbox Discussion I guess
#40  May 26, 2017, 09:00:22 pm
  • ****
  • "OHHH YES!"
    • Canada
That Guile St.MP hitbox is wrong and is a bug that is in hitbox viewers that don't draw frame perfectly, i.e. all of them due to how Turbo in CPS2 works IIRC. It's actually supposed to look like:

Please use the SRK wiki when looking at ST hitboxes from now on. It is much more accurate and is a solid resource, plus you don't have to cap stuff on your own so it's just easier. IF you want wack ST hitboxes I'd say Dhalsim Yoga Thrust. Most of them are just insane rather than like, complete nonsense.

But are there truly grown men in this world?!
Last Edit: May 26, 2017, 09:06:33 pm by Killer Kong