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Pac-man and Pac-land stage update 06-16-15 (Read 12857 times)

Started by brucewayne74, June 01, 2015, 03:57:34 pm
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Pac-man and Pac-land stage update 06-16-15
#1  June 01, 2015, 03:57:34 pm
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Here my version of Pac-man, inspired by Pac-land game and Hanna&Barbera TV show.
This Pac-man has moves from different pac-man games, and more new original moves by me.
Special thanks to my friend Mikehaggar for ripping pac-land sounds.


UPDATED again 06-16-2015

PAC-MAN and PAC-LAND stage

UPDATE!!!!

NEW Palettes:





- added air throw
- added 4 more palettes (tetsuwan atom,metal,super,bat)
- fix all palettes (now moku-pac has different palettes)
- changed "king of the jungle style" in to special move
- added "pac-bite" stand and air moves
- fix crouch z again (no more infinity)
- fix hyper waves again
- fix ghosts hyper portrait
- fix moku-pacman victory pose
- added ecto-1 siren sound
- fix other little things

PAC-LAND Stage

- change some colors
- added super balls
- added pacland mp3 (thanks to mikehaggar)
- change house pacman windows
- added a new parallax and some fix








;----------------------------------------------------------

http://gonagai-dynamicsuperrobotwars-thegame.blogspot.it/p/other-chars.html

Stages images:








Palettes:




Images:






















Here the list of edited moves from other games:

- stand,walk,run,jump,ghosts,hydrant,mrs Pac-man from Pac-land
- rolling pac and hard kick from "pac-man world 2"
- hard punch and medium kick from "pac in time"
- moku-pac beem from "Street fighter X Tekken" and "Namco X Capcom"
- punches,classic ghosts and fruits from "Super smash bross IV"
- hyper classic pac-man from "Pac-man"


I put some cameos in the intro-victory:
- Baby Pac-man
- Super Pac from TV show
- Chomp from Super Mario Bross
- Ecto-1 from "Ghostbusters"
- Casper

Special cameos of other pac-man incarnations in the hyper I called "pac-man multiverse".


CREDITS:

- thanks to Mikehaggar for ripping pac-land sounds
- WARP edited from Borewood's Berabow Man
- thanks to Oldgamer for "super pac" video
- thanks to Nx-men for idea for new beem
- thanks to Feraligono for his Ecto-1 picture
- thanks to Namco (but also to Capcom and Nintendo) for all Pac-man games,
 especially Pac-land,Pac-man classic,Pac-Mania,Pac in time,Pac-man world,
 Street Fighter X Tekken,Super Smash bross IV,for inspirations for some moves.

MOVES:

----------------------SPECIALS---------------------------

- fruits/items -
D,DF,F,x (high - random : cherry,strawberry,peach)
D,DF,F,y (medium - random : apple,melon,galaxian)
D,DF,F,z (low - random : bell,key)

- classic ghost -
D,DF,F,a (Inky)
D,DF,F,b (Blinky)
D,DF,F,c (Clyde & Pinky)

- jumping classic ghost -
D,DF,F,a (Sue normal)
D,DF,F,b (Sue up)
D,DF,F,c (Sue down)

- Pac-land ghosts and wife -
D,DB,B,x (Sue)
D,DB,B,y (Pinky)
D,DB,B,z (Clyde)
D,DB,B,a (Inky)
D,DB,B,b (Blinky)
D,DB,B,c (Mrs Pac-man)

- hydrant -
D,D,x (near)
D,D,y (medium)
D,D,z (far)

- slide-rolling -
D,D,a (slide kick)
D,D,b (rolling kick)
D,D,c (rolling pac)

- jumping King of the jungle style
D,DF,F,x (or y or z)

- jumping warp -
B,B

- jumping pillows attack -
F,F


----------------------HYPERS---------------------------

- Moku-PACMAN BEEM -
D,DB,B, 2P

- Tuttifrutti -
D,DF,F, 2P

- Ghosts Attack -
D,DB,B, 2K

- Pac-Man Chomp -
D,DF,F, 2K

- Pac-Man Multiverse -
D,DF,F, lp+lk (or mp+mk or hp+hk)

- Pac-land multiple waves -
D,DB,B, lp+lk (or mp+mk or hp+hk)


--- Jumping Hypers ---

- Classic Pac-man -
D,DF,F, 2K

- Classic ghosts - 
D,DF,F, 2P

--------------------------------------------------------


----------------------------------------------------------------------------------------------
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Last Edit: June 16, 2015, 09:06:50 am by brucewayne74
Re: pacman by brucewayne74
#2  June 01, 2015, 04:43:18 pm
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I really enjoy the Pac-Man love lately.
Thanks brucewayne74, will test and give feedback.  :)
Re: pacman by brucewayne74
#3  June 01, 2015, 04:43:40 pm
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I wanna know RoySquadRock's reaction to this.
If there are any problems, let me know. I will try to fix them as soon as possible.
Re: pacman by brucewayne74
#4  June 01, 2015, 06:17:02 pm
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Owh this is awesome! Another good pacman in mugen. Thanks bruce!
Re: pacman by brucewayne74
#5  June 01, 2015, 08:32:08 pm
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This release didn't take that long at all! I have to test this now! Looks fun from the previews.
Re: pacman by brucewayne74
#6  June 01, 2015, 09:03:15 pm
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That was awesome what you released your good version of Pac-Man!
Re: pacman by brucewayne74
#7  June 01, 2015, 09:05:19 pm
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Loving this version!
Re: pacman by brucewayne74
#8  June 02, 2015, 12:49:16 am
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Really nice sprite work brucewayne74 ! Love what you did.  :thumbsup:
Enjoy the intros & win animation cameos...


Some feedback...

 - D,DB,B,x Sue assist stays on screen for the entire match
 - some debug messages
   "In state 50320: destroyself called for non-helper"
   "In state 50320: has no parent"
   "In state 1591: changed to invalid action 1591"
   "In state 12000: destroyself called for non-helper"
   "In state 12000: has no parent"
 - "Moku-PACMAN BEEM", "Tuttifrutti", "Ghosts Attack", "Pac-Man Multiverse"  hypers give a small amount of power back
 - "Moku-PACMAN BEEM" looks badly cut
 - maybe add more sounds to your Pac-Man, p.e. Galaxian, bell & key projectile could benefit from a fitting sound effect, add to the Ecto-1 Ghostbusters car win animation the signature siren sound or some stomping sounds to the Moku-Pacman win animation...
Re: pacman by brucewayne74
#9  June 02, 2015, 01:04:59 am
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Oh, yeah. Along with that, I can't seem to get the 3 slide moves to work. The Pac-Land Triple Wave Hyper could also be edited a little, too. Super Jumping is also a bit tough. Enemies can also recover from the initial knock-up of the Moku-Man Beam hyper. Also, maybe you can be able to attack or block after air dashing backwards? Sometimes it'll glitch out on both sides of the screen.   His portrait doesn't fit slightly, too. Aside from those, this one is as fun as I though it would be. Nice work.

Another random thing as that I can't seem to find the black eyed normal colored palette, either... I've tried all of the buttons.

Also from MFFA:

Quote
Standing weak and medium punch can be repeatedly mashed for a semi infinite.
Last Edit: June 02, 2015, 01:25:22 am by マリオ·ピザ
Re: pacman by brucewayne74
#10  June 02, 2015, 01:11:01 am
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Re: pacman by brucewayne74
#11  June 02, 2015, 02:59:57 am
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His crouching Z is a very easy infinite. (Slightly off-topic, but I guess I can mention it anyway: Your Smurf has the same problem with his crouching A.)

All in all though, I find this character surprisingly enjoyable. :)
Re: pacman by brucewayne74
#12  June 02, 2015, 05:26:28 am
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I absolutely love the idea of a Pac-Man character that acknowledges all the different things he's been in.  Although he does have a few bugs and errors, like the crouching infinites, Triple Wave being hard to hit, Slide-Rolling and super jumping being hard to perform, and the score text in Pac-Man Chomp being backwards if you are facing left.  But even with those bugs I think he's still pretty fun.
Re: pacman by brucewayne74
#13  June 02, 2015, 05:28:22 pm
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Thanks for feedback,i  know my limit as coder,but I will try to fix some bugs,i fixed infinity crouch punches and portrait, this week i hope to fix the other things,but I am afraid i m not able to fix all,i am not so good coder




Re: pacman by brucewayne74
#14  June 03, 2015, 09:31:28 am
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UPDATED

- fix portrait
- no more infinity croch Z ....I hope....
- change triple waves into multiple waves
- added borewood in the credits, sorry for forgetting this before




Re: pacman by brucewayne74
#15  June 03, 2015, 11:53:22 am
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Great BruceWayne!!! Your version of Pacman is the best!!!

Re: pacman by brucewayne74
#16  June 03, 2015, 01:06:10 pm
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Grazie Mike,spero che hai scaricato la versione aggiornata di oggi con meno bug, scusa se non ti avevo ancora avvertito,stavo per farlo




Re: pacman by brucewayne74
#17  June 03, 2015, 01:26:55 pm
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Thanks for feedback,i  know my limit as coder,but I will try to fix some bugs,i fixed infinity crouch punches and portrait, this week i hope to fix the other things,but I am afraid i m not able to fix all,i am not so good coder

You can always ask, p.e. borewood.


Maybe add a AssertSpecial with flag = nomusic to your hypers, so the stage bgm stops for the time of your hypers, otherwise you´ll hear the hyper track & the stage bgm at once...
Last Edit: June 03, 2015, 03:26:02 pm by Staubhold
Re: pacman by brucewayne74
#18  June 03, 2015, 06:24:27 pm
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Thanks for feedback,i  know my limit as coder,but I will try to fix some bugs,i fixed infinity crouch punches and portrait, this week i hope to fix the other things,but I am afraid i m not able to fix all,i am not so good coder

You can always ask, p.e. borewood.


Maybe add a AssertSpecial with flag = nomusic to your hypers, so the stage bgm stops for the time of your hypers, otherwise you´ll hear the hyper track & the stage bgm at once...

Yeah,before release,pacman had that no sound coding for hyper,but I erAsed it in the final release,because hyper sounds are too Short,but Probably i have to change idea




Re: pacman by brucewayne74
#19  June 05, 2015, 04:18:46 am
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Sadly, crouching HP is still an infinite. The timing is just a little bit stricter, basically making it "easy" instead of "very easy". :sweatdrop: But you're getting there.
Re: pacman by brucewayne74
#20  June 05, 2015, 06:56:34 am
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I will update it again,but I  hope a coder better than me could improve this char,i like work on sprites,not coding