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Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte) (Read 69552 times)

Started by Sean Altly, February 25, 2013, 07:39:58 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#41  February 27, 2013, 05:22:54 am
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Another idea I had for Super Sonic would be similar to Bison's Psycho Crusher, just have him go gold, vanish and then charge right into the opponent.  It can do a lot of chip and be really unsafe but also work really well for punishing dumb stuff, and make it link comboable like POTS Bison did.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#42  February 27, 2013, 11:26:16 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#43  February 28, 2013, 12:10:56 am
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Do it like UMVC3's Maximum Spider.

Sonic transforms into Super Sonic, dashes on and off screen randomly at different angles, then end it with a de-transformed Sonic landing on the opponent like in the games.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#44  February 28, 2013, 12:17:48 am
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That's already how Sonic Spinball works, which is why I said earlier it could just be viewed as a L3 version of the move, which is fine by me, but I'm sure someone will say his supers need more variety or utility.

Spoiler, click to toggle visibilty
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#45  February 28, 2013, 12:26:48 am
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^regarding that above statement, you could always give him 2 level 3 supers, and do what I mentioned, where he actually has to collect 50 rings for his "Super Sonic" special to be enabled.

In addition to that, you can also consider another way he can obtain rings is via combos, so if he lands 50 hits, that would land you enough for the transformation, just a thought at least.

Spoiler, click to toggle visibilty

And some thoughts on regular Sonic.
Spoiler, click to toggle visibilty

Last Edit: February 28, 2013, 12:51:52 am by C-G-U
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#46  February 28, 2013, 01:18:28 am
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Here's another example. Super Sonic would fly on and off screen knocking the opponent around then finishes them with a charged Chaos Blast.

Sonic transforms into Super Sonic.
Charges at the opponent, taking them "off screen" and into a Cinematic type screen.
Charges at the opponent headfirst upward, then flies off screen
Reapears to the left of the screen, delivering a elbow strike, then flying off screen again.
Appears again from the right hand corner of the screen, dealing an angled elbow strike.
Appears one more time at the top left hand corner of the screen, delivering the final elbow strike, knocking the opponent away further.
Sonic charges energy and fires a large energy ball at the opponent, finishing them off.

Here are the sprites im referencing to.
Spoiler, click to toggle visibilty
Last Edit: February 28, 2013, 01:33:10 am by Karasai
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#47  February 28, 2013, 01:33:22 am
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Sounds also like what I mentioned about pulling it off like GokuZ2's Kaioken, but you explained it a bit more in depth.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#48  February 28, 2013, 02:20:07 am
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may be extra work but I'd add stripes on his spikes to add pallete possibilites...Shadow pallete maybe? Metal Sonic? he does look good though.

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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#49  February 28, 2013, 02:23:36 am
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Another idea I had for Super Sonic would be similar to Bison's Psycho Crusher, just have him go gold, vanish and then charge right into the opponent.  It can do a lot of chip and be really unsafe but also work really well for punishing dumb stuff, and make it link comboable like POTS Bison did.

That could work. Or, an idea I had was to make it work like a semi-controllable Final Psycho Crusher like move. Having Super Sonic fly back and forth about 4-5 times, while holding up or down during his flight attacks could alter his pattern dependent on which direction you're holding of course. Essentially in SSBB, this is all you'd do anyway when you get a Final Smash orb with him. Fly back and forth, knocking people off the stage. I feel though for a MUGEN standard, he shouldn't have full control. That'd make it sorta cheap. Not travel as fast as Bison's FPC, but just like that move, he can't stop his forward momentum. He'd also be completely invulnerable during it, so, I think that would balance it out very well. Just another route you may be willing to take and you'd only need a flying animation really.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#50  March 02, 2013, 05:26:36 pm
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So, I'm getting to the point where I do need a voice for him. I haven't played SSBB in a long time. How was his voice in that game? Are there rips available?

For the Super Sonic thing, I think I'm leaning towards just a big attack super like mentioned rather than a full-on transformation. It will probably work exactly like Bison's Psycho Crusher from SFA3. He'll transform, go off screen, and come back with a huge dash attack, as was suggested earlier.
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#51  March 02, 2013, 05:48:49 pm
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Last Edit: March 02, 2013, 05:56:27 pm by C-G-U
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#52  March 02, 2013, 05:57:18 pm
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There are indeed rips available.  Remember you used them for your Snake.  :P
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#53  March 02, 2013, 05:59:44 pm
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I'll probably just use those SSBB voices then, they're pretty much made for a "fighting" game, so no reason not to.
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#54  March 02, 2013, 06:05:06 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#55  March 02, 2013, 06:08:09 pm
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^So long as the voice actor is the same, there are other Sonic rips available on there too if necessary.

DW

Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#56  March 02, 2013, 06:29:58 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#57  March 02, 2013, 10:11:08 pm
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Preview Video!

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All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#58  March 02, 2013, 10:30:54 pm
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So... Beautiful.... ;_;

Out of curiosity, Are you gonna make a palette template by chance? Not sure if you mention'd that within the last few pages/post... I haven't bother'd to look back, due to being extremely busy at work...
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#59  March 02, 2013, 10:34:50 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#60  March 02, 2013, 10:36:36 pm
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thanks for that useful post