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Bosses with SNK Boss Syndrome (Read 12083 times)

Started by Loud Howard, August 12, 2010, 10:37:49 pm
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Bosses with SNK Boss Syndrome
#1  August 12, 2010, 10:37:49 pm
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Re: Bosses with SNK Boss Syndrome
#2  August 12, 2010, 10:47:07 pm
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C. Viper vs. Seth strategy:

Throw him. Once he recovers, do it immediately. Repeat. Prepare for Ultra and block, then go back to the throwing.
Re: Bosses with SNK Boss Syndrome
#3  August 12, 2010, 10:51:46 pm
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only works in the first round. He'll eventually use ex attacks and suplex. The Abel strategy is safer and works better
Re: Bosses with SNK Boss Syndrome
#4  August 12, 2010, 10:59:17 pm
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In the begining there was overpowered, like Rugal.
- High Damage, fast moves. But still beatable.

Then improved into Demon-like, Igniz + 2K2 Omega Rugal
- Insane Damage, great priority, ultra fast moves. VERY HARD

Then there was Impossible - Magaki
 - Sup 3 projectiles on screen at once
Re: Bosses with SNK Boss Syndrome
#5  August 12, 2010, 11:07:35 pm
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then came FUCKING UNLIMITED SUPER FUCKING LEVEL 3 MOTHERFUCKING SPAMMING FUCKING METER


sup duke...
i cant count the reasons i should stay

one by one they all just fade away...


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MDD

Re: Bosses with SNK Boss Syndrome
#6  August 12, 2010, 11:09:21 pm
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Seth isn't all that hard once you figure out his strategy. I'd say Gill, but the only hard thing about him is his wing super.

Magaki is obvious, but i'll go ahead and say that Dark Ash looks like a bitch to beat also.
Re: Bosses with SNK Boss Syndrome
#7  August 12, 2010, 11:12:11 pm
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Well, Igniz in the arcade KOF 2K1 is VERY easy... watch the "Igniz is a N0OB" video on YouTube (basically, overthrow him, then jump to the other side of him mean he recovers, Igniz try to catch but he fails, you only overthrow him again, and jump again...), Magaki... well, Magaki's stupidly hard sometimes but, if you can overthrow him, Magaki "eat" all the combos you made him.

And... what about Leopaldon from GG Isuka? it's a really cheap-hard boss, I hate this boss.  >:(
Re: Bosses with SNK Boss Syndrome
#8  August 13, 2010, 12:17:52 am
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Jinpachi from tekken 5 is on the List Too(probally the First Namco Boss added to the SNK boss List)

Akuma from MSHvsSF

Shao Khan from MK3/UMK3

Shin Ultimate Vega/Bison From SFA3
Re: Bosses with SNK Boss Syndrome
#9  August 13, 2010, 01:47:48 am
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Azazel from Tekken 6 made me want to throw my stick out of the window, but that's more than likely me being crap at the game.

Justice from the original Guilty Gear.  Ugh @ screenwide chip damage laser of doom!

Golba from Samurai Shodown Sen... well, I was willing to forgive the game for being shite just because it was a SamSho game.. then I got to the boss.  **Rage**
Re: Bosses with SNK Boss Syndrome
#10  August 13, 2010, 01:54:28 am
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Obviously, in the list must be Duke and Jivatma from KOF MI and MI2... Duke haves UNLIMITED gauge bar and ALWAYS wants to hit you with DM's...

Jivatma...  the same combo... and that "super burp" he haves as DM... oh gosh...
Re: Bosses with SNK Boss Syndrome
#11  August 13, 2010, 02:06:14 am
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noobs

SNT

Re: Bosses with SNK Boss Syndrome
#12  August 13, 2010, 04:28:53 am
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Re: Bosses with SNK Boss Syndrome
#13  August 13, 2010, 04:36:34 am
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Re: Bosses with SNK Boss Syndrome
#14  August 13, 2010, 04:42:40 am
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Unlimited Ragna I can stand.

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Re: Bosses with SNK Boss Syndrome
#15  August 13, 2010, 04:47:40 am
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So how about that Unlimited Hakumen.

"Oh haha look at this fool throwing out a counter super for no rea-WHAT THE SHIT WAS THAT"
Re: Bosses with SNK Boss Syndrome
#16  August 13, 2010, 06:28:39 am
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makagi was not THAT hard, but i know he was a total dick. fucking blue balls of death


gill comes to mind, nigga could wipe out half your health in 2 seconds. not to mention healing himself after being KO'd
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Re: Bosses with SNK Boss Syndrome
#17  August 13, 2010, 06:39:28 am
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Resurrection was the annoyance with Gill, he wasn't really that hard to kill once, it was killing him twice in one round that was a pain.

I thought cyber akuma was pretty easy in MSHvSF.

Those blue cloud things made me rage. Haoh-shoko WHAT THE FUCK. Why has my DM been blocked by a fucking special move.

Magneto in COTA was haaard. I shall fly. Now, you cannot get at me except via super jump, you cannot combo me at all, hyper grav hyper grav hyper grav.


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Re: Bosses with SNK Boss Syndrome
#18  August 13, 2010, 06:47:03 am
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I thought cyber akuma was pretty easy in MSHvSF.

Maybe, but the Shin Akuma from CvS 2 can becomes a serious ass pain, he can win in only a shitty combo (aerial hado-crounching middle kick-tatsumaki-shoryuken/messatsu gouhadou/messatsu gou shoryu)... and you can drenate his lifebar just like the another character? NOOOOO... not only hard, he resist so many punches too, that remebers me Omega Rugal from KOF2K2UM...
Re: Bosses with SNK Boss Syndrome
#19  August 13, 2010, 06:54:14 am
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I thought cyber akuma was pretty easy in MSHvSF.
You must be pro becuase im pretty decent in that game and i find him extremely hard


Quote
Magneto in COTA was haaard. I shall fly. Now, you cannot get at me except via super jump, you cannot combo me at all, hyper grav hyper grav hyper grav.
This^

Quote
Maybe, but the Shin Akuma from CvS 2 can becomes a serious ass pain, he can win in only a shitty combo (aerial hado-crounching middle kick-tatsumaki-shoryuken/messatsu gouhadou/messatsu gou shoryu)... and you can drenate his lifebar just like the another character? NOOOOO... not only hard, he resist so many punches too, that remebers me Omega Rugal from KOF2K2UM...

Hes easy to defeat when you use cap grooves, and once you customize your own ex there is no reason why you should lose to him
Re: Bosses with SNK Boss Syndrome
#20  August 13, 2010, 07:12:35 am
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Yeah, I had heard a ton about how cheap and difficult Cyber Akuma was in MSHvsSF (that was the one Vs. game I never found in an arcade somewhere). I recently played it though, and he wasn't that hard for me.

I totally agree about Duke and Magaki though. Also, I'd like to add Johann from Rage of the Dragons. I could not beat him unless I got just the right distance away from him and proceed to absolutely spam the tagging-in attacks. He has tons of invincibility frames and that really pisses me off. Bosses can be overpowered and have boosted stats and what not, but at least make them adhere to the same physics as the other characters as far as when they can be hit goes. Sheesh.

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