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Characters: work, progress and discussion of ideas (Read 52107 times)

Started by Trololo, May 30, 2014, 03:17:51 pm
Re: Characters: work, progress and discussion of ideas
#41  June 26, 2014, 11:41:41 pm
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Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:


Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:

Yeah. For stance Sagat is good. But punches...

Yeah but as you said Sagat has a lot of punches, anyway Mike is very similar to Balrog if we need more punches of Mike we can use of Balrog only changing the boxing gloves.
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Re: Characters: work, progress and discussion of ideas
#42  June 27, 2014, 03:00:05 am
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Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:


Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:

Yeah. For stance Sagat is good. But punches...

Yeah but as you said Sagat has a lot of punches, anyway Mike is very similar to Balrog if we need more punches of Mike we can use of Balrog only changing the boxing gloves.

i'll try.
But I don't think they will wook like one character. But I'll try.
Re: Characters: work, progress and discussion of ideas
#43  June 27, 2014, 07:31:22 pm
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Re: Characters: work, progress and discussion of ideas
#44  June 28, 2014, 12:53:12 am
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Re: Characters: work, progress and discussion of ideas
#45  June 30, 2014, 04:13:38 am
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Re: Characters: work, progress and discussion of ideas
#46  July 06, 2014, 12:35:33 pm
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All right.
Mine vacation from Mugen is over and now I returning to work with Joe.
Plans:
-"BOWA kick" now will be just a short-ranged special kick with command "Forward+C". His control of "Knockdown distance" still will be. It something like: "if you was far enough from enemy- he will stand and you will have a chanse to do a combo-hit. If you was close enough- it will be knockdown".
-One of mine friends from Russia said, that Joe love to press the enemy to the wall. And now I'll think about super move, that can upgrade this ability. I also think about "anti-press" move, is enemy pressing Joe.
-Yes, Ghost's unblockable low kick will be. And it's also usual move. All, what I need- is legs, that I can use. I want to use something close to this anim.

I also think about combing it with "Power Kick".
For now it's all ideas. Wait for your oppinions.
============================================
And LIL bonus:
-Crouching Hard Punch or parody on original Joe's punch.
Two previously punches just edited Light and Hard Standing Punches.
Last Edit: July 06, 2014, 01:43:30 pm by Trololo
Re: Characters: work, progress and discussion of ideas
#47  July 06, 2014, 02:54:48 pm
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And one moar new;
-I think I found a good enough donor of legs.
Re: Characters: work, progress and discussion of ideas
#48  July 07, 2014, 06:50:56 am
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Re: Characters: work, progress and discussion of ideas
#49  July 07, 2014, 07:03:19 am
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Re: Characters: work, progress and discussion of ideas
#50  July 07, 2014, 07:13:56 am
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Re: Characters: work, progress and discussion of ideas
#51  July 08, 2014, 05:29:32 am
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Slighty update of Joe:
Joe "Ghost"
-Grab. (Thanks to Jmorphman- I used his codes)
-Crouching Punches.
Re: Characters: work, progress and discussion of ideas
#52  July 09, 2014, 09:17:05 am
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 I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?
Re: Characters: work, progress and discussion of ideas
#53  July 10, 2014, 06:32:09 am
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I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#54  July 10, 2014, 12:56:39 pm
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I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?
Last Edit: July 11, 2014, 06:19:58 am by Trololo
Re: Characters: work, progress and discussion of ideas
#55  July 12, 2014, 01:53:07 am
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I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?

-About Joe I would like to see as see the Sean Alty sprites with the different haircut. And well my friend if you like continue making the sprites of Joe I mean not necessarily for the project, for complete your Joe like a release because you made a good and hard work on him.
-About Mike I understood that MFG, doesn't interested make new sprites or pay for new sprites because they focus on Retsu, Lee, and Geki sprites, then probably wait for Chuchoryu's sprites.
-With the rest only we can wait Chuchoryu and MFG sprites for decide the best.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#56  July 12, 2014, 06:31:25 am
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I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?

-About Joe I would like to see as see the Sean Alty sprites with the different haircut. And well my friend if you like continue making the sprites of Joe I mean not necessarily for the project, for complete your Joe like a release because you made a good and hard work on him.
-About Mike I understood that MFG, doesn't interested make new sprites or pay for new sprites because they focus on Retsu, Lee, and Geki sprites, then probably wait for Chuchoryu's sprites.
-With the rest only we can wait Chuchoryu and MFG sprites for decide the best.

-Are you kidding? Of course I do not throw my work with Joe. He, to be honest, was a mine personal project from begining. Well, we need to wait MFG's Joe release first- I think we can to recreate him in P.o.T.S. style. But main word here- "Recreate".
-All right, then I dunno. I think they can't to do all four characters and say to Mike "F*ck you!!!"...
-All right.
Re: Characters: work, progress and discussion of ideas
#57  July 12, 2014, 10:48:15 am
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Well yeah, we are going to try to get those four and not Mike. We feel Mike Bison (Boxer) and Mike from sf1 are the same character.
After those 4 we would rather try to do SF4 characters that are not in MUGEN instead of spend time making another Balrog
Re: Characters: work, progress and discussion of ideas
#58  July 12, 2014, 10:53:22 am
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Well yeah, we are going to try to get those four and not Mike. We feel Mike Bison (Boxer) and Mike from sf1 are the same character.
After those 4 we would rather try to do SF4 characters that are not in MUGEN instead of spend time making another Balrog

And here is problem for you, my friend.
CAPCOM oficially told, that Mike and Balrog not the same person.
Don't believe me- search in internet.
Re: Characters: work, progress and discussion of ideas
#59  July 12, 2014, 11:05:04 am
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Re: Characters: work, progress and discussion of ideas
#60  July 12, 2014, 11:27:04 am
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That's not an official capcom site though :p