First of all I apologize for my English. I'm using Google Translate. And second if it is possible that they have seen my project in some pages are experimental versions that I made and distributed out there both the fullgame and elements of this. I have decided to take it more seriously and focus on trying to get something of quality for everyone in and out of the mugen community.
The goal of this project is to have a balanced, light and easy to use game for casual players. It has basic Arcade mechanics and most movements are based on Hyper Dimension. Super Butouden saga and Buyuu Retsuden respecting and always staying true to the aesthetics of the 16-bit games of the saga. This reflected in the effects, sprites, color palettes and sound. To have a 16 bit experience more true to the retro use midis files instead of mp3.
This contains elements of the mentioned games. The presentation of the selection screen is a combination of the silhouettes of Super Butouden, The portraits of Buyuu Retsuden. The background is reference to the game of genesis but obscured to reference the black screen of SNES and decorations of Hyper Dimension
In the final version there will be two types of characters: the basic characters and the skins. The basic characters are shown on the normal roster and appear in the arcade mode. The Skin characters are accessed by going to the void that is next to this character, its slot does not appear on the screen but it is easily accessible, Skin characters do not appear in the arcade mode unless this is modified.
Characters Progress: Skin Character Progress:
Goku SSJ (Done) GT Goku (Done)
KidGohan SSJ2 (Done) Movie 9 Gohan (Done)
Future Trunks (Done) Without Jacket (Done)
Krillin (Done) Buu Saga (Done)
Piccolo (Done) Nail Skin (Possible)
Vegeta (Done) Buu Saga (Done) GT Vegeta (Possible)
Bethida (Done) AKA: Majin Vegeta Baby Vegeta (Possible)
Android18 (Done) Buu Saga (Possible)
Frieza (Done) Mecha Frieza (Possible)
Cell (Done) (No Skin)
Majin Buu (Done) (No Skin)
Broly (Done) (No Skin)
Adult Gohan (WIP) Ultimate Gohan (WIP)
Super Buu (WIP) (No Skin)
Mr. Satan (Possible)
Kid Trunks SSJ (Possible)
Goten SSJ (Possible)
Dr Gero (Possible)
Ten Shin Han (Possible)
Maybe it adds movie characters but that is in see.
I will detail the general aspects of the chars below.
On standing ground:
2 kick buttons (a, b)
2 punch buttons (x, y)
2 quick scroll buttons (c, z) Super Butouden mechanics in replacement of the L and R of the SNES joystick
Load of Ki (x + a)
Basic fireball (Back + b)
On crouched ground:
Crouching punch (x)
Uppercut Launcher (y)
Crouching kick (a)
Sliding Kick (b)
Aerial punch (x / y)
Aerial kick (a / b)
Flight (z + c) Flight system based on the GohanSSM2 code with the exception that during the flight the character can not do crouched commands except the uppercut if he has it.
Each character has a unique ability that can be passive or active by or during some movement.
Each character has two specials. One strong and one weak. The strong represented as when you execute a long distance special in Super Butouden / Buyuu Retsuden and the weak one representing a special made at close range.
Each character also has an automatic combo command that can be easily counteracted but otherwise removes as much health as a weak special.
Each character has in one of its movements one that can be used as a counterattack at the moment in which it is receiving damage, this can serve as to re-attack the opponent or as to put itself at a safe distance.
All the sound effects are rippeados of the games of the time. And the OST also including tracks that are not from fighting games but from the franchise
There will be one minimum for each character specially customized for this one.
NOTE The sprites and elements that have a previous creator for example the Sprites of Krillin that I do not create and as much modify them have their corresponding credits in the readme of each char.
Elements to add
*Pre-battle dialogs like DBZME2
*Smash Buttom Autocombat
Help me i can't change profile picture!!!! D:
Last Edit: April 18, 2019, 02:03:31 pm