;------------------------------------------------------------------------------
;------------The King Of Fighters'95--Rival -Moonlight Mix-Stage--------------------
;RYO2005 Arrange---------------------------------------------------------------
;»ìFRYO 2005-----7ŒŽ15“ú»ìI—¹--------------------------------------------
[Info]
name = "Rival Moon"
;------------------------------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -216
boundright = 216
boundhigh = -10
boundlow = 0
verticalfollow = 0
tension = 50
;------------------------------------------------------------------------------
[PlayerInfo]
;--- ƒvƒŒƒCƒ„[‚P ---
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
;--- ƒvƒŒƒCƒ„[‚Q ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
;--- Common ---
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
;------------------------------------------------------------------------------
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
;------------------------------------------------------------------------------
[Bound]
screenleft = 25
screenright = 25
;------------------------------------------------------------------------------
[StageInfo]
zoffset = 225
autoturn = 1
;resetBG = 1
;------------------------------------------------------------------------------
[Shadow]
color = 256,256,256
yscale = 0.2
;------------------------------------------------------------------------------
;--- ”wŒi‰¹ŠyŽw’è
[Music]
bgmusic = sound/Saxophone Moon.mp3
bgvolume = 200
bgm.loop = 1
;------------------------------------------------------------------------------
;---sffƒtƒ@ƒCƒ‹Žw’è
[BGdef]
spr = stages/KOF95_Rival_Stage_Mix.sff
debugbg = 1
;------------------------------------------------------------------------------
[BG 0];”wŒiE—[“ú
type = normal
spriteno = 0,0
layerno = 0
start = 0,96
delta = .33,.2
trans = none
mask = 1
tile = 0,0
;------------------------------------------------------------------------------
[BG 5];”wŒiE”pHêE¶
type = normal
spriteno = 5,0
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask = 1
tile = 0,0
;------------------------------------------------------------------------------
[BG 10];”wŒiE”pHêE’†‰›
type = anim
actionno = 10
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask =1
[Begin action 10];”pHêE’†‰›EƒAƒjƒ[ƒVƒ‡ƒ“
10,0.,0,0,8
10,1.,0,0,8
10,2.,0,0,8
10,3.,0,0,8
10,4.,0,0,8
10,5.,0,0,8
10,6.,0,0,8
10,7.,0,0,8
;------------------------------------------------------------------------------
[BG 15];”wŒiE”pHêE‰E
type = anim
actionno = 15
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask =1
[Begin action 15];”pHêE‰EEƒAƒjƒ[ƒVƒ‡ƒ“
15,0.,0,0,8
15,1.,0,0,8
15,2.,0,0,8
15,3.,0,0,8
15,4.,0,0,8
15,5.,0,0,8
15,6.,0,0,8
15,7.,0,0,8
;------------------------------------------------------------------------------
[BG 20];”wŒiE¶
type = anim
actionno = 20
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1
[Begin action 20];¶EƒAƒjƒ[ƒVƒ‡ƒ“
20,0.,0,0,8
20,1.,0,0,8
20,2.,0,0,8
20,3.,0,0,8
;------------------------------------------------------------------------------
[BG 25];”wŒiE’†‰›
type = normal
spriteno = 25,0
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask = 1
tile = 0,0
;------------------------------------------------------------------------------
[BG 30];”wŒiE‰E
type = anim
actionno = 30
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1
[Begin action 30];‰EEƒAƒjƒ[ƒVƒ‡ƒ“
30,0.,0,0,8
30,1.,0,0,8
30,2.,0,0,8
30,3.,0,0,8
30,4.,0,0,8
30,5.,0,0,8
30,6.,0,0,8
30,7.,0,0,8
;------------------------------------------------------------------------------
[BG 35];”wŒiEƒgƒ‰ƒbƒNã
type = anim
actionno = 35
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1
[Begin action 35];ƒgƒ‰ƒbƒNãEƒAƒjƒ[ƒVƒ‡ƒ“
35,0.,0,0,8
35,1.,0,0,8
35,2.,0,0,8
35,3.,0,0,8
35,4.,0,0,8
35,5.,0,0,8
35,6.,0,0,8
35,7.,0,0,8
;------------------------------------------------------------------------------
[BG 40];”wŒiE‚à‚â
type = anim
actionno = 40
layerno = 1
start = 0,240
delta = 1,.8
trans = none
mask =1
[BG 40];”wŒiE‚à‚â
type = anim
actionno = 40
layerno = 1
start = 230,240
delta = 1,.8
trans = none
mask =1
[BG 40];”wŒiE‚à‚â
type = anim
actionno = 40
layerno = 1
start = -230,240
delta = 1,.8
trans = none
mask =1
[Begin action 40];‚à‚âEƒAƒjƒ[ƒVƒ‡ƒ“
40,0.,0,0,1;
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1
40,1.,0,0,1;
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1
40,2.,0,0,1;
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1
40,3.,0,0,1;
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1