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"Cheapness" in fighting games (Read 20499 times)

Started by Retro Respecter, August 18, 2009, 07:47:02 am
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Re: The Best of the Fighting Crossovers
#41  September 10, 2009, 12:25:41 pm
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Re: "Cheapness" in fighting games
#42  September 10, 2009, 06:02:45 pm
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Re: "Cheapness" in fighting games
#43  September 14, 2009, 12:41:39 pm
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SC4 + Ivy + Infinity = lol cheap bitch
Re: "Cheapness" in fighting games
#44  September 25, 2009, 03:57:24 am
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Cheapness is a poison in most Japanese games, like i.e. Johann in ROTD. He spams the same attacks in a cycle, first his "'nado spam" (which in this game is an energy slash), then he'll kick you some times, and then, "BIG FINISHA!!!" (that "Dragon Dome-Wave"), which takes HALF OF YOUR LIFE BAR AWAY. Most of the characters in this game will kick your ass if you don't apply heavy team-work, using team combos and DMs to your fullest advantage, but this guy takes the cake.

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Re: "Cheapness" in fighting games
#45  September 25, 2009, 04:00:36 am
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Yeah, but most of that is because Johann is a boss character. Most of them are meant to be cheap.
Yeah Titiln, in fact, You Made Him
Re: "Cheapness" in fighting games
#46  September 27, 2009, 02:42:06 pm
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^ yup. BTW I forgot about sentinel lol
Re: "Cheapness" in fighting games
#47  November 08, 2009, 06:02:05 am
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X-Men: Next Dimension
The time-limits against the robots are fucking cheap. As much as I remember they were like 30-60 seconds and it wasn't possible to win with a time-victory. That means you have to play like a god, which is difficult because the game was poorly programmed.
Re: "Cheapness" in fighting games
#48  November 08, 2009, 08:20:20 am
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[size=45pt]SAGAT[/size]

Of course he will not name call you since you own him. I mean, I'd be pretty pissed if my dog name called me.
Re: "Cheapness" in fighting games
#49  November 08, 2009, 01:09:11 pm
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Devil Jin and his lazor :P
Re: "Cheapness" in fighting games
#50  November 27, 2009, 12:41:20 am
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If he's played by a human. Also the special versions of Sol and Ky with their "always full" special meters.  --;
Re: "Cheapness" in fighting games
#51  December 09, 2009, 09:18:03 am
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grapplers from KOF are cheap. I can understand with goro being big and slow and typical grapple trait, but, small guys like ramon, or blue mary .... I hate them. they all actively dash themselves forward and grab with a faster speed than normal, greater priority than normal, greater damage than normal, many of some can attack grounded opponent as well,
on the otherhand the projectiles there is not that awesome, they can easily rolled in dash and grab.
resulted in a battle of countless rolls instead of real fighting.

I prefer capcom's you hit me some, I hit you some, lets see who'll stand at the end.
Re: "Cheapness" in fighting games
#52  December 09, 2009, 09:49:51 am
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not really, I used to think that way too until I got better at KoF.
Re: "Cheapness" in fighting games
#53  December 09, 2009, 04:03:54 pm
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I never get better in KOF...
Re: "Cheapness" in fighting games
#54  December 28, 2009, 09:21:11 am
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Re: "Cheapness" in fighting games
#55  December 29, 2009, 06:11:06 pm
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You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Re: "Cheapness" in fighting games
#56  December 29, 2009, 09:16:39 pm
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one by one they all just fade away...


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Re: "Cheapness" in fighting games
#57  January 03, 2010, 11:49:53 am
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"Boss" Order Sol. Man that guy is the soul of cheapness.
Re: "Cheapness" in fighting games
#58  January 03, 2010, 01:04:22 pm
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Re: "Cheapness" in fighting games
#59  January 03, 2010, 01:22:33 pm
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Re: "Cheapness" in fighting games
#60  January 03, 2010, 08:45:06 pm
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SvC Guile could combo booms infinitely in the corner, but over all he wasn't even the best character in the game.

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