I have a character with a special lose KO effect. Problem is that when it's in simul mode, if he gets KO first, nothing happens (which is fine to me) but when his partner gets KO after that, the effect will play. Is there anyway to fix that? Here is the code in statedef -2:
[state -2,]
type=helper
triggerall=roundstate=3
trigger1 = RoundNo = 1
triggerall=loseko
triggerall=!numhelper(6030)
trigger1 = NumHelper(6030) < 1
trigger1=enemynear,hitdefattr=sca,ha,hp,ht
trigger2=!(enemynear,hitdefattr=sca,na,np,nt,sa,sp,st)
trigger2=enemynear,stateno=[2000,4999]
helpertype=normal
name="lose"
ID=6031
pos=9999,9999
postype=back
facing=1
stateno=6030
keyctrl=0
ownpal=1
pausemovetime=99999999
supermovetime=99999999
persistent=0
ignorehitpause=1
[state -2,]
type=helper
triggerall=roundstate=3
trigger1 = RoundNo = 1
triggerall=loseko
triggerall=!numhelper(6030)
trigger1 = NumHelper(6030) < 1
trigger1=enemynear,hitdefattr=sca,ha,hp,ht
trigger2=!(enemynear,hitdefattr=sca,na,np,nt,sa,sp,st)
trigger2=enemynear,stateno=[2000,4999]
helpertype=normal
name="lose"
ID=6030
pos=9999,9999
postype=back
facing=1
stateno=6054
keyctrl=0
ownpal=1
pausemovetime=99999999
supermovetime=99999999
persistent=0
ignorehitpause=1