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Principal Kuno (Ranma 1/2) (Read 1309 times)

Started by COLOSSE, September 13, 2018, 12:51:24 pm
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Principal Kuno (Ranma 1/2)
#1  September 13, 2018, 12:51:24 pm
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  • Lord Folks, not Folken.
    • www.colossemugen.blog.fc2.com
Edit from the old existing character





Quick moveset:

Pineapple bomb
command = ~D, DF, F, x or y

Flame breath
command = ~D, DB, B, x

Running Sasara Kuzushi Lv1
command = ~D, DF, F, D, DF, F, a or b

RunningSasara Kuzushi  Lv2
command = ~D, DF, F, D, DF, F, x or y

Link = https://www.4shared.com/rar/KEA0GEoW/kahunaAI.html?

Enjoy
Re: Principal Kuno (Ranma 1/2)
#2  September 25, 2018, 04:29:15 pm
  • ***
  • Lord Folks, not Folken.
    • www.colossemugen.blog.fc2.com
Updated :

-some colision boxes fixed
-AI is now optional. If you want it, change "Kohuna.cmd" into "KohunaAI.cmd" in the def file.



Also the char will work for mugen 1.0, because the sprites were resized like the original game size by using the "LocalCoord" method.
If you want to play with it in winmugen you have to delete the line "LocalCoord" in the def file, but the char 's sprites will appears bigger at the screen (you'll have to resize it in the cns file then).
Re: Principal Kuno (Ranma 1/2)
#3  October 10, 2018, 08:27:03 pm
  • ***
  • Lord Folks, not Folken.
    • www.colossemugen.blog.fc2.com
UPDATED 10-10-2018



Better quality sprites + some hitsparks aligned.