Hi! The character i'm about to show you was actually "born" seven or eight years ago and it was part of the infamous italian dbaf mugen project. I was in fact the main author and since it was my first character ever i thought it was kinda good. However years have passed and i only recently found back some interest into spriting and, with that, the full, old and terrible spritesheet of piccolo.I decided to revisit some of the animations and i'm having more fun than i thought, even if i'm extremely slow. These two animations were actually made by another artist whose nickname was "hangster" but i never had the opportunity to have a chat with him or anything. These basics movements are not that good, especially the walking cycle based off the ub22 piccolo. It looks kinda good here where i can pin every frame on the leaning foot, not so good in mugen where the character moves at a constant speed BUT LET'S MOVE ON. My idea is not to make this an extremely smooth animated character, i want to get to a certain point where i'm okay with the animation and don't have the necessity to retouch it over and over.I hope you enjoy!
These look great. but I don't like the stance, I think it looks silly. however a lot of the animations look really good.deddy95 said, August 10, 2015, 03:28:45 amThese basics movements are not that good, especially the walking cycle based off the ub22 piccolo. It looks kinda good here where i can pin every frame on the leaning foot, not so good in mugen where the character moves at a constant speed BUT LET'S MOVE ON.you could be hardcore and recode the walk state for him so that it moves with posadds.
Hi deddy, nice sprites.They animate smoothly, more than the other characters from the same DBAF game.
A lot of these have a very natural and fluid movement. My favorite of all is certainly the last animation, because it just works so well.
Thanks everyone, i really appreciate your feedback! Anyway there's a thing i have to point out, i have NO IDEA about how to code a character nor i have knowledge enough about fighting games to know what i want for piccolo. I see a lot of project and released characters from this community and the only thing i can think of is "how did they come up with that?". If any coder will ever be interested in this character he'll probably get full discretion about his fighting style or, anyway, anyone can write down in this thread ideas, mechanisms or moves he'd like to see.Thanks again for your answers!
Hi! Back with some new animations for the green one. I also made a knee-kick and for the sake of the animation itself i made 2 charging frames with this being the result: Those frames slow down a lot the action so i thought that this solution would work better in game: Now that i'm getting used to that animation i think that i could add one frame after the hit to enhance the impact, what do you think?
Good gracious, you pull off an amazing and unique flow with your animations. And yes, one more frame for the impact would cause a greater damage effect for the hit, so go for it.
These are some gorgeous animations right there. I'm pretty sure a coder will appear quickly if you continue such quality.
Thank you guys for all this positive feedback!! I'm thinking about moving this thread in the Sprite projects section, this character is going to get a full spritesheet.I think it's pretty fluid and "good to go" even if every sprite is not that good. What do you think?This is the second version without the usual charging frames:
These are animated really nicely. I'll be definitely watching this if it becomes a full sprite project. Keep it up!
I personally think that the second version is a better animation to go for. The charging frames are nice, but would fit more for a stronger looking kind of kick.
You're right! I replaced a kick of the old piccolo with this new animation (without the charging frames) and it looks absolutely better, thank you! Hm, the head is a little bit jumpy, i'll fix it.
Thank you very much guys!This new animation i just finished should obviously work as a launcher kick:It was kinda difficult to sprite since most of the frames were done by scratch (and i'm not that skilled yet) and those goddamn saggy-pants are not easy to shade but i'm satisfied with the result. Every part of the body seems to follow a smooth trajectory and that's what matters the most to me. What do you think?