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Soulcalibur VI (Read 69707 times)

Started by Titiln, December 08, 2017, 03:55:32 am
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Re: Soulcalibur VI
#181  September 12, 2018, 06:23:27 pm
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I liked Cervantes DeLeon better when he wasn't an undead pirate.
Re: Soulcalibur VI
#182  September 12, 2018, 06:52:40 pm
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So never ? I'm pretty sure he was already undead in the first Soul Blade, his alt costume which was his "alive" form was notably different from his default appearance.
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Re: Soulcalibur VI
#183  September 12, 2018, 07:31:44 pm
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Maybe he means in V where he was alive again

In which case that's rough buddy but that's the exception not the rule
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Re: Soulcalibur VI
#184  September 12, 2018, 10:14:32 pm
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GAME MODES
Re: Soulcalibur VI
#185  September 15, 2018, 02:13:51 pm
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This games looks better every time I look at it. I am looking forward to next month!
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Re: Soulcalibur VI
#186  September 16, 2018, 10:33:39 am
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I saw something interesting in the GAME MODES Introduction Trailer, when they go to the part with the character creation, the Female character has armor parts from the Valkyrie Armor Pack DLC from Soulcalibur V, so we can presume that all Soulcalibur V DLC creation parts are already included in VI, I hope they also add the Dark and White Knight parts that where only in the colectors edition of V.
Re: Soulcalibur VI
#187  September 19, 2018, 07:03:28 am
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He looks sooo good <3
Re: Soulcalibur VI
#188  September 19, 2018, 01:37:19 pm
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Wow, the roster shapes up to be quite perfect.
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Re: Soulcalibur VI
#189  September 19, 2018, 04:37:09 pm
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yeah this game will have a good roster in the release day because I remember most of these characters on Dreamcast.xD it was a long time ago since I didnt play a soulcalibur. and the art style they selected are impressive it has much better than Sfv or Samurai Spirits. bandai is improving a lot their fighting games.
Last Edit: September 19, 2018, 04:40:35 pm by yaret
Re: Soulcalibur VI
#190  September 24, 2018, 04:43:30 am
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The Roster keeps on getting better and better.

As long as Namco did not mess something up, this should be an easy profit for them.
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Re: Soulcalibur VI
#191  September 29, 2018, 03:00:05 am
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Network beta started today. Lasts all weekend.
Re: Soulcalibur VI
#192  September 29, 2018, 03:16:21 am
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Its been fun playing so far today, but I've yet to get a match without lag thus far, and at this point I'm at rank C3 with Nightmare as a main.

Man, I thought I knew Ivy, but I guess my muscle memory only goes as far as Siegfried and Nightmare, I can't even remember how to extend the sword to laying freely or coiled whip.  I guess not playing SCV in years and only SCII when it was re-released rusts ya pretty badly.  It's also surprising that there's already players at a competent level with complete newcomers like Groh who can go for triple perfects without ever missing a beat or stop moving for anything.  Or maybe I just suck.

I guess it's just a stress test beta, so shouldn't expect much out of it but the bare bone essentials, but a movelist on what's new would be nice just to skim through.
Re: Soulcalibur VI
#193  September 30, 2018, 04:41:20 pm
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So, I have heard that the public beta is going on today.

To those who participated, how is the game so far? Is it ready for release in about two weeks?
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Re: Soulcalibur VI
#194  September 30, 2018, 05:56:08 pm
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So, I have heard that the public beta is going on today.

To those who participated, how is the game so far? Is it ready for release in about two weeks?

It's not bad... if you open up your searches. I played a little bit on Friday and I got quite a few matches with Nightmare, Siegfried and one with Yoshimitsu (Boy, they changed him up big time).

It's only Ranked Matches, and the matches themselves are Best 2 out of 3 with a game being Best 3 out of 5 rounds.

When it comes to ranking, having a winning streak is key. My highest ranked character was Nightmare at G4. That came with at least a 3 match winning streak.

Game play wise, I love it. It's a fast paced game that can easily swing on whether you catch the clues on certain moves.

Oh, and Ivy is apparently borked as all hell....
Re: Soulcalibur VI
#195  October 04, 2018, 10:45:05 pm
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Well, can't say I was expecting him to be playable, even though he is only playable offline apparently.
Re: Soulcalibur VI
#196  October 05, 2018, 05:49:41 am
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Huh. Can't say I saw Inferno of all things coming back. Hey, even if it's offline only, still really nice to have the most memorable boss back.
Re: Soulcalibur VI
#197  October 05, 2018, 06:10:34 am
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Huh. Can't say I saw Inferno of all things coming back. Hey, even if it's offline only, still really nice to have the most memorable boss back.

For me, Inferno will be the final boss of Soul Calibur, since the two Soul Calibur games I remember the most fondly are Soul Calibur I and II.

Is Inferno a mimic fighter this time around, or does it have a unique fighting style to it?
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Re: Soulcalibur VI
#198  October 05, 2018, 06:19:12 am
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he uses an even crazier, beefed up version of nightmare's moveset. he also has alot of unique moves to him to a point where they look crazy broken from first glance
Re: Soulcalibur VI
#199  October 05, 2018, 06:42:29 am
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I guess that's why he's offline only.

Does this make him Unlimited Nightmare?
Re: Soulcalibur VI
#200  October 06, 2018, 01:18:58 am
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with all these guest characters showing up in Soul Calibur, isn't it a wonder that Namco has not yet added a samurai showdown character to the mix? I honestly believe most would agree that both SC and SS fit perfectly with one another

Huh. Can't say I saw Inferno of all things coming back. Hey, even if it's offline only, still really nice to have the most memorable boss back.

after seeing Azwel Trailer  I found no reason to believe that Inferno was coming back, especially after being absent  from all the follow-up sequels  after SCII , and honestly, he is my least fav boss character since his fighting style revolve around mimicking other characters, I hope he doesn't replace Azwel as a boss of this game