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Axel Stone (Streets of Rage) (Read 102712 times)

Started by Sean Altly, February 22, 2012, 07:50:45 am
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Axel Stone (Streets of Rage)
#1  February 22, 2012, 07:50:45 am
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So while I code some characters, I'm also working on Axel Stone's sprites. As I mentioned in another thread, these should be the easiest ones out of the poll winners, due to his simple design and readily available animation bases. Here are a few of his completed animations:





I'm having a bit of trouble fleshing out a complete moveset without flat-out stealing Buckus'. I contacted MDD, who is a big SoR fan, for move ideas. I then decided to go ahead and make this thread even though it's pretty early on. Here is what's planned for sure, although these move names are based on a basic knowledge of the game and a trip to a SoR wiki, so they may be wrong.

Unique tactic:

Need ideas for this.

Command Moves:

Roundhouse - F+HK
   Axel does a high roundhouse kick. Standing in front of the opponent knocks them down, while using it as an anti-air leaves the opponent in a juggle state that allows you to combo them.

Shovel Hook - F+LP
   Axel punches the opponent at a 45 degree angle.

Backhand Punch - F+HP
   Axel backhands and smacks the opponent in the face with his knuckles.

Special Moves:

-Grand Upper - F, D, DF + P
   Axel does his iconic uppercut attack. Goes further and does more hit with each strength.

-Dragon Wing - D, DF, F + P
   Axel performs a powerful circular punch that creates a flaming dragon. Eats 1-hit projectiles like Bison's Psycho Crusher. EX version can take 2 hits.

-Mad Kicks - D, DF, F + K
   Axel moves forward a little and performs two quick kick. The HK version knocks the opponent down, and the EX version makes the opponent bounce off the wall for juggles.

-Going Straight - D, DB, B + K
    Axel dashes forward and connects with one of three attacks. LP is a rushing hook that doesn't have much range, HP hits with a wooden plank/bat/pipe, EX does a upward slash with the katana.

***POSSIBLE SPECIAL***

-Fuze Counter - D, DB, B + P (could also be D, D + P)
   Axel gets in a ready position and counters any physical attack that hits him. LP counters crouching attacks and has him kick the opponent in the head, HP counters standing and jumping attacks and has him headbutt the opponent, EX is the same as HP but instead has him pull out a wooden plank/steel pipe/bat and knock the opponent away and does more damage.

Level 1 Supers:

-Dragon Smash - D,DF,F,S
   Axel hits his opponent with a flurry of strikes, and then finishes them with a "Tiger Uppercut." First hit must connect and not be blocked, otherwise the super doesn't happen.

-Grand Hook - F,D,DF,S
    Axel does a spinning flame punch along the ground that ends with an extremely powerful, multi-hit version of Grand Upper.

Level 3 Supers:

-Calling All Cars - D,DB,B,S
    Axel receives help from his police friends, who fire a rocket launcher towards his enemy that creates a huge explosion. This is based on the Special move from SoR1.

*Credit to MDD for help with the moveset

Let me know what you guys think, and I'll keep this updated.
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Last Edit: February 24, 2012, 04:16:23 am by SeanAltly
Re: Axel Stone (Streets of Rage)
#2  February 22, 2012, 08:03:15 am
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For more special moves you could use his weapon attacks i'll try to find a video of them if you need it.

Quote
With knife/kunai
----------------
Throw - B
1 hit with 8 HP

With bat/pipe/plank
-------------------
Dashing strike - Forward, forward, B
2 hits with 8+24=32 HP

With sword
----------
Upward slash - Forward, forward, B
1 hit x 32 HP (going forward or up) or 24 HP (going down)

Force bolts - Forward+A
1 hit x 28 HP, also gives invulnerability
Re: Axel Stone (Streets of Rage)
#3  February 22, 2012, 08:47:51 am
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Yeah, for specials, a weapon thing would be neat.
Dunno if it'd clash too much if he had the ability to pick up weapon's on the ground or make them fall down when hit or after they've been used a certain amount of times.

For the Lv3, I'd prefer something more original involving à move à la Kyosuke, where he'd call his 2 friends and they perform a combo attack on the opponent (namely he'd call Blaze and Hunter).

All the basics seem to be here, so I'll let MDD handle the additional ideas. :P
Re: Axel Stone (Streets of Rage)
#4  February 22, 2012, 08:50:14 am
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Well, I didn't want to involve Blaze in a super since she'll be in the game as a full-playable character, and if I couldn't use Blaze, I decided there wasn't much of a point in a move like that. Not to mention, if I do use a striker system in this game, Adam or Max would most likely be his striker.
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Re: Axel Stone (Streets of Rage)
#5  February 22, 2012, 05:35:50 pm
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I don't see the issue in a similar moveset to Buckus's.  It's the same character, so ultimately they should have pretty similar moves and animations. 
Re: Axel Stone (Streets of Rage)
#6  February 22, 2012, 07:31:44 pm
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Only 2 specials?

Sad face
Re: Axel Stone (Streets of Rage)
#7  February 22, 2012, 08:48:45 pm
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Re: Axel Stone (Streets of Rage)
#8  February 22, 2012, 08:52:05 pm
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Random throwing weapon summon? Like he could call for something like a bomb, throwing knife or pepper shaker?
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Re: Axel Stone (Streets of Rage)
#9  February 22, 2012, 09:51:01 pm
Oh hey, this is pretty nifty! Nice job on the sprites so far! I like to play Streets of Rage 2 fairly often, so maybe I can offer some suggestions. It looks like you've looked into SOR3, which had some nice stuff introduced such as the dashing weapon attacks. That could work fairly well for him with different versions of it, Light Punch being the Bat, Heavy Punch being the Pipe and EX being the Katana. Outside of SOR for other influences though, maybe some Cody stuff? Zonk Knuckle could probably work for Axel.

Edit: Dashing attacks is pretty similar to what Girard said actually, whoops my bad.
Last Edit: February 22, 2012, 10:01:54 pm by DrLeopard
Re: Axel Stone (Streets of Rage)
#10  February 22, 2012, 10:01:58 pm
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Random throwing weapon summon? Like he could call for something like a bomb, throwing knife or pepper shaker?

I actually thought of something like that, but would that be a reliable move? I mean, in the heat of a fight would you want to throw out a move that has a random result? Though I guess it works for Hsien Ko. This is probably something I'll do.

I don't see the issue in a similar moveset to Buckus's.  It's the same character, so ultimately they should have pretty similar moves and animations. 

That's a good point, I guess I just wanted to differentiate my version more. But, if it ends up like this, I guess it won't be a big deal. I'll just give Buckus tons of credit (I actually really dig his stuff). Although MDD said he had basically worked out his idea for an entire moveset since a CVS version of Axel has been a "dream character" of his, so we'll see what he has to say as well.

@Girard and DrLeopard

Yeah, I didn't even really know about those moves, but now that I do, that makes things way easier. The Zonk Knuckle thing gives me an idea. I'm not going to take any moves from Cody, but it makes me realize that when Capcom put Cody in SFA3, they did kind of just invent some moves for him. I could just invent a move or two for him if push comes to shove.
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Re: Axel Stone (Streets of Rage)
#11  February 22, 2012, 11:51:29 pm
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Only thing I don't like is the reinforcements super :(

MDD

Re: Axel Stone (Streets of Rage)
#12  February 23, 2012, 12:54:01 am
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From the top of my head, without thinking:

-In the SOR2 beta, Axel had Tiger Uppercut and Hurricane Kick. While they are pretty straight forward and not too original, maybe a re-imagination of them could work. Like, Hurricane Kick could stay in place and rise up a bit, and the overall time duration of the move wouldn't last too long. Tiger Uppercut....well, it's not really that necessary with Grand Upper. Maybe it could be turned into a unique normal? :P

-Another unique normal could be something borrowed from SOR2 boss Barbon, which is his Roundhouse. It could work like Sagat and Guile's High Kick in that it's a great anti-air that can be comboed after from. It could al

-His hold attack+release kicks can be turned into the QCF+K special. Light does 2 kicks, Medium does 3 kicks, Heavy does 3 regular kicks then roundhouses them and knocks them away. EX does the same as Heavy but causes a wallbounce.

-His throws. Neutral throw does his grab+attack 3 times throw AKA knee them in the gut 3 times then knees them in the face. Forward throw is his behind-regular throw AKA jump over the opponent really quick and then jump and throw them to the ground. Back throw would be his behind-back throw AKA the suplex.

-Maybe he could have a wavedash to compensate for the lack of projectile or long range moves?

-Break from SOR3 EX mode

This is all just off the top of my head, but I have MUCH more ideas. If you want, I could cook up a complete moveset. Also, i'd like to once again how excited I am for him, but you and probably everybody else already know how much of a SOR junkie I am. Hopefully you release him separately as well.

Also, yadda yadda palettes blah.
Re: Axel Stone (Streets of Rage)
#13  February 23, 2012, 02:04:26 am
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Thank you sir and feel free to use anything you like from my Axel. For a special (or super) I think a move similar to Kyo's 182 shiki would work well with Axel (the big flame punch). Actually, a lot of Kyo's moves would work with Axel
Re: Axel Stone (Streets of Rage)
#14  February 23, 2012, 03:07:23 am
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Spoiler, click to toggle visibilty

-Yeah, I thought I'd seen somewhere that he had a Hurricane Kick, and considering the animation is there, a Tiger/Dragon Uppercut would be easy. I think I'll stay away from it though, just for originality's sake.

-May need to find a vid of that, because I don't know which move you're talking about right off the bat.

-Yeah, a friend and I did a SoR3 playthrough today and I saw that kick move. It could easily be a special. I want to note that CvtW system just uses two strengths of attack, so he'd have one light, one heavy, and an EX version.

-His throws would be exactly as you described pretty much. Although, I don't know where to work in a third one without having to make a command grab special, which I know I do a lot and am trying to stay away from. Will probably just stick with the multiple knees for a forward and the suplex as a back throw. I also want to work in his headbutt somewhere.

-Well, I'm considering a dashing move that uses his bat/plank swing and his sword upper, like Buckus'. That would be a good rush-down/pressure move, though it might clash or overlap with Grand Upper/Bare Knuckle.

-Not sure what the Break thing is from SoR3 EX mode. A vid might help.

-Feel free to give me any more ideas, man. You know way more about this than me. I've played all three games but am in no way an expert. I mean, I didn't even really know about the dashing weapon attacks. Also, I'll have a palette template for you soon. Don't use the .gifs I posted because they don't have color separation.

@ Buckus

Thanks man, I really dig your stuff and I probably will end up taking a lot of inspiration from your Axel.

@ Balthazar

I like it though, it was the Special attack from the first SoR, and it gives him something other than a straight up physical attack as a super. :P
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Re: Axel Stone (Streets of Rage)
#15  February 23, 2012, 03:17:34 am
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i think he should have weapons in some way, but a weapon pickup system sounds like too much of a hassle. i suppose you could use food in some way (with the risk of the opponent also picking it up) but i'm not too hot on that idea. the sprites are looking great!

Spoiler, click to toggle visibilty

MDD

Re: Axel Stone (Streets of Rage)
#16  February 23, 2012, 03:29:55 am
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-I guessed as much.

-If you mean Sagat's kick, it's this. If you mean Barbon's, then I don't have a video because every boss battle of him on youtube is done without getting hit. :P
It's the same animation though, just reversed.

-Yeah, I thought there was 3 strengths each for some reason. Light could be 2 hits, Heavy 2 hits then the knockaway and EX the wallbounce one.

-Does MOOJIN not support neutral, forward and backward throws? Eh, whatever, the other one was a long shot anyways. You could have his forward throw end with the headbutt instead of more knees, if you want.

-I was talking more along the lines of Kazuya in SFxT having a wavedash that goes under projectiles, not a physical attack. :P

-It was a joke. Break is a boss from SOR3 that was essentially Robo-Axel and turned faster and redder with the more damage he received, until he explodes. I was thinking "maybe it would be kinda funny if he was a useless-but-neat EX mode" ubt it was not serious.

-Definitely. I'll cook up a faux-moveset later with the suggestions you gave me. And yeah, i'm really looking forward to seeing what I come up with in terms of palettes.
Re: Axel Stone (Streets of Rage)
#17  February 23, 2012, 03:33:20 am
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Couldn't find a video of him using most of his weapon moves but i did find the sprites of them if you don't want him to have a Tiger/Dragon Uppercut you can just replace it with his sword upward slash  and maybe use dashing strike as a charge move not sure about the sword projectile though. That's all i can think of for Axel I'll leave the rest to MDD as he seems to have a better idea of how to make Axel than i do.

found a video that showed the Dashing strike also shows Break. if you still need it
http://www.youtube.com/watch?v=5CfwchO8w4k
Re: Axel Stone (Streets of Rage)
#18  February 23, 2012, 04:05:58 am
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It would be awesome if you incorporated the dirtbike dudes in a hyper.  Maybe one of the motorcycles come in from behind Axel and he jump kicks the guy off it, sending the bike into the enemy.  If that's too much maybe an intro/win pose.
Re: Axel Stone (Streets of Rage)
#19  February 23, 2012, 04:39:10 am
The move MDD is talking about is on this sheet, on the third row. Sadly I can't find a video of it right now either.

@Girard and DrLeopard

Yeah, I didn't even really know about those moves, but now that I do, that makes things way easier. The Zonk Knuckle thing gives me an idea. I'm not going to take any moves from Cody, but it makes me realize that when Capcom put Cody in SFA3, they did kind of just invent some moves for him. I could just invent a move or two for him if push comes to shove.

That's good! Yeah they did seem to invent some moves for Cody, if you go that route it'd be interesting to see.
Re: Axel Stone (Streets of Rage)
#20  February 23, 2012, 07:08:04 am
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Hmm how about adding that SoR1 special where the police car comes out and launches rockets and making it like his highest level super? He looks great btw ;)