These are the state controllers for the Rolling Buckler follow-ups:[State 1000, ChangeState]type = ChangeStatetriggerall = Time > 4trigger1 = Command = "x"trigger2 = Var(50) = 1 || Var(50) = 2;NumTarget(5)trigger2 = Command = "x"value = 1025ignorehitpause = 1ctrl = 0[State 1000, ChangeState]type = ChangeStatetriggerall = Time > 4trigger1 = Command = "y"trigger2 = Var(50) = 1 || Var(50) = 2;NumTarget(5)trigger2 = Command = "y"value = 1015ignorehitpause = 1ctrl = 0[State 1000, ChangeState]type = ChangeStatetriggerall = Time > 4trigger1 = Command = "z"trigger2 = Var(50) = 1 || Var(50) = 2;NumTarget(5)trigger2 = Command = "z"value = 1005ignorehitpause = 1ctrl = 0[State 1000, ChangeState]type = ChangeStatetriggerall = Time > 4trigger1 = Command = "a"trigger2 = Command = "b"trigger3 = Command = "c"trigger4 = Var(50) = 1 || Var(50) = 2;NumTarget(5)trigger4 = Command = "a" || Command = "b" || Command = "c"value = 1035ignorehitpause = 1ctrl = 0It looks to me that you should be able to transition to a follow up by pressing the correct button 5 ticks into the Rolling Buckler's state. Of course, the trigger "Var(50) = 1 || Var(50) = 2" makes it look as it you may have another coding issue.---This is in the command file. You are missing trigger3.[State -1, Chain]type = CtrlSettriggerall = !Ctrltrigger1 = (StateNo = 52 || StateNo = 101 || StateNo = 106 || StateNo = 5120 || StateNo = 1305) && AnimTime = 0 ;Land Statestrigger2 = (StateNo = [200,499]) && AnimTime = 0 ;Standing and Crouching Basicstrigger4 = ((StateNo = 5201) || (StateNo = [900,999])) && AnimTime = 0 ;System Statestrigger5 = StateNo = 2800 && AnimTime = 0 ;Counter Attackstrigger6 = (StateNo = 5001 || StateNo = 5011 || StateNo = 151 || StateNo = 153) && HitOvervalue= 1
Now that I look at the follow-up code, it does seem redundant... Removed.Also thanks. Can't believe I missed that last one.Later today I will do a quick update to the main archive and tell those who already downloaded it how to fix it. Updates uploaded. Gonna sleep for now.