More progress with Blademan:- All required hit sprites are done. Thanks to Rage for the help with the cleaning- All required hit animations done.I will continue this character only in my spare time, because I have other things to do, including some commissions. So this could take a while to be finished.
Here is the first preview of Top Man, with all this powersets:1- Top Throw2- Buzzsaw Top3- Top Spin4- Magic Hat5- Coil attack6 - Tornado spin
Thanks.By the way, Elecman sprites were remade to match more the original characters, so no more Megaman big arms.I will post a template for Elecman, Blademan and Burstman so people can make some palettes.
I've made a big top in 3D for one of the helpers.I tried to achieve a cell shading look.Any thoughts?
The animation looks pretty good, but I'm not sure about the spikes on the left of the sprite instantly going dark. I feel their shading transition could work smoother.
I think the outline should be static throughout the animation (no jitter).And there's that odd flashing band towards the left side that should probably match the rest of the top (again, static anim). Plus that one pixel thing at the very top doesn't look right.So I'm basically recommending that the only thing changing between frames should be the spikes and the spike's shadows. And you might want to experiment with adding some kind of blur effect if you want to kick it up a notch.But that looks really great Nice job rendering that
I know what you are talking about. That one pixel will be removed.About the jitter and the blur, the animation happens so fast and there are the hitspark and the dust...which makes it barelly noticiable.
I am working on this just in my (few) spare times. This is the complete jump animation, with that "jiggle" Capcom puts on some movements:
Blade Man now has 6 palletes. I tried to make each more very different, so we can have something more unique.Againt, any help is appreciated.