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Donor project - MMX Zero (among other things) (Read 8395 times)

Started by Rolento, October 27, 2009, 11:37:29 pm
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Donor project - MMX Zero (among other things)
#1  October 27, 2009, 11:37:29 pm
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While most people know me mostly for coding, I am actually an artist by trade. My work often contains custom or scratch pixel work, and I've contributed sprite work to various other creators' projects. I also do a lot of digital illustration and graphic design work, and my art practice extends to more physical mediums such as fine art drawing and sculpture. I'd like to think it's good to be versed in many different disciplines, but there's the catch of the costs of the art supplies and tools I use for my trade limiting what I can do on a restrictive budget. Basically, I'm here to ask for a bit of monetary assistance in getting some of these projects off the ground and running.

However, it just wouldn't seem right to ask for help without at giving something back in exchange. Since any funds donated are going towards materials needed for my physical art practice, I think it's only fair that I give back something for your money, being some original digital art. Since I like to think I have a knack for sprite work, I'd like to offer up a custom sprited character to the community, and Zero here came to mind. He'll have elements from his original game appearances and his upcoming T.v.C. showing. Zero here will also be open source, giving others the opportunity to take advantage of the available work to convert him into another game play style. Here's a sample of the sprite work being done for him:




Just to clarify things as much as possible, any donations made are going towards future art projects of mine. I am not asking people to pay for the creation of the character, and the character will be publicly available upon completion, not just to people who are willing to donate. I'd also like to state that if there's enough interest, I would be open to doing other projects like this in the future, and that includes original work. For anyone who would like to contribute, please visit http://irwt.smeenet.org/. (This site also has downloads for my other mugen works, including some stuff that no longer seemed to be online.)

If there are any questions or comments, please feel free to post them here or PM me.

[Edit] Website added for easier access, and post edited for some clarity.
Last Edit: November 13, 2009, 05:52:05 pm by Rolento
Re: Donor project - MMX Zero
#2  October 27, 2009, 11:42:05 pm
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looks fucking awesome dude! i suggest you hit up jesuszilla or bluecross to help you with the coding and such, they seem to  be huge zero fans.
Re: Donor project - MMX Zero
#3  October 27, 2009, 11:42:22 pm
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Holding a mugen character hostage, thats so mean  >:(
But seriously, while I cant help you finacially, I can at least post saying good luck with it.  
Shades 2 site:Shades of Manhattan
Re: Donor project - MMX Zero
#4  October 27, 2009, 11:43:52 pm
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looks fucking awesome dude! i suggest you hit up jesuszilla or bluecross to help you with the coding and such, they seem to  be huge zero fans.
I believe Rolento knows his code tho. He just seems strapped for cash, cant say I was never on his place. Good luck with it, man.
Re: Donor project - MMX Zero
#5  October 28, 2009, 12:08:36 am
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Luis: I've actually been coding since the old ezBoard and DOS Mugen days.  I've got the coding part under control. :P
Re: Donor project - MMX Zero
#6  October 28, 2009, 12:10:39 am
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Rolento, I know this is a very promising project, as I saw you put together those sprites from scratch, you're a pretty damn good spriter, and that's even kind of hard for me to admit.

I hope you can get the necessary funding for your other projects.

DONATE OR DIE BITCHES
Re: Donor project - MMX Zero
#7  October 28, 2009, 12:23:32 am
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the sprite quality looks amazing
Welcome to the House of Fighting.
Re: Donor project - MMX Zero
#8  October 28, 2009, 02:07:09 am
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do you have a paypal account? i'd be happy to donate some money ;)
Re: Donor project - MMX Zero
#9  October 28, 2009, 02:19:33 am
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Momo: You'll be receiving a PM in a second with that information
Randomish: You'll have it too in a second.
Last Edit: October 28, 2009, 02:24:57 am by Rolento
Re: Donor project - MMX Zero
#10  October 28, 2009, 02:22:12 am
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Welcome to the House of Fighting.
Re: Donor project - MMX Zero
#11  October 28, 2009, 02:24:20 am
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Re: Donor project - MMX Zero
#12  October 28, 2009, 03:22:15 am
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cough*gameplayvid*cough
Stand up for what you believe in, and never give up!
Re: Donor project - MMX Zero
#13  October 28, 2009, 04:42:05 am
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since this is an original character you probably won't see a vid until it's a little more complete...??
Re: Donor project - MMX Zero
#14  October 28, 2009, 09:27:20 am
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Looks cool but there are plenty of MMX Zero's out there and from the looks of it, it seems much the same as the other ones and will probably end up doing the same moves & everything else to  :P

Asking for money help?, well....  ::)

Not really in the spirit of mugen to begin with then now is it? It's your choice of course and morals are out the window clearly since day one with warehousers (like myself) & elitist alike no one really gives a damn or has any real respect.

Whatever you decide on doing I guess would be cool either way because again the majority of mugen goers all agree on one thing and that's having a lot of characters even if they're the same  :D

I'm pretty happy with the MvC Zero I have right now, it works for me and looks pretty good and plays well even if it isn't tricked out like your screen shots (no offense) which looks really good btw. I just see no point and that's my understanding, no one asked but if I were you I would do something not done yet so it can at the very least be "kept" for exceptional gaming sake. Not necessarily MMX even though there are plenty of good ideas there can also be wish list characters that haven't been done before that are really great, Warner has done some great sprite work on his page and it really is a shame that they're all just sprites rather than fully awesome characters that can be appreciated as works of art and be fun at the same time. 

I don't wanna be the guy who turned you away from this but I think it needs to be said for the sake of what could have been. If you disagree with me 100% then just ignore me and forget I ever posted here. I am no one to persuade you in anyway because these sprites look really great anyhow.

Anyway as always awesome work and good luck  ;)
Re: Donor project - MMX Zero
#15  October 28, 2009, 09:29:04 am
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Isn't the act of accepting payment to distribute a conversion a copyrighted character something that deviates a bit from the "fan art factor" that usually makes Mugen not a problem with the likes of Capcom?...

I'm just concerned about the can of worms something like this can open as a precedent...


Regardless, nice sprites.
Re: Donor project - MMX Zero
#16  October 28, 2009, 09:40:42 am
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Isn't the act of accepting payment to distribute a conversion a copyrighted character something that deviates a bit from the "fan art factor" that usually makes Mugen not a problem with the likes of Capcom?...

I'm just concerned about the can of worms something like this can open as a precedent...


Regardless, nice sprites.

Yeah, what he said  :P
Re: Donor project - MMX Zero
#17  October 28, 2009, 03:26:50 pm
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ArellonX: I am guessing you mean the one worked over from Alpha Extreme? It seems a bit stiff from the last time I tried it, but it's playable. I just have a strong belief that I could create a genuinely interesting version of the character myself, and that I could cover some things that were not addressed in the character you are talking. As for working on something a bit more original, I'm fully open to that idea in the future.

Loona: I think you may have misinterpreted something. To clarify, any donations are specifically meant to help fund later art projects, not the character itself. I am not asking for money to create Zero, as that is a dicey proposition and definitely does not fall under fan art. I just think that if you ask for some assistance like this, you should give something of value back in return. Some digital art in exchange for helping fund my more physical artwork just seems like a fair trade.
Re: Donor project - MMX Zero
#18  October 28, 2009, 03:33:47 pm
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I'm just saying that explicitly mentioning donations and a WIP in the same topic sounds more suspicious than having something like a Paypal button on your site or something and presenting the character separately from that - had a different topic been created for each thing this would be much less likely to raise an eyebrow and consider a break from the usual "it's just fan art 'cause it's free" that helps keep controvesy with the game companies away.


Otherwise, what's keeping someone from saying "I'm doing this character X from series Y, but I could really use some money for food"?
Re: Donor project - MMX Zero
#19  October 28, 2009, 03:39:26 pm
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The donations are not "payment" for the character, so it shouldnt be a problem at all. Character gets completed regardless . Its not as if he is demanding money for character x and y.

Its not even the first time someone has actually paid for character X and Y tho.

Anyway, Rolento, you should provide the mail for donations openly, there are people that would donate but wouldnt want to have to ask you directly for it OR register on the forum.
Re: Donor project - MMX Zero
#20  October 28, 2009, 03:47:02 pm
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Iced pretty much covered what I wanted to say there. Also, I'll do one better and try to re-establish a small dedicated website before today is over. I'll add it into this post and the original one as soon as it's up and running.

[Edit] Okay, the website is up now. Please visit http://irwt.smeenet.org/ for the donation link, as well as links for my earlier works.
Last Edit: October 28, 2009, 05:21:25 pm by Rolento
Re: Donor project - MMX Zero
#21  October 28, 2009, 03:50:55 pm
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interesting concept i like it
Re: Donor project - MMX Zero
#22  October 28, 2009, 06:51:08 pm
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had a different topic been created for each thing this would be much less likely to raise an eyebrow and consider a break from the usual "it's just fan art 'cause it's free" that helps keep controvesy with the game companies away.
It's Street Fighter Online all over again! They just asked for donations! ;P

BTW, take into account that argentinian pesos are worth less than 1/3 of USD, so I'll probably end up donating around 10 bucks, 'k Rolly?
Re: Donor project - MMX Zero
#23  October 28, 2009, 07:14:44 pm
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Lasombra: What you can spare is good, although the Rolly title is not. .\/.
Re: Donor project - MMX Zero
#24  October 28, 2009, 07:38:43 pm
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I'm sorry but, considering your intentions cleared out by other posts, that first post and thread title are written in a pretty crooked way.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Donor project - MMX Zero
#25  October 28, 2009, 07:49:12 pm
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Yeah, that first post could probably stand to be rewritten a bit. Let's see what can be done here.
Re: Donor project - MMX Zero
#26  October 28, 2009, 08:06:48 pm
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Donations what? I has no monies :<

Anywho, if it's a Zero not ripped from the X games (no offense fans but they don't work well in mugen, too short/easy to spam with for the most part), I'm all for it.

vyn

Re: Donor project - MMX Zero
#27  October 28, 2009, 08:22:04 pm
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Now those sprites are awesome, maybe incrasing the light part of the thin part in the legs so they dont look more skinny than they should

I dont get if this is actually being worked on at the moment though, you ask for donations that have nothing to do with him in particular i get t, but since he is in the wip section, does that mean his relase is a fact already or does this mean that unless you get a certain amount of money he will never be relased?

agree with pots on rewriting the first post as it doesnt sound like what you mean in later posts at all and keep up the good work, funding is a bitch indeed so i wish you the best
Re: Donor project - MMX Zero
#28  October 28, 2009, 08:26:51 pm
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What's all this crap about donating

You donate if you like his work and wish to reward him for it, he's not holding anything hostage or something

Making a fuss about a small donate button on a website...
Re: Donor project - MMX Zero
#29  October 28, 2009, 08:30:11 pm
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Orochi Gill: Nope, it's all being made from scratch. There are no bits and pieces from MvC Megaman or X4 cutscene sprites here.

Vyn: I've already cleared up that first post; that's what I get for writing the thing up when I was tired. It also answers your questions but I'll cover them here too: Zero's being worked out right now, and while I would greatly appreciate any help with funding, I'm not going to hold the character hostage unless a certain amount of cash comes in. I'll be posting progress here when milestones are met and he'll see a release for certain. As for the arms and legs, I'll take a look at it, but most Megaman designs, Zero included, are notorious for having stick arms and legs. :P

vyn

Re: Donor project - MMX Zero
#30  October 28, 2009, 08:53:57 pm
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ok tnx for clearng that out, pretty much what i understood for all the later posts but hey i like to be sure, not being a natural english speaker might have had something to do with it ... neways

i know bout the stick arms n legs but the shading makes it look "too" skinny thats all, id like to hear the plans on the basic moves, i think mmx5 would be the best to be used as base, mmx6 and his jedi blade was crap and later ps2 games were pretty bad but had some interesting weapons for him like the spear and those cool short knives
Re: Donor project - MMX Zero
#31  October 28, 2009, 09:06:35 pm
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I'm using bits and pieces from X4-6 in addition to what's known about his T.v.C. appearance so far. That means certain mainstays such as his Z-Buster and various Z-Sabre slices are a given so far, along with certain repeating attacks such as an anti-air uppercut, ground punch based special/super move, and special moves tied around his ability to dash around on ground and in air. His upcoming game appearance shows that he can in fact kick people, but his bread and butter remains his weapons. I can't say much about the later ps2 titles, as I haven't had the chance to play X7 or X8.
Re: Donor project - MMX Zero
#32  October 28, 2009, 09:32:18 pm
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Orochi Gill: Nope, it's all being made from scratch. There are no bits and pieces from MvC Megaman or X4 cutscene sprites here.

Vyn: I've already cleared up that first post; that's what I get for writing the thing up when I was tired. It also answers your questions but I'll cover them here too: Zero's being worked out right now, and while I would greatly appreciate any help with funding, I'm not going to hold the character hostage unless a certain amount of cash comes in. I'll be posting progress here when milestones are met and he'll see a release for certain. As for the arms and legs, I'll take a look at it, but most Megaman designs, Zero included, are notorious for having stick arms and legs. :P
ummm you do realize I was joking right?
Shades 2 site:Shades of Manhattan
Re: Donor project - MMX Zero
#33  October 28, 2009, 09:58:06 pm
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Wow. Those sprites are amazing as a zero fan and cvs fan I can't wait

I'd donate but your not the only one who needs cash :-\
Re: Donor project - MMX Zero
#34  October 28, 2009, 10:14:00 pm
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Laxxe: I'm aware, but it seems the misconception stuck until the 1st post was clarified.

vyn

Re: Donor project - MMX Zero
#35  October 30, 2009, 05:04:56 am
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the tatsunoko moves so far seem to have really short range while in the x series he has huge range specially in x5, the styles sort of clash, you could go for light attack from tatsunoko and strong from x series

the fact that he can kick is cool indeed, i say keep that
Re: Donor project - MMX Zero
#36  October 30, 2009, 03:47:36 pm
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Since the first PSX titles, he's become the short range fighter of the X series. He's basically advertised towards advanced players in X4 and X5, with his Z-Buster being downplayed in its usefulness. Rather funny when you think about it, as during X5's boss fight that same nerfed Z-Buster is apparently working just fine. Zero makes up for his lack of distance attacks by being very mobile and capable of tearing apart anything once he closes into the opponent with chaining attacks that often can hit multiple times, making the damage add up in a hurry.

Don't be too surprised though if I add a bit of extra optional stuff that would make it possible to configure him to resemble his pre-MMX4 self to some extent.

vyn

Re: Donor project - MMX Zero
#37  October 31, 2009, 04:08:29 am
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no, i didnt make myself clear, the guy is obviously the short range character of the x series opposite to mega, what i mean is that in the tatsunoko game he seems even more short ranged than in the x series

this is a good choice in my opinion since the range would give him an advantage over many characters and would have to decrase his overall stats just like hayato in mvc2, so i wanted to know the approach of the basic attacks you will take since special and super abilities are kinda obvious really, not-so-short range then i guess

neways will just wait for some more progress i guess, good luck mate

Re: Donor project - MMX Zero
#38  October 31, 2009, 09:47:40 am
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well sorry man, the paypal wouldn't let me donate.

I really wanted to help. what you have done and what you will do, its only fair that we will repay the favor. But I am unable to do so.

Well I really hope you do well in this project and in future projects to come.
Re: Donor project - MMX Zero
#39  October 31, 2009, 05:51:19 pm
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Tuggieman: Are the paypal problems you are experiencing related to the donate page, or account problems? As far as I know the page is working, as I can confirm that it has been used successfully from a test done on the first day. If this is the case though, I need to check over the code to see if anything's changed by accident.

Just to quickly mention a few things, my website has been gradually getting updated with some extra content that might interest some people. The section I've been working on most as of late is "Sprite Discussion," where I talk about a range of different aspects when it comes to sprite creation, and have recently started more in depth studies on certain prevalent commercial sprite styles. The King of Fighters series is the first one currently online, with others to come as they researched some more.

Another thing that I may as well mention here is that in terms of coding stuff, I've slowly been updating Morrigan to improve accuracy and fix up some nagging bugs that were around from the last release that was quite some time back. I'm not sure when it will be exactly, but this update will go online within November for certain.
Re: Donor project - MMX Zero
#40  November 02, 2009, 09:56:15 am
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Maybe just paypal problems. I do not have any personal account problems.
Re: Donor project - MMX Zero
#41  November 02, 2009, 12:44:30 pm
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I've slowly been updating Morrigan to improve accuracy
Seeing you are such an exceptional sprite artist, you might as well go the extra mile and actually fix her horrid turning sprites, screwed up since day one thanks to Capcom's lazyness. :P
Re: Donor project - MMX Zero
#42  November 02, 2009, 06:01:45 pm
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But what if I like the comically lazy turn sprites, or do not wish to redo that part, as the only just thing to be done is to redo her entire sprite set because it is as old as sin?
Re: Donor project - MMX Zero
#43  November 02, 2009, 06:21:44 pm
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Then start working with Li_Kun, who is remaking her whole spritesheet. ;D
Re: Donor project - MMX Zero
#44  November 02, 2009, 09:21:48 pm
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Character gets completed regardless . Its not as if he is demanding money for character x and y.

This should probably be more explicit.

Rolento, I kinda want to see the traditional work and portfolio, even though that is not related to whether or not I donate anything.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Donor project - MMX Zero
#45  November 02, 2009, 09:41:02 pm
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MirageAtoli: I cleared it up in the first post for the most part. As for a traditional portfolio, I'm actually in the process of re-documenting some of my work for that purpose. That online portfolio will be occupying a separate web space, of course.
Re: Donor project - MMX Zero
#46  November 03, 2009, 01:24:01 am
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I would really like to give this zero a shot once its finished  :). The sprites quality are very well done.
Re: Donor project - MMX Zero
#47  November 03, 2009, 01:35:27 am
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Character Looks Awesome  :sugoi:

cant wait till its finished
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero
#48  November 03, 2009, 08:02:59 am
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Great spritework dude, I believe that to be the very best Zero Ive seen yet.  By the way, I'll support ur classes . I know how money problems can be, Especially nowadays. Do I think u came at us with ur request in a crooked way? Well.. Its never easy to ask for money.. Especially from ur forum, Lol. :)

Aang Out :sugoi:
Re: Donor project - MMX Zero
#49  November 10, 2009, 01:44:45 am
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=0 I didn't see this, it's looking awesome.
Re: Donor project - MMX Zero
#50  November 10, 2009, 11:09:11 pm
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Just for a quick update from last time, I'm working on fleshing out the basic stuff plus some of the specials taken from MMX games as well as juggling updating some older work and outside commitments. Speaking of updates though, that does remind me to upload the current Morrigan build, which now makes use of Mugen 1.0's Victory Screen features. (Fairly certain it still works fine in WM+ though.)
Re: Donor project - MMX Zero
#51  November 11, 2009, 01:53:27 pm
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As said to KOD, may be better to make two DEF files, using different CNS. The winquotes don't cause any problem in WM+, but in 1.0, chances areyour groove bars will appear off-screen in widescreen resolution. You can fix that by using the new controllers available in 1.0, but which will render the char unusable in WM+.
Re: Donor project - MMX Zero
#52  November 12, 2009, 02:36:45 am
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Cybaster: Need to use 1.0 controllers? Not really, although such a setup is useless outside of the current engine.


Next update will include alternate def file and config files arranged to have something a bit more widescreen friendly.
Re: Donor project - MMX Zero
#53  November 12, 2009, 09:49:50 am
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Yeah, you can adjust the position of all the bars and other effects manually without using any 1.0 controller, that's obvious. :P (I guess that's what you did on this screenshot). I was talking about using 1.0 controllers to make a generic code taking in account the resolution, so that whatever the resolution used by a player (640x480, 1280*720, 320*1400 :ninja:), the groovebars would be placed at the correct position on the screen.

Anyway, multiple defs and config are enough. :)
Re: Donor project - MMX Zero (among other things)
#54  November 13, 2009, 05:58:51 pm
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Just for a quick update; Zero's still being worked on, although I haven't said too much about him directly in the past bit. I'm juggling his spritework, Morrigan's update, and seeing how to tackle also updating this fellow a bit:



He's running on his widescreen configuration on that shot. Turns out the files were separated enough to allow easy updating on that part. Although JZ's characters use a similar setup, he has different air entries, so you can't just toss them into his works directly, although the position changes would work just as well.
Re: Donor project - MMX Zero (among other things)
#55  November 16, 2009, 09:12:17 pm
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one question,

is this character going to be for the new mugen?  :-\
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero (among other things)
#56  November 16, 2009, 11:11:20 pm
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No, these characters are being set up to work in both legacy versions of Mugen as well as 1.0. The widescreen formats are really only useful for 1.0, but each character still maintains their 4:3 equivalent.
Re: Donor project - MMX Zero (among other things)
#57  November 17, 2009, 01:06:11 am
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No, these characters are being set up to work in both legacy versions of Mugen as well as 1.0. The widescreen formats are really only useful for 1.0, but each character still maintains their 4:3 equivalent.

YES, Thanks Bro

Good Luck on the Character :)
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero (among other things)
#58  November 30, 2009, 12:30:11 am
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Those Zero sprites are awesome!
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Donor project - MMX Zero (among other things)
#59  January 31, 2010, 09:44:45 pm
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Yes forum prompt, I'm sure I want to reply to my own topic; there are things of significance afoot.


Anywho, the first immediate bit of new involves that altered Kung Fu Man from just a day or so ago that was retrofitted to include SF4 stuff. While the additions there were nice and fancy, he was still pretty barebones in terms of effects and such, not to mention that SF4 characters, not to mention Capcom characters in general, are 6 button affairs. Which I'm fixing.

(Slightly revised since I made the gif.)
That's being used as a standing medium punch at the moment, and I'm currently working out some new frames to fill in the other gaps were reused frames aren't appropriate. Also adjusting preexisting things to suit the changes in total power stocks and 6 button format.  Currently Kung Fu Palm has 3 regular versions plus the EX version, spaces have been made for the 3rd versions of other specials, and the Super and Ultra versions of his super moves have been customized further so they stand apart, although some more edits are necessary in both cases for my liking.

On the sprite front, Li Kun's been doing some rather nice work on Morrigan's sprites. He's realistically only a few animations away from covering all of Morrigan's original frames, but there are a few extra things that he and I are looking forward to adding in before the next full release pops up in the future. As for Zero, I've been playing with Tatsunoko vs Capcom Ultimate All-Stars to get reference material for some of his animations there. I've already sorted through his basic movements and attacks up to this point, and will shortly get the frames of reference for his special moves from there. I also got a hold of Brawl to get references for a currently unnamed Nintendo based project...
Re: Donor project - MMX Zero (among other things)
#60  February 01, 2010, 07:54:58 am
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The animation is wonderfully smooth, but it looks like his sleeves and pants are growing (wide wise, not length) a little bit.
Re: Donor project - MMX Zero (among other things)
#61  February 01, 2010, 09:37:55 pm
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Yep, touching those up some more for the offline version. Still figuring out what will be done for S.mk, A.hp, and C.mk at the moment, but otherwise he's at 6-buttons at this point. The other specials have their 3rd versions now to fill in the earlier blanks, and power management has been revised across the board.
Re: Donor project - MMX Zero (among other things)
#62  February 01, 2010, 11:16:28 pm
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I´m learning some advanced coding and we could share some cool ideas about him. His looks reminds me of Megaman X by Xande Toskomics. However, I suppose he was done by scratch. Much better than MVC Megaman as basis.
Re: Donor project - MMX Zero (among other things)
#63  February 02, 2010, 10:16:53 pm
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The animation is wonderfully smooth, but it looks like his sleeves and pants are growing (wide wise, not length) a little bit.
He's turning his foot.
So the said "growing" parts are actually hidden.
But I have no clue why the sleeves are growing.

Maybe he should give the rest of KFM's frames some "visual" upgrades to keep up with the custom sprites.
Re: Donor project - MMX Zero (among other things)
New #64  February 03, 2010, 12:10:47 am
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Mosiac: While true, his pants expanded a bit too much for the turn by a pixel or so. As for bumping up the quality of KFM's sprites, I feel that a brand new set would be the only really acceptable change at this point. Actually reminds me that there was a forum topic around these parts of someone suggesting to make a HD version of based off that single oversized KFM frame I had made for no real reason... pity that didn't end up going anywhere.


Anywho, here's a fun little progress animation I started up to fill in the blank space where a standing middle kick should be. Had to start up via outlines rather than blocking in color areas since KFM's basically all uniform, which would make him a mostly white blob!
Last Edit: February 04, 2010, 05:44:15 pm by Rolento
Re: Donor project - MMX Zero (among other things)
#65  February 03, 2010, 12:17:00 am
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Yeah, in the Mugen Screenshot topic, Cyanide said it would be awesome if each person contributed one HD sprite to offer to Elecbyte.
On the other hand, it's possible (I can't know for sure) Warner is working on his side on a HD spriteset for KFM.