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DBFZ Planet Namek (1.0 & 1.1) (Read 7616 times)

Started by jafar, December 25, 2018, 09:26:55 pm
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DBFZ Planet Namek (1.0 & 1.1)
#1  December 25, 2018, 09:26:55 pm
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DCL stage for DBZvsOP project, the last build is out! and Merry Christmas!!



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Re: DBFZ Planet Namek (1.0 & 1.1)
#2  December 25, 2018, 09:29:11 pm
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Your on a roll with these stages and their of such high quality! I just wish they were more zoom friendly by default but It's easily fixable.

FANTASTIC work and keep it up ❤
Re: DBFZ Planet Namek (1.0 & 1.1)
#3  December 27, 2018, 07:35:32 am
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I use 0.75 because it is very intermediate, it is not big but neither is it small.
Re: DBFZ Planet Namek (1.0 & 1.1)
#4  December 27, 2018, 08:26:06 am
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I use 0.75 because it is very intermediate, it is not big but neither is it small.

May give 0.75 a try, i use a static 0.68 zoom in/out as it's also not to big or small and i use no character localcoords unless the character requires it. Have fluctuated though, was previously using a static 0.6 zoom but it realized it was really small and stages required alot more editing to work with zoom.

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Re: DBFZ Planet Namek (1.0 & 1.1)
#5  December 27, 2018, 09:29:15 am
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I use 0.75 because it is very intermediate, it is not big but neither is it small.

May give 0.75 a try, i use a static 0.68 zoom in/out as it's also not to big or small and i use no character localcoords unless the character requires it. Have fluctuated though, was previously using a static 0.6 zoom but it realized it was really small and stages required alot more editing to work with zoom.

Spoiler, click to toggle visibilty

Another thing is that these stages are mainly made for standard resolution (640x480) there Zoom 0.75 is quite compared to a stage widescreen (panoramic resolution) in the future I will give a test to this resolution to see it included as optional.
Re: DBFZ Planet Namek (1.0 & 1.1)
#6  December 30, 2018, 02:50:09 pm
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Congrats Jafar for another great released.   :lugoi: