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Kazekage Gaara Updated (Read 97742 times)

Started by Anjel, August 10, 2007, 11:10:36 pm
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Kazekage Gaara Updated
New #1  August 10, 2007, 11:10:36 pm
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i am teh lazynez so i am just Copying + Pasting from read-me



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;==|Sabaku No Gaara|============================================================================================================================================

;===============================================================================================================================================================
Info:

Name: Sabaku No Gaara
Author: Anjel
Created: Seventh August 2007

;===============================================================================================================================================================
Special Stuffs about him:
He doesnet have guard, but if opponent is near and is attacking a Sand Barrier appears infront of him.
Gaara is slow, so he falls Faster in air.

;===============================================================================================================================================================
Movelist:
S = Stand
C = Crouch
A = Air
R = Run


Basics:

S A: Light Punch.
S B: Strong Punch ;Its Not really a Punch, He just throws some sand from his Jar, this make opponent fall when hit.
S X: Medium Punch.
S Y: Sand Uppercut. ;Sand appears infront of Gaara, it has the force of a uppercut, altso make you fall.

C A: Light Punch.
C X: Light Punch.
C B: Sand appears Under Opponent.
C Y: Sand appears Behind Opponent.
C A+B: Big Sand Uppercut. ;Alot of sand appears around Gaara, and attacks upward, makes you fall.
C X+Y: Teleport.

A A: Sand throw. ;Gaara throws some sounds from his jar again.
A X: Sand throw. ;Gaara throws some sounds from his jar again.
A B: Sand throw. ;Gaara throws some sounds from his jar again.
A Y: Sand throw. ;Gaara throws some sounds from his jar again.

R A: Sand and dust comes infront of Gaara and sends opponent away.
R B: Sand and dust comes infront of Gaara and sends opponent away.
R X: Sand and dust comes infront of Gaara and sends opponent away.
R Y: Sand and dust comes infront of Gaara and sends opponent away.

Specials/Hypers:
Down Back A: Sand Bunshins, Cost's 1000 power, the bunshins Have 70 life each, you can only have Two of them.
Down Back Down Forward A: Sabakku Kyuu ;On English "Deseart Graveyard", sand appear around opponent and makes him/she raise in air Then the sand implode.
Down Back Down Forward B: Sabakku Taisou ;Tons of sand appear opponent, and falls on him/she, then Gaara pumpes in Chakra (dunno aboyt that) and make sand explode.

;===============================================================================================================================================================
Things to add:
Button style Change, I am to lazy to do it now.
;===============================================================================================================================================================
Credit:
Winane for ripping The Super BG.
Pakis Pride for ripping The Gaara sprites.
Neimad For ripping some sand effekts (from Snd4).
KyubiEyeS For Recoloring some Sand Sprites (from Snd2).
Mugen China for the "auto defence" idea, And altso Uchiacody (probably spelled it wrong :P) for useing theyr idea on a "small" char.
Elecbyte For Mugen Engine.
Cyanide for being best coder ever, and I learned "coding" from his tutorials.
Me For being teh L337z0rz and relesing another char!
Tyler for inspiration, he coded a Gaara for "NNP" aka "NASS", i wanted to make one to :P.
People At MFG forum writing long read-me's, made me wanna write one to :P.
You! For downloading this char and give feedback, Or else!
Cyanide Again for Helping me (really much) with the button Layout.
Cyanide for the third time helping me with making the Sabakku Kyuu Special better.
OrochiWeapon2000 For the feedback.
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Last Edit: August 27, 2007, 03:50:35 pm by Titiln
Re: Kazekage Gaara
#2  August 10, 2007, 11:14:06 pm
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The first hyper I believe is called Sand Coffin....

Good job, you make the only really good naruto chibis!!  ;D

Your Itachi is proof of this.

What method did you use on him that made the projectile not screw up when he was upscaled?  :-X
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Last Edit: August 10, 2007, 11:19:21 pm by Shinigami Captain Sacchin
Re: Kazekage Gaara
#3  August 10, 2007, 11:15:41 pm
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Re: Kazekage Gaara
#4  August 10, 2007, 11:36:20 pm
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I have his Itachi and it's great. XD  I might download this guy too... KAZEKAGE! :)
Re: Kazekage Gaara Updated
#5  August 11, 2007, 12:04:05 am
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Updated look at first post :D
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Re: Kazekage Gaara Updated
#6  August 11, 2007, 02:12:11 am
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This char seems to be a good chibi char,but i have a question...
Where is he and how can we get to the downloads?do we have to use Firefox or IE???
Because i have IE and the links on your site don`t work...and that gaara guy is not there...
 :ninja:

Spoiler: Tribute (click to see content)
Re: Kazekage Gaara Updated
#7  August 11, 2007, 12:50:03 pm
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I cant even download (your site never worked for me)
Re: Kazekage Gaara Updated
#8  August 11, 2007, 04:53:03 pm
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Re: Kazekage Gaara Updated
#9  August 11, 2007, 08:45:20 pm
yea i luv ur char's i want 2 download the rest of them but i cant right now
Re: Kazekage Gaara Updated
#10  August 12, 2007, 01:29:30 pm
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I fail to see interresting posts in this topic. :ninja:

Nice try on Gaara here.

Speaking of a slow character, he sure is really slow. o_O

- When you press start when crouching, he gets up.
- He can crouch walk... that's original...
- I find it really strange that when you try to hit Gaara, you can't touch him. Then, the sand appears, and you have to hit it once or twice before being able to hit him. Why not use something which would act like a parry (hitoverride maybe) to make the sand appear, then make it act like you did ?
- If the opponent makes the sand appear, then jumps over Gaara, he still has to destroy the sand even though the sand is on the other side.
- Isn't he supposed to say "Sabakku Kyuu" and then "Sabakku Sosou" ?
- Hyper moves are missing Envshake and a better explosion sound.
- If the opponent escapes from Sabakku Kyuu, the sand ball is still created, although it shouldn't. Plus, the opponent can "jump into the ball" and get catched by it. o_O
- Both hypers are very easy to escape from.

- You could create another hyper being the super protection ball he uses against Deidara. It would for example protect Gaara for 2 seconds, or for 5 hits, whatever the attacks, something like that.

In fact, I don't like the gameplay you gave Gaara concerning the use of the sand as protection. The fact you have to break it is a good idea, but not having a block is really bad for him. A simple combo, and his sand comes out.
I would have rather seen a sort of guard crush system, although Gaara wouldn't even need to block for the sand to react. And when the guard is crushed, then Gaara starts taking the damage. Of course, contrary to MOTW, you wouldn't need to hit Gaara too many times to crush his guard.
Re: Kazekage Gaara Updated
#11  August 12, 2007, 01:52:19 pm
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I fail to see interresting posts in this topic. :ninja:

Nice try on Gaara here.

Speaking of a slow character, he sure is really slow. o_O

- When you press start when crouching, he gets up.
- He can crouch walk... that's original...
- I find it really strange that when you try to hit Gaara, you can't touch him. Then, the sand appears, and you have to hit it once or twice before being able to hit him. Why not use something which would act like a parry (hitoverride maybe) to make the sand appear, then make it act like you did ?
- If the opponent makes the sand appear, then jumps over Gaara, he still has to destroy the sand even though the sand is on the other side.
- Isn't he supposed to say "Sabakku Kyuu" and then "Sabakku Sosou" ?
- Hyper moves are missing Envshake and a better explosion sound.
- If the opponent escapes from Sabakku Kyuu, the sand ball is still created, although it shouldn't. Plus, the opponent can "jump into the ball" and get catched by it. o_O
- Both hypers are very easy to escape from.

- You could create another hyper being the super protection ball he uses against Deidara. It would for example protect Gaara for 2 seconds, or for 5 hits, whatever the attacks, something like that.

In fact, I don't like the gameplay you gave Gaara concerning the use of the sand as protection. The fact you have to break it is a good idea, but not having a block is really bad for him. A simple combo, and his sand comes out.
I would have rather seen a sort of guard crush system, although Gaara wouldn't even need to block for the sand to react. And when the guard is crushed, then Gaara starts taking the damage. Of course, contrary to MOTW, you wouldn't need to hit Gaara too many times to crush his guard.

This helps alot :D

What you think i shuld remove it completly?

Kay ill fix Some stuffs.

With the gameplay you are talking about the button layout to?

Yeah i forgot to remove the tuant, it was gonna be a Style Change.

Ill speed him up.

I dont have sounds of him yelling his attacks D=
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Last Edit: August 12, 2007, 01:55:42 pm by Anjel
Re: Kazekage Gaara Updated
#12  August 12, 2007, 01:59:49 pm
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I don't think you should remove the sand protection system, it's Gaara's trademark.

I'd suggest changing the system and its behavior (making it act like a parry until guard crush).

The button layout is fine for me.
Re: Kazekage Gaara Updated
#13  August 12, 2007, 02:02:27 pm
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I don't think you should remove the sand protection system, it's Gaara's trademark.

I'd suggest changing the system and its behavior (making it act like a parry until guard crush).

The button layout is fine for me.

Wtf is Guard crush?

i can add the guard, i just need someone to make Stand, Crouch, and air Guard sprites.
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Re: Kazekage Gaara Updated
#14  August 12, 2007, 02:04:18 pm
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Good job i havent posted in awighl so i saw this very good job ll gve u a thumbs up also he kinda is a slow char but he is still good.   :toffgoi:
Re: Kazekage Gaara Updated
#15  August 12, 2007, 02:17:52 pm
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I don't think you should remove the sand protection system, it's Gaara's trademark.

I'd suggest changing the system and its behavior (making it act like a parry until guard crush).

The button layout is fine for me.

Wtf is Guard crush?

i can add the guard, i just need someone to make Stand, Crouch, and air Guard sprites.
When a guard gets crushed and the player is stunned for a split second/making him open for more combos = Guard Crush.

It's implemented in games so that people can't turtle and turtle too much.
Re: Kazekage Gaara Updated
#16  August 12, 2007, 04:00:16 pm
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gaara edit?
when people its going to make some like those
like the naruto and sasuke kun made by YOUKAI in 2005
check his page
http://paginas.terra.com.br/lazer/hanyou/

its not spam im jkust asking for super awesome chars
Re: Kazekage Gaara Updated
#17  August 12, 2007, 04:26:11 pm
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Yea for his first super he says really slowly Saba Kyuu(holds them) Saba Sou Sou(releases them) suppose to say

Also about Shukaku protection with his arm he just Grunts and is in pain afterwards according to GNT 3 and 4 havent played Shippuden yet so i dont know what he does say to check
Re: Kazekage Gaara Updated
#18  August 12, 2007, 10:50:54 pm
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Okay.

its not a edit, i made if from scratch :S
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Re: Kazekage Gaara Updated
#19  August 12, 2007, 10:52:48 pm
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no just saying for future reference u can use shukaku arm as a special
Re: Kazekage Gaara Updated
#20  August 12, 2007, 10:55:34 pm
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Re: Kazekage Gaara Updated
#21  August 12, 2007, 11:03:45 pm
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i said u could i never said u have to
Re: Kazekage Gaara Updated
#22  August 12, 2007, 11:08:35 pm
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awsome char dude

i think the desert coffen could do a little more dammage tho
Re: Kazekage Gaara Updated
#23  August 13, 2007, 02:10:33 am
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Hey anjel nice to see you again (ever since naruto MUGEN shut down!)

Its a nice timeskip gaara just one thing, with $v3n's gaara your gaara keeps constantly hitting the auto sand sheild even when gaara isnt behind it. is there anyway your gaara can be fixed so that way it doesnt hit the auto sand constantly?

Otherwise its a really nice gaara. keep up the good work!
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Re: Kazekage Gaara Updated
#24  August 13, 2007, 07:31:40 am
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And for more information about Guard Crush, here's a quote from gamefaqs :

Quote
------------------------------------------------------------------------
 GUARD CRUSH
 ------------------------------------------------------------------------

 If you block too many attacks within a certain period of time, you will
 be Guard Crushed.  When this occurs, your character assumes a sort of
 stunned pose momentarily.  This leaves them open to attack if you
 recover fast enough, or if your attack is a multi-hit move, or if you
 cancel out of it.  As an example, if Kyo's close C was used to GC an
 opponent, it could be canceled into the Aragami and would result in
 a combo.

 To avoid getting Guard Crushed, just try not to block so often.  After
 you are GC'd, your chance of getting Guard Crushed reverts to normal, so
 you don't have to worry about getting GC'd repeatedly once it happens
 the first time.

 Some attacks have more Guard Crush potential than others.  These moves
 are said to do heavy "Guard Crush damage."  As example, even though it
 might take sixteen or so blocked attacks to result in a GC, Jhun's
 Ko Ressou can GC you in only two or three uses.
Re: Kazekage Gaara Updated
#25  August 13, 2007, 02:18:48 pm
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I haven't tried this character just yet, but based on what I've read, I don't think that you should make the sand barrier behave like a parry. That would allow Gaara to attack right after the sand takes a hit, and since it takes more than one hit to break the barrier, it might be a bit cheap. It's probably better to have a Guard Cancelling system (similar to Vampire Savior) as it would only really allow Gaara to perform only 1 or 2 Guard Cancelling special moves only, and the timing for those moves is rather strict.

I'll test this character when I get back from work.
Re: Kazekage Gaara Updated
#26  August 14, 2007, 11:55:59 pm
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I haven't tried this character just yet, but based on what I've read, I don't think that you should make the sand barrier behave like a parry. That would allow Gaara to attack right after the sand takes a hit, and since it takes more than one hit to break the barrier, it might be a bit cheap. It's probably better to have a Guard Cancelling system (similar to Vampire Savior) as it would only really allow Gaara to perform only 1 or 2 Guard Cancelling special moves only, and the timing for those moves is rather strict.

I'll test this character when I get back from work.

Thats Great :D Thanks!
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Re: Kazekage Gaara Updated
#27  August 18, 2007, 11:03:57 pm
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Sorry for the late report:

- Whle Gaara's sand barrier is up, Gaara is free to move around and can't be hit at all as long as the barrier remains. His sand barrier also remains in place rather than staying on Gaara's body.
- In the corner, crouching Y, crouching B, repeat (or crouching B, crouching Y, repeat). = Infinite combo.
- The sand at the end of Sabaku Tais
Re: Kazekage Gaara Updated
#28  August 19, 2007, 12:07:37 pm
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Sorry for the late report:

- Whle Gaara's sand barrier is up, Gaara is free to move around and can't be hit at all as long as the barrier remains. His sand barrier also remains in place rather than staying on Gaara's body.
- In the corner, crouching Y, crouching B, repeat (or crouching B, crouching Y, repeat). = Infinite combo.
- The sand at the end of Sabaku Tais�? has incorrect sprpriority, as it appears over Gaara rather than under him.
- The jumping attack, though it appears as a downward attack, actually knocks the opponent slightly off the floor without knocking them down? o_O
- Sabaku Kyū (Desert Coffin) moves toward Gaara a bit once the sand lifts off of the ground.
- Sabaku S�?s�? (Desert Funeral) should blast the opponent back a little.
- Some sprites seem to have been ripped incorrectly. Namely his sprites for Ryūsa Bakuryū (Desert Avalanche) and Sabaku Tais�? (Desert Requiem), which look a bit stretched.
- Super portrait is a pixel (line) too short.
- Both supers could use some EnvShake for added effect.
- Sabaku Kyū might be more useful as a 2-part move. The first part would hold the opponent in place for a limited amount of time (allowing Gaara to move around and do something else to the trapped opponent while they gradually take damage from the attack), while the second part could be the actual Sabaku S�?s�? finisher. Just an idea.
- The black borders should dissappear once the supers are complete. The characters are able to move around and fight even before the lifebars are visible again.

Needs some work, but not too bad overall. Good job.

Yay for me, i fixed some stuffs already, maybe will relese update today/tomorow. :D

- Super portrait is a pixel (line) too short.

it is?



- The sand at the end of Sabaku Tais�? has incorrect sprpriority, as it appears over Gaara rather than under him.

What attack is Sabaku Tais?

- The black borders should dissappear once the supers are complete. The characters are able to move around and fight even before the lifebars are visible again.

They can?
I made lifebars appear when opponent is going to "get up" state, cus before that, they are in a custom state with the liedown sprite.
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Last Edit: August 19, 2007, 12:20:51 pm by Anjel
Re: Kazekage Gaara Updated
#29  August 19, 2007, 08:44:20 pm
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Sorry for the late report:

- Whle Gaara's sand barrier is up, Gaara is free to move around and can't be hit at all as long as the barrier remains. His sand barrier also remains in place rather than staying on Gaara's body.
- In the corner, crouching Y, crouching B, repeat (or crouching B, crouching Y, repeat). = Infinite combo.
- The sand at the end of Sabaku Tais�? has incorrect sprpriority, as it appears over Gaara rather than under him.
- The jumping attack, though it appears as a downward attack, actually knocks the opponent slightly off the floor without knocking them down? o_O
- Sabaku Kyū (Desert Coffin) moves toward Gaara a bit once the sand lifts off of the ground.
- Sabaku S�?s�? (Desert Funeral) should blast the opponent back a little.
- Some sprites seem to have been ripped incorrectly. Namely his sprites for Ryūsa Bakuryū (Desert Avalanche) and Sabaku Tais�? (Desert Requiem), which look a bit stretched.
- Super portrait is a pixel (line) too short.
- Both supers could use some EnvShake for added effect.
- Sabaku Kyū might be more useful as a 2-part move. The first part would hold the opponent in place for a limited amount of time (allowing Gaara to move around and do something else to the trapped opponent while they gradually take damage from the attack), while the second part could be the actual Sabaku S�?s�? finisher. Just an idea.
- The black borders should dissappear once the supers are complete. The characters are able to move around and fight even before the lifebars are visible again.

Needs some work, but not too bad overall. Good job.

Dunno but i think i fixed (and added, Examplewise The Envshakes on the specials) all that (not all but the most).

Anyways, Added Some stuffs to,

Guard: Ye old command (hold Back)
Guard Crush: Get hit While Guarding 20 Times
Sand Bunshins: Down Back A, Cost's 1000 power, the bunshins Have 70 life each, you can only have Two of them.

So the Update is relesed, UPDATE!
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Re: Kazekage Gaara Updated
#30  August 19, 2007, 11:00:55 pm
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Sabaku Tais
Re: Kazekage Gaara Updated
#31  August 20, 2007, 02:05:48 pm
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Re: Kazekage Gaara Updated
#32  August 23, 2007, 01:05:07 pm
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"Dunno but i think i fixed (and added, Examplewise The Envshakes on the specials) all that (not all but the most).

Anyways, Added Some stuffs to,

Guard: Ye old command (hold Back)
Guard Crush: Get hit While Guarding 20 Times
Sand Bunshins: Down Back A, Cost's 1000 power, the bunshins Have 70 life each, you can only have Two of them.

So the Update is relesed, UPDATE!"

where I can get this updated Gaara? coz on your site there is an old one ;/
Re: Kazekage Gaara Updated
#33  August 23, 2007, 01:09:49 pm
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Nope, the one on his site has the guard, so it's this one.

Nevertheless, the readme needs an update too, since now he CAN guard. :P
Re: Kazekage Gaara Updated
#34  August 23, 2007, 01:40:24 pm
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thanks alot
Re: Kazekage Gaara Updated
#35  August 23, 2007, 02:23:54 pm
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Hello i was wondering sir do you mind if i use some of the SAND sprites only for my violent akuma ^^ thats a w.i.p, if you want some proof that its real so you dont think im using the sand for evil please let me know ^^, i just need the "Sand" which i can rip out of him myself i just need permission what am i using it for? violent akumas intro when he punchs the ground, cause i made it so the ground has a hole like in nightmare brollys attack but it would be cool to have sand fly up.
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Re: Kazekage Gaara Updated
#36  August 23, 2007, 03:38:56 pm
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Hello i was wondering sir do you mind if i use some of the SAND sprites only for my violent akuma ^^ thats a w.i.p, if you want some proof that its real so you dont think im using the sand for evil please let me know ^^, i just need the "Sand" which i can rip out of him myself i just need permission what am i using it for? violent akumas intro when he punchs the ground, cause i made it so the ground has a hole like in nightmare brollys attack but it would be cool to have sand fly up.

I did not make the sand, use em, but credit the one that ripped/maked them (look in the readme of Gaara)

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WOW !
#37  August 25, 2007, 11:18:24 pm
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this version of gaara is better than the one I have   >:D
DATA DRAIN !
Re: Kazekage Gaara Updated
#38  August 26, 2007, 09:16:02 am
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