hello, is there a way to change the code to obtain something like this:- holdfwd, go forward and switch one by one- holdback, go backward and switch 10 by 10i don't know if i made myself clear.. :/ :/thanks
Library error message: Died parsing root,command="a"||root,command="b"||root,command="c"||root,command="x"||root,command="y"||root,command="z"||root,command="start"||roundstate=2Error detected.Undefined command label: "command".If not misspelling in CNS, check CMDError parsing trigger1, 1Error parsing [State 12345, PlaySnd]Error in [Statedef 12345]Error in xcostume.txt:137Character mugenversion is older than this version of M.U.G.E.N.Error loading chars/ff3_0/ff3_0.defError loading p1Clipboard tail:Gameflow 6Reset persist vars team 0Reset persist vars team 1Gameflow 8Gameflow 9Gameflow 10Gameflow 11Loading match assets...Loading stage... Loading BG...OKStage loaded OK Allocating helpers...OKMatch RNG seed: 198372329Reset persist vars team 0Reset persist vars team 1Loading character chars/ff3_0/ff3_0.def... Loading info...OK Loading cmd command set VAkiha_K.cmd...OK Loading cns VAkiha_K.cns...OK Loading cns xcostume.txt...Character ff3_0.def failed to loadCan anyone help me with this?
M206 said, September 20, 2017, 10:45:22 amhello, is there a way to change the code to obtain something like this:- holdfwd, go forward and switch one by one- holdback, go backward and switch 10 by 10i don't know if i made myself clear.. :/ :/thanksSorry for necroposting, but I felt it could be useful to post a solution for M206. I've done this way:Code: [State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holdback" || root, command = "holdfwd" ;<- removed holdup and holddownfvar(36) = 1-(root, command = "holdback" && facing = 1 || root, command = "holdfwd" && facing = -1)*2 ;<- removed holdup and holddown[State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holdup"fvar(36) = 10[State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holddown"fvar(36) = ifelse(fvar(36) >= 10,-10,??) ;??: subtract -10 from your last paletteBye!
F0b1aZ said, July 18, 2022, 03:03:33 pmM206 said, September 20, 2017, 10:45:22 amhello, is there a way to change the code to obtain something like this:- holdfwd, go forward and switch one by one- holdback, go backward and switch 10 by 10i don't know if i made myself clear.. :/ :/thanksSorry for necroposting, but I felt it could be useful to post a solution for M206. I've done this way:Code: [State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holdback" || root, command = "holdfwd" ;<- removed holdup and holddownfvar(36) = 1-(root, command = "holdback" && facing = 1 || root, command = "holdfwd" && facing = -1)*2 ;<- removed holdup and holddown[State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holdup"fvar(36) = 10[State 8140]type = VarAddtriggerall = time > 1trigger1 = !fvar(39)trigger1 = root, command = "holddown"fvar(36) = ifelse(fvar(36) >= 10,-10,??) ;??: subtract -10 from your last paletteBye!Sorry @F0b1aZ:, i didn't notice this post since now! Many thanks, i've solved my issue, now it's easier and faster to choose between more than 380 palettes!