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Criss-cross effect using an explode (Read 5280 times)

Started by Cypha Signals, June 25, 2009, 04:21:23 am
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Criss-cross effect using an explode
#1  June 25, 2009, 04:21:23 am
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  • Imagine a super moved that started like this :P
VERY simple to achieve.  If you are looking for this effect:

p1 (ryu for example)---DIST---enemy(akuma for example)---DIST---explode (character such as a ken for example)

ending up like this upon contact:

explode(ken)---DIST---enemy(akuma)---DIST---p1(ryu)

and the "dist" for the explode (ken) to be the exact same distance regardless of how far p1 (or ryu) is from the enemy (akuma)

Before the hit is landed, explode's position should be:

pos = P2BodyDist X*2, 0 (y can be whatever you want, but it's 0 in this case)

then make another explode upon contact with the exact same in the pos line:

pos = P2BodyDist X*2, 0

Works like a charm for those "cinematic" like cuts in of helpers.

Exmaple can be seen here -> http://www.youtube.com/watch?v=vWGqk3zbTj8

ENJOY!   :sugoi:


Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.
Re: Criss-cross effect using an explode
#2  October 24, 2009, 04:58:52 am
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So i assume you throw this in your Hyper state some where? correct me my dude im still fresh on coding...