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CVS2 Morrigan update (Nov 10 update) (Read 31766 times)

Started by Rolento, November 06, 2009, 10:10:09 pm
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Re: CVS2 Morrigan update (Nov 10 update)
#21  November 14, 2009, 08:16:40 pm
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What ? The date he wrote is the date at which he released the update, so I have no idea what you're talking about.
Re: CVS2 Morrigan update (Nov 10 update)
#22  November 14, 2009, 08:18:30 pm
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I mean that setting release dates can cause sloppy last minute touches and the project will come out unpolished or less polished then we expected, which is why I'm against asking for them.

But are there truly grown men in this world?!
Re: CVS2 Morrigan update (Nov 10 update)
#23  November 14, 2009, 09:51:13 pm
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Awesome update! The small portrait looks much better than it originally did BTW. ;)
Re: CVS2 Morrigan update (Nov 10 update)
#24  November 14, 2009, 11:22:58 pm
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I mean that setting release dates can cause sloppy last minute touches and the project will come out unpolished or less polished then we expected, which is why I'm against asking for them.

Yes, your giving advice, but it was a bit off topic and unnecessary. You may as well have been giving him good sprite ripping tips.
Re: CVS2 Morrigan update (Nov 10 update)
#25  November 16, 2009, 01:37:40 pm
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nice job ~  :P
but,.. ex version has a burg~
can you fix ex mode?
Re: CVS2 Morrigan update (Nov 10 update)
#26  November 16, 2009, 01:56:18 pm
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It would help if you told what the bug is !!! :ninja:
Re: CVS2 Morrigan update (Nov 10 update)
#27  November 17, 2009, 06:29:07 pm
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it would help more if he told us what a burg is on his language.
Re: CVS2 Morrigan update (Nov 10 update)
#28  November 18, 2009, 12:06:58 pm
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ex_morrigan is not perform! ok? >:D
Re: CVS2 Morrigan update (Nov 10 update)
#29  November 18, 2009, 04:02:12 pm
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What ?
If you mean that you cannot select EX mode, isn't that a problem with the first versions of Mugen1.0 which didn't access palettes 7 to 12 ? Update your Mugen man !
Re: CVS2 Morrigan update (Nov 10 update)
#30  November 28, 2009, 06:42:16 am
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This happens if I use a Super Soul Fist (shinkuu hadouken) and right afterwards use a crouching heavy punch

... p2 gets stuck in midair
Re: CVS2 Morrigan update (Nov 10 update)
#31  November 28, 2009, 12:02:26 pm
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Yeah, the midair D+Hk does that a lot too.
Re: CVS2 Morrigan update (Nov 10 update)
#32  November 28, 2009, 08:41:38 pm
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Found the cause of the hp issues earlier, and I'm guessing the D+HK stuff might be related as well.
Quote
I accidently had two statedef 840 entries. That fixes that, but it is still going to be a little while till the next update.
Re: CVS2 Morrigan update (Nov 10 update)
#33  December 28, 2009, 06:59:01 am
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EX mode does not work properly in the older version of winmugen.  If you try to load it, the following error appears:



I think that's what was trying to be communicated earlier.
Last Edit: December 28, 2009, 07:05:45 am by Bobslobber
Re: CVS2 Morrigan update (Nov 10 update)
#34  December 28, 2009, 07:34:10 am
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that's because remappal is not a valid SCTRL.

seriously Rolento, just split morrigan into 2 .def files and let each one only read certain .cns files so you can make a version for each mugen engine and avoid this kind of bugs.

EDIT:: I know this is a MUGEN 1.0 thread but Rolento said it would work on any mugen right?
Last Edit: December 28, 2009, 08:19:33 am by Rednavi
Re: CVS2 Morrigan update (Nov 10 update)
#35  December 28, 2009, 07:27:09 pm
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Easy temporary solution is to delete that sctrl, as that is the only RC based sctrl in there back from rc1 or 2 when palettes were not properly set up yet. Remove that, and it should run in Winmugen builds fine. Currently working on a large update of the character that covers this and various other fixes, not to mention new sprites.
Re: CVS2 Morrigan update (Nov 10 update)
#36  December 28, 2009, 07:52:19 pm
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Hell Yes!
Re: CVS2 Morrigan update (Nov 10 update)
#37  December 28, 2009, 08:14:33 pm
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HELL YES!
Re: CVS2 Morrigan update (Nov 10 update)
#38  December 28, 2009, 08:54:04 pm
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Morrigan