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Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19 (Read 60466 times)

Started by kenshiro99, October 23, 2016, 11:00:57 pm
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Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#1  October 23, 2016, 11:00:57 pm
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Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19


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Hello people
Bring general update of all DBZ characters made by me and my  partner G-Knux19 who besides doing Nappa and N18, helped me with some AI characters. In addition, a new char was added, the fearless Captain Ginyu. All the old links have been removed leaving only those who are here. Suggestions, questions or criticism, feel free.

Geral Updates

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N18: http://www.mediafire.com/file/erb6z8mjgqd78xx/18.rar


Bills: http://www.mediafire.com/file/tu56emqpbsiz5tv/Bills.rar


Majin Buu: http://www.mediafire.com/file/3ahbqsb8iuttgc7/KidBuu.rar

+Updates
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Perfect Cell: http://www.mediafire.com/file/6es5579lxb779w2/Cell.rar

+Updates
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Freeza
: http://www.mediafire.com/file/rvwxbozkjy2utd5/Freeza.rar


Captain Ginyu : http://www.mediafire.com/file/1mcc83e40qvw1ix/ginyu.rar


Movelist
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Son Goku : http://www.mediafire.com/file/1q1h1294djl5939/goku.rar

+Updates
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Kuririn : http://www.mediafire.com/file/mvt333xl3jm7pi6/Kuririn.rar


Mister Buu : http://www.mediafire.com/file/d21fl2pdbsltm8f/fatbuu.rar


Nappa : http://www.mediafire.com/file/frafots0sowvd5z/Nappa.rar


Piccolo : http://www.mediafire.com/file/k19a5a5a3l5s7mx/piccolo.rar

+Updates
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Trunks : http://www.mediafire.com/file/vt7qcihc709t78z/trunks.rar

+ Updates
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Vegeta: http://www.mediafire.com/file/yncix9k020eay6e/vegeta.rar

+ Updates
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Special thanks for G-Knux19 for helping
Last Edit: October 25, 2016, 04:16:54 pm by kenshiro99
Re: Dragon Ball Chars MVC by Kenshiro99 and G-Knux18
#2  October 23, 2016, 11:17:22 pm
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Did you by any chance update the clsn on freeza?
Re: Dragon Ball Chars MVC by Kenshiro99 and G-Knux18
#3  October 23, 2016, 11:29:54 pm
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Did you by any chance update the clsn on freeza?

Actually, I forgot to make this change. I'll check and update the link as soon as possibl.
thanks for reminding mee
Re: Dragon Ball Chars MVC by Kenshiro99 and G-Knux18
#4  October 25, 2016, 08:01:41 am
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Great updates man. Thanks for Captain Ginyu! Are you gonna make Super Saiyan God Goku? Since you made Beerus already.
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#5  October 25, 2016, 05:13:09 pm
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Great updates man. Thanks for Captain Ginyu! Are you gonna make Super Saiyan God Goku? Since you made Beerus already.


hello sanji
I have no idea of ​​the same character with a different transformation. However, I believe that next are Mystic Gohan or Gotenks, or perhaps a character in One Piece, now you have the sprites of the new game available.
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#6  October 26, 2016, 12:55:06 am
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Hey Kenshiro99, cool updates. Can't wait for Gotenks & Mystic Gohan! Any plans for Raditz & Bardock as well?
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#7  October 26, 2016, 12:57:40 am
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Hey Kenshiro99, been keeping tabs on your DBEB MVC Chars, been anticipating all you character release so far! Good work by the way.
No disrespect to G-Knux19  MVC versions, but I notice his versions (18 & Nappa) play a bit different from your characters...especially with the button combinations. MP+HP, MK+HK the characters jump. it get kinda confusing when your trying to pull half quarter hyper attacks. Will you be making your own versions of those characters?...seeing you already have the majority of the rest made so far.
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#8  October 26, 2016, 04:33:36 am
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i am making a MvC gotenks an Bardock  but i dont have all experience in that  they two now have

gotenks

air punches & kicks
stand Punches & kicks
Crouch Punches & kicks


Bardock

air, stand & crouch punches & kicks

2 hypers

i will write in spanish the next part .....

lo siento por mi ingles tan malo jajajaja a lo que voy es que puedo apoyarte de alguna manera si gustas solo que yo el template que estoy usando para empezarlos es el Eternity of Heroes de mugeninfinity  pero cambio los efectos por los del proyecto ''to six'' de duracelleur  cualquier cosa que pueda ayudar ya sea avanzando algun char,  o terminarlos entre los 2 podria ser bueno,  podria mandarte por privado una ''beta'' de esos 2  chars

lui

Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#9  October 26, 2016, 04:49:48 am
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from what i read, using the infintymugenteam template is a very, very bad idea.

you're better off using kenshiro's actual characters as templates instead.
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#10  October 26, 2016, 06:04:36 am
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I only use the template as a guide and arrange the movements as I please
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#11  October 26, 2016, 06:08:08 am
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My question is why is this in someone else's release thread?
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#12  October 26, 2016, 09:47:42 pm
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Hey Kenshiro99, been keeping tabs on your DBEB MVC Chars, been anticipating all you character release so far! Good work by the way.
No disrespect to G-Knux19  MVC versions, but I notice his versions (18 & Nappa) play a bit different from your characters...especially with the button combinations. MP+HP, MK+HK the characters jump. it get kinda confusing when your trying to pull half quarter hyper attacks. Will you be making your own versions of those characters?...seeing you already have the majority of the rest made so far.


Hello Friend
Thank you for your opinion. I will not make versions of Nappa or 18 because I think that would be very close by already made by the G-Knux, the maximum I can do is, if it allows, change some commands and codes so that it is equal to my chars.
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#13  October 27, 2016, 12:50:13 am
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Best Upload ever...
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#14  October 27, 2016, 02:59:17 am
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Hey Kenshiro99, been keeping tabs on your DBEB MVC Chars, been anticipating all you character release so far! Good work by the way.
No disrespect to G-Knux19  MVC versions, but I notice his versions (18 & Nappa) play a bit different from your characters...especially with the button combinations. MP+HP, MK+HK the characters jump. it get kinda confusing when your trying to pull half quarter hyper attacks. Will you be making your own versions of those characters?...seeing you already have the majority of the rest made so far.


Hello Friend
Thank you for your opinion. I will not make versions of Nappa or 18 because I think that would be very close by already made by the G-Knux, the maximum I can do is, if it allows, change some commands and codes so that it is equal to my chars.

No problem and thanks for your response aswell. But ok yea if you can possibly tweak those two character commands/codes to be more on par with your roster that be most appreciative. Thanks alot
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#15  November 06, 2016, 01:59:30 am
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Goku has debug flood that says :warning player son goku (56) in state 0 has no 0-th partner:
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#16  November 12, 2016, 03:04:43 pm
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Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#17  November 12, 2016, 09:28:28 pm
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This is what I'm talking about and I'm not using the unotag.def
Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19
#18  November 17, 2016, 02:24:15 am
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This is what I'm talking about and I'm not using the unotag.def

This bug is referring to Dragon Fist, because this is giving an error at the time of the SSJ3 hit that I can not solve. I will fix it in a next update or if you prefer delete this line in his cns. It's in Statedef 3504

[State 3302, ScreenBound]
Type = ScreenBound
Triggerall = FrontEdgeDist> 20
Triggerall = P2movetype = H
Trigger1 = Time <= 30
Trigger1 = Time> = 10
Value = 0
Movecamera = 0,0

[State 3302, Change State]
Type = ChangeState
Trigger1 = BackEdgeBodyDist <= -50
Value = 750
Ctrl = 0

I hope I have helped