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Megaman chars - Blade Man, Roll, TopMan... (Read 26693 times)

Started by O Ilusionista, January 03, 2016, 11:47:07 pm
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Re: Megaman chars - Blade Man, Roll, TopMan...
#41  February 08, 2016, 07:17:49 pm
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The Monarch


I find the color separation really weird.  Just IMO

Re: Megaman chars - Blade Man, Roll, TopMan...
#42  February 08, 2016, 07:19:23 pm
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On the original image, the colors are more organized. I will post it here soon.
You removed one of the colors for his legs, and this removes the details.
Re: Megaman chars - Blade Man, Roll, TopMan...
#43  February 08, 2016, 07:24:45 pm
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I'm just saying, it would be cool if his legs / helmet / blades / etc were not all sharing some of the same colors.

Re: Megaman chars - Blade Man, Roll, TopMan...
#44  October 13, 2019, 04:41:22 pm
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Here is the first preview of Pharaoh Man, for the project "Mega Man Robot Master Mayhem". He lacks some of his weapons and 2 of his hypers, but all the rest are pretty much done, including his AI.



I still need to polish somethings here and there, like the riddle win pose time.
Also, I am testing a new intro and outro for my channel
Re: Megaman chars - Blade Man, Roll, TopMan...
#45  October 13, 2019, 04:47:59 pm
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Awesome bump!
Love the work done on Pharaoh Man!
Jupp. That's cool alright.
Re: Megaman chars - Blade Man, Roll, TopMan...
#46  October 13, 2019, 05:02:41 pm
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Thanks. Laspacho really made a good job with the sprites
Re: Megaman chars - Blade Man, Roll, TopMan...
#47  October 15, 2019, 03:12:13 pm
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More Pharaoh Man in action, now against Metal Man.
In this fight, we can see Metal Man's new intro and another Pharaoh Man's win pose (thanks, Laspacho).

Re: Megaman chars - Blade Man, Roll, TopMan...
#48  October 19, 2019, 03:56:19 pm
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And more action from Pharaoh Man, including new intro and win poses, some new effects and etc


By the way, now I have new patron levels with new benefits, check it out! https://www.patreon.com/posts/30872662
Re: Megaman chars - Pharaoh Man
#49  October 21, 2019, 12:02:05 am
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BEHOLD...THE TRUE POWER OF EGYPTIAN GODS!


With this, Pharaoh Man is ready :) He will be available on the full game release (december 19)
Laspacho really made a good job here and it was a lot of fun (and hard work) to code this char.
Re: Megaman chars - Blade Man, Roll, TopMan...
#50  October 24, 2019, 01:44:31 am
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That is what I call aTotal Mayhem: Metal Man and Burst Man vs Enker and Pharaoh Man, all using the new 3.0 template.
Re: Megaman chars - Blade Man, Pharaoh Man, etc
#51  October 26, 2019, 04:38:35 pm
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Here is a preview of Pharaoh's Man power sets, plus some changes in his antiair move + new hypermove

I really like the Sand Coffin weapon.
Re: Megaman chars - Blade Man, Roll, TopMan...
#52  November 03, 2019, 06:39:46 pm
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Here is a preview of all Shadow Man Power Sets, all hypers plus a new throw.
As explained before, it works on a different wat than all the other characters - it's a set of skills/boosts



Now moving to my next target - Elec Man :)
Re: Megaman chars - Blade Man, Roll, TopMan...
#53  November 05, 2019, 01:13:23 pm
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Shadow Man is back with his ferocious AI. Will Air Man stands against him?
Also showing the new Air Man voices, recorded by the Voice Actor Psykai :)

Re: Megaman chars - Blade Man, Roll, TopMan...
#54  November 05, 2019, 02:44:02 pm
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Slow and sure? at from yours it will be great!
Bass / Forte RMM
#55  November 10, 2019, 03:40:06 pm
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The most requested character had joined the official Mega Man Robot Masterm Mayhem project: Bass.



Initially, I wasn't going to code this character, but the previous coder had not time and Laspacho gave it to me and here it is :) I've working on him a lot and here are his 6 power sets - I tried to make something unique for him.

He is pretty much finished - I am just waiting the voice actor to record the new voices, so I can make a full video showing all his powers.

I've enjoyed a lot working on all those Robot Master Mayhem characters - IMT has a great team, like a real family :)

December 2019 will be a blast!

Last Edit: November 10, 2019, 04:06:07 pm by O Ilusionista
Re: Megaman chars - Blade Man, Roll, TopMan...
#56  November 10, 2019, 04:21:42 pm
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Bass looks pretty good, and very fun. Keep up the good work.
Jupp. That's cool alright.
Re: Bass / Forte RMM
#57  November 10, 2019, 04:26:25 pm
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Last Edit: November 10, 2019, 04:30:40 pm by O Ilusionista
Re: Megaman chars - Blade Man, Roll, TopMan...
#58  November 16, 2019, 02:57:15 am
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I am converting all RMM characters to the 3.0 template, plus I am updating almost every single character on the project, like adding new intros, win poses, fixing stuff, and chaging things I think would improve the characters.

- Something new in the next release is that Artificial Intelligence now respects the difficulty you set the game up, making it easier or harder based on the level of difficulty the game is on.

- Heat Man now has flame effects, like Fire Man does


- Ice Man receives non-transparent effects, plus some of his hyper moves will be changed