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"Cheapness" in fighting games (Read 20476 times)

Started by Retro Respecter, August 18, 2009, 07:47:02 am
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Re: "Cheapness" in fighting games
#21  August 19, 2009, 05:18:19 am
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No, numbered commands are fucking retarded; don't use them.
Re: "Cheapness" in fighting games
#22  August 19, 2009, 06:24:19 am
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Judging by your avatar you play Blazblue, write out a BnB for Arakune with num commands, then write the same combo out for him with 'qcf etc' commands and you'll quickly see the point of using numbers. 'down left' being 1 ends up being a lot easier over all. As stated, the standard US QCFs and the like work well for certain games and are bulky/near useless for others. heck, even wolverine's basic infinite in XvSF.

QCF notation:
Dash forward, c.lp, c.lk, c.mp, down back RH.K, up forward Lp, neutral air lk, neutral air mp, Aerial down MK~neutral air FP~neutral air Rhk, (land, up lp, neutral air lk, neutral air mk, neutral air FP, neutral air RhK) repeat

vs.

Numpad notation:
661.lp, 1lk, 1mp, 1Rhk, 9lp, 5lk, 5mp, 2mk~5fp~5Rhk, (\/, 8lp, 5lk, 5mk, 5fp, 5rhk)xn


At least for me the secondary of these is far easier to understand, write, and use. If things you need to write consist of simple things like  j.fierce (where aerial direction doesn't matter) c.strong (where 1, 2, and 3 are all acceptable), c.forward (again where 1-3 are acceptable), QCF Fierce that's all good, it just loses more and more efficacy as things  become less reliant on vague information *like 1-3 acceptable.* and more reliant on precise directions to alter normals, effect spacing, etc.

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Re: "Cheapness" in fighting games
#23  August 19, 2009, 06:42:18 am
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Yes, if you think numeric notation is bad, you just haven't stressed the other alternatives yet.
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Re: "Cheapness" in fighting games
#24  August 19, 2009, 07:57:09 am
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It's not an issue of convenience at all, it's an issue of universal readability. It's a forum, you take the time to spell correctly anyways, so why not just use something that can be understood by all? All the Spanish/Japanese/French speakers have to speak english outside of International after all, don't they?
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Street fighting is all about analysis, prediction, and reaction. That's it.

Re: "Cheapness" in fighting games
#25  August 19, 2009, 09:10:05 am
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The only time numbers were okay for me in command notation was Tekken. And I would rather stick with QCF type commands.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.

MGF

Re: "Cheapness" in fighting games
#26  August 19, 2009, 11:45:00 am
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About cheapness, I just don't like sitting through infinites. Though, I guess the trick is to not get caught in them so easily.
Re: "Cheapness" in fighting games
#27  August 19, 2009, 02:47:54 pm
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Re: "Cheapness" in fighting games
#28  August 19, 2009, 02:53:45 pm
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LOL
Re: "Cheapness" in fighting games
#29  August 20, 2009, 12:48:48 am
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The midget in GGXX: Reload is somehow overpowerd if i remember correctly.
Re: "Cheapness" in fighting games
#30  August 20, 2009, 12:52:20 am
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Yeah, I think Kliff was banned in tourneys... I don't know why, though.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: "Cheapness" in fighting games
#31  August 20, 2009, 12:54:36 am
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Because of huge invincibility frames and his damage potential I think.
Re: "Cheapness" in fighting games
#32  August 20, 2009, 12:57:45 am
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However he's still fun to play even if his speed is illogical(midget + huge sword = fast attacks[WTF]).

Another cheap thingy was the 5th level of the GG:Boost-Mode from GGI. If you don't manage to warp to the ending of the stage(you have to warp in all levels that appear before, I guess[I forgot how to warp in the 1st one -.-]) the enemies will gangrape you to the extreme. --;
Re: "Cheapness" in fighting games
#33  September 08, 2009, 04:49:26 pm
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Just one word for you.

Cable.
Re: "Cheapness" in fighting games
#34  September 08, 2009, 05:57:37 pm
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But cable is super hardcore so its ok
Re: "Cheapness" in fighting games
#35  September 08, 2009, 06:05:25 pm
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In team/tag games a single cheap character can be easily overcome by a cheap team. Take kofxi's duck king, he is top tier but not cheap by himself, but put him in a stun team and he will become as annoying as oswald.
Re: "Cheapness" in fighting games
#36  September 08, 2009, 06:56:15 pm
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Not all of us use that format for moves, jesus, it's like trying to decode hieroglyphics.

Judging by your avatar you play Blazblue, write out a BnB for Arakune with num commands, then write the same combo out for him with 'qcf etc' commands and you'll quickly see the point of using numbers. 'down left' being 1 ends up being a lot easier over all. As stated, the standard US QCFs and the like work well for certain games and are bulky/near useless for others. heck, even wolverine's basic infinite in XvSF.

QCF notation:
Dash forward, c.lp, c.lk, c.mp, down back RH.K, up forward Lp, neutral air lk, neutral air mp, Aerial down MK~neutral air FP~neutral air Rhk, (land, up lp, neutral air lk, neutral air mk, neutral air FP, neutral air RhK) repeat

vs.

Numpad notation:


 :S
Re: "Cheapness" in fighting games
#37  September 08, 2009, 09:50:32 pm
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Wait, people use "neutral" in commands other than Tekken? And even then there is a symbol for Neutral.

I'm half convinced he purposely lengthened the "normal way" to prove a point.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: "Cheapness" in fighting games
#38  September 08, 2009, 11:11:37 pm
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In the end it doesn't matter because you're all passing judgment on something you don't use. :P
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Re: "Cheapness" in fighting games
#39  September 08, 2009, 11:16:51 pm
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I don't use that other method because I like QCF styled commands better. That other method is kinda annoying to me.

I gave it a chance.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The Best of the Fighting Crossovers
#40  September 10, 2009, 08:05:25 am
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i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S