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Hatsune Miku: Project MUGEN extend/S.P. Custom Portrait Thread (Read 334584 times)

Started by Dissidia, December 20, 2012, 08:37:32 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#561  September 11, 2013, 06:46:13 pm
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Do they? I'm not a fan of plain white backgrounds, and that's all I seem to find when it comes to usable images.

And by "big ports", I assume you mean the 9000,1 file?

Oh, I want a diagram. I fucking love diagrams.

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#562  September 11, 2013, 06:47:45 pm
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Yes, 9000,1. It doesn't necessarily have to be white. It could be anything you want.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#563  September 11, 2013, 06:51:08 pm
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I personally prefer having the transparent background over a white background, I feel it clashes more, if it has a good background already then I leave it alone for the most part.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#564  September 11, 2013, 06:52:29 pm
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Oh yeah...I could go and make/find my own backgrounds for them. How positively stupid of me :P

And that's both the monitor portrait and the vs portrait I take it, or just the vs portrait (sorry, just making sure I've got this 100%).

Oh, I want a diagram. I fucking love diagrams.

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#565  September 11, 2013, 06:53:49 pm
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It's not a legitimate error, it's mostly just preference. But yeah, for both I'd say. I usually don't use renders unless I'm making the 9000,0/9000,35 ports.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#566  September 11, 2013, 06:57:45 pm
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Eh, all I could find were official artworks/renders with white/transparent backgrounds or horrible fan-art. Trust me, Falcon was a pain to do.

What I'll do is make additional ones with backgrounds for those who want them (they'll be labelled with _B) :)

Oh, I want a diagram. I fucking love diagrams.
Last Edit: September 11, 2013, 07:00:46 pm by GarchompMatt

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#567  September 11, 2013, 06:59:51 pm
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I believe it, I messed around with Falcon ports in the past for this screenpack.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#568  September 11, 2013, 07:11:16 pm
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And then there's the colour-loss :P

Oh, I want a diagram. I fucking love diagrams.

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#569  September 12, 2013, 01:45:23 am
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Color loss is a jerk sometimes.


Did a port set for Neocides Gohan:

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Download.


I'll be willing to do some requests, just list out a bunch of characters you'd like to see and I'll put them on my to-do-list.
Last Edit: September 12, 2013, 01:55:34 am by Harvey Volodarskii
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#570  September 12, 2013, 12:13:09 pm
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And with that, I add my previous portraits, but now with backgrounds if they didn't already have them (the transparent ones are still available BTW).

Pikachu
Spoiler: 9000,1 (click to see content)

Bowser
Spoiler: 9000,1 (click to see content)

HYESZ Man
Spoiler: 9000,1 (click to see content)

The links are all the exact same because MediaFire finally fixed that replacing issue, but for the sake of convenience:
Pikachu
Bowser
Knee of Justice

I'm sure you already know this, but if you draw a selection box around a specific area of an image and then index the image, that area loses less colour, though other areas lose more.

Oh, I want a diagram. I fucking love diagrams.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#571  September 12, 2013, 07:41:38 pm
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Um...
I'm havegin some Issues when changing from the Custom Mode ( The Mode where the select Screen has Less Characters Slots and the portraits are custom.) to the Standard Mode ( Where the select screen has More characters slots and the portraits are mugen standard .).
Someone could help me out ?
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#572  September 12, 2013, 10:10:39 pm
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question: What programe do you guys use to convert pics to pcx? i used ifranview but it made the black part of my pics go invisible.

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#573  September 12, 2013, 11:33:10 pm
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Um...
I'm havegin some Issues when changing from the Custom Mode ( The Mode where the select Screen has Less Characters Slots and the portraits are custom.) to the Standard Mode ( Where the select screen has More characters slots and the portraits are mugen standard .).
Someone could help me out ?

Data folder, click "Miku Screenpack Default" replace all the current contents of the screenpack with everything in the default folder.


question: What programe do you guys use to convert pics to pcx? i used ifranview but it made the black part of my pics go invisible.

If you follow my tutorial I use GIMP, it's like Photoshop it's a free alternative. You can set your colors in gimp before indexing/converting to avoid this issue.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#574  September 12, 2013, 11:39:00 pm
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They don't even have to be .pcx. They can be indexed .pngs.

I get the feeling you're not indexing them. If an image in non-indexed, then the transparency colour is pure black by default when inserted into Fighter Factory.

Oh, I want a diagram. I fucking love diagrams.

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#575  September 12, 2013, 11:40:44 pm
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No, they don't. Sometimes it makes it easier for the downloaders to just add/swap though.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#576  September 13, 2013, 12:49:27 pm
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I followed your tutorial but when i indexe the pics they end up looking orible!
Spoiler, click to toggle visibilty
i don't know what im doing wrong :(
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#577  September 13, 2013, 06:20:25 pm
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When you Index an image, all of the colors get reduced to 256.
When Indexing, colors get massively reduced. (Depends on the art)
You're doing it right. Don't worry about it, the quality won't be that noticeable mainly because there is a glow flashing overlay on the VS screen. It'll be barely noticeable.



Also, don't forget to crop your sprites! :)

Rest in peace, Tamez. Thank you for everything.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#578  September 14, 2013, 12:15:59 pm
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GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#579  September 14, 2013, 08:57:01 pm
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Good job, man! There's some white around your renders still, they could be cleaned up a bit. After a few more times it'll be easy as pie.
Last Edit: September 15, 2013, 12:14:57 am by Harvey Volodarskii

palletemaster09

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#580  September 15, 2013, 10:08:03 am
can u teach me mr dissidia please how to use glmp