Judging by your avatar you play Blazblue, write out a BnB for Arakune with num commands, then write the same combo out for him with 'qcf etc' commands and you'll quickly see the point of using numbers. 'down left' being 1 ends up being a lot easier over all. As stated, the standard US QCFs and the like work well for certain games and are bulky/near useless for others. heck, even wolverine's basic infinite in XvSF.QCF notation:Dash forward, c.lp, c.lk, c.mp, down back RH.K, up forward Lp, neutral air lk, neutral air mp, Aerial down MK~neutral air FP~neutral air Rhk, (land, up lp, neutral air lk, neutral air mk, neutral air FP, neutral air RhK) repeatvs.Numpad notation:661.lp, 1lk, 1mp, 1Rhk, 9lp, 5lk, 5mp, 2mk~5fp~5Rhk, (\/, 8lp, 5lk, 5mk, 5fp, 5rhk)xnAt least for me the secondary of these is far easier to understand, write, and use. If things you need to write consist of simple things like j.fierce (where aerial direction doesn't matter) c.strong (where 1, 2, and 3 are all acceptable), c.forward (again where 1-3 are acceptable), QCF Fierce that's all good, it just loses more and more efficacy as things become less reliant on vague information *like 1-3 acceptable.* and more reliant on precise directions to alter normals, effect spacing, etc.
It's not an issue of convenience at all, it's an issue of universal readability. It's a forum, you take the time to spell correctly anyways, so why not just use something that can be understood by all? All the Spanish/Japanese/French speakers have to speak english outside of International after all, don't they?
The only time numbers were okay for me in command notation was Tekken. And I would rather stick with QCF type commands.
About cheapness, I just don't like sitting through infinites. Though, I guess the trick is to not get caught in them so easily.
However he's still fun to play even if his speed is illogical(midget + huge sword = fast attacks[WTF]).Another cheap thingy was the 5th level of the GG:Boost-Mode from GGI. If you don't manage to warp to the ending of the stage(you have to warp in all levels that appear before, I guess[I forgot how to warp in the 1st one -.-]) the enemies will gangrape you to the extreme.
In team/tag games a single cheap character can be easily overcome by a cheap team. Take kofxi's duck king, he is top tier but not cheap by himself, but put him in a stun team and he will become as annoying as oswald.
Lyuna Silverleaf said, August 19, 2009, 12:28:59 amNot all of us use that format for moves, jesus, it's like trying to decode hieroglyphics. mugenxero said, August 19, 2009, 06:24:19 amJudging by your avatar you play Blazblue, write out a BnB for Arakune with num commands, then write the same combo out for him with 'qcf etc' commands and you'll quickly see the point of using numbers. 'down left' being 1 ends up being a lot easier over all. As stated, the standard US QCFs and the like work well for certain games and are bulky/near useless for others. heck, even wolverine's basic infinite in XvSF.QCF notation:Dash forward, c.lp, c.lk, c.mp, down back RH.K, up forward Lp, neutral air lk, neutral air mp, Aerial down MK~neutral air FP~neutral air Rhk, (land, up lp, neutral air lk, neutral air mk, neutral air FP, neutral air RhK) repeatvs.Numpad notation:
Wait, people use "neutral" in commands other than Tekken? And even then there is a symbol for Neutral.I'm half convinced he purposely lengthened the "normal way" to prove a point.
I don't use that other method because I like QCF styled commands better. That other method is kinda annoying to me.I gave it a chance.
Jesuszilla said, August 18, 2009, 08:19:57 ammugenxero said, August 18, 2009, 08:04:47 amstuffNow that begs the question... If everyone is broken, isn't that technically balanced?I'd assume whoever hits first wins.