Thnx for all the interest and palette ideas. After Goku, i don't know. Maybe Vegeta, maybe Krillin, maybe Piccolo, maybe Gohan.I just don't know yet. Maybe not a DBZ char at all. But when i DO make another, they sure must have some interactions/special intro's.Ofcourse they'll share the same gameplay style. But i'll focus on only Goku for now XD!BTW a lot of basics are done, and have been programmed. Stay tuned, i think a preview video might be on the way...
All of Goku's basics are just about done now. Soon we're going to start on attacks.Should be pretty cool. Hope to show ya'll some stuff soon. This should do for now.
I'm detecting a slight interest-drop, (down to page 2 nooooo)so you can count on good 'ol Balthazar to upload some more stuff!As said before, programming-wise his basics are pretty much done,some neat attacks are coming up!
Koju-kun said, May 03, 2010, 06:35:38 pmExcellent work here Balthazar. I came up with a palette myself:how bout a dan palette for shits and giggles
(EDITED)I've yet to play SuperDBZ so i'm not too familiair with his moves,i've watched youtube vids though.He might get an uppercut with simulair firey/exploding effects.As for now, his concept movelist is:DRAGON FIST (multi-step combo)qcf+p,qcf+P,qcf+Pa spinning overhead punch, followed by a reverse spinning elbow and finishes with a launching uppercutHURRICANE KICK (anti-air)f,d,df+K (tap K to add hits)his dragon punch move in the form of a spinning kick, when you hit the enemy, tap K to add max. 3 more hits.EX HURRICANE KICKf,d,df+KK diffrent in the way that Goku flies faster through the air like an actual hurricane, also has a slight vacuum effect and kicks both ways.DIVE KICK(in air) f,d+K or QCF+Kyour standard dive kick from the airAlso, he probably will get a few special normals (like f+HK) and just some happy, fun combos.His supers will include Kamehameha (projectile), charging Chou Kamehameha (beam) and a vertical rising super hurricane kick like SF3 Akuma's.Also 2 meteor supers are planned (a lv1 and a lv3, with Kaiyoken probably), the second with an epic cut-scene like animation at the end!
Just a suggestion, but I'd rather have the commands more SF-like, which means DRAGON FIST (multi-step combo) : qcf+p, qcf+p, qcf+p (à la Feilong).The other commands are fine to me.
wow B and K are working together, awesomeness. Need to see you again Balthazar and your sprites have gotten even better then before. I cant wait to see what you and Kratos are gonna shell out, make me want to post up some Genkai stuff soon. Best of luck to you guys, I'm gonna keep my eye out for this one
Thanks man, and talk to me anytime. Sprite-wise, he's only missing four or five basic attacks,then i'll expand on his special and supermoves.Kratos and I pretty much worked out his system, so we know what we're going for. 8)He's going to have some teleport attacks as combo finishers, but it'll use like 1/3 super gauge so it'll be subtle.Also we will implement a universal attack for repelling weak/medium projectile attacks.Not as much sprite updates as i'd like as i've been with my girlfriend the last couple of days, but this week, i think all his basic attacks will be done Anyway, keep coming for those sweet updates!
Sweet sprites and anims, as usual. I'd add a shade to the bottom of his shoe in the 1st anim though.Balthazar said, May 16, 2010, 11:06:43 pmNot as much sprite updates as i'd like as i've been with my girlfriend the last couple of days, but this week, i think all his basic attacks will be done It was the contrary for me for these 5 past days, which allowed me to code a lot for my Batman.
damn those sprites look crazy, this is going to be the best dbz mugen character out there.btw were all these sprites made from scratch or did you use a base?
Balthazar said, May 16, 2010, 11:06:43 pmThanks man, and talk to me anytime. Sprite-wise, he's only missing four or five basic attacks,then i'll expand on his special and supermoves.Kratos and I pretty much worked out his system, so we know what we're going for. 8)He's going to have some teleport attacks as combo finishers, but it'll use like 1/3 super gauge so it'll be subtle.Also we will implement a universal attack for repelling weak/medium projectile attacks.Not as much sprite updates as i'd like as i've been with my girlfriend the last couple of days, but this week, i think all his basic attacks will be done Anyway, keep coming for those sweet updates!Good Stuff man good stuff...I bee gone for a while and bam next thing i know you guys are working on goku...Its good to see you updated goku makes me wanna update some of my stuff...good work man!! Will catch up with both of you guys
wow I'm really loving Goku's run animation, great job. Balthazar you've made me want to do some dbz stuff kinda like ours. I have some sprites I want you and Kratos to see, I'll Pm them to ya soon. Great job again