Ill post system and moveset soon, know Im focusing on very high mobility and a similar button layout as my goku.(GIFS arent that great)
Good deal man. If everyone would pick a char from the XIII to work on (in your style) I think we would have a great community made mugen game. And someone make the screenpack etc.
Oh boy, hope turns out fun to use.Also finally a Terry i can apply some UNIB palattes to use.Spoiler, click to toggle visibiltyThis will be 1.1 and widescreen {maybe zoom} supported, right?
Always love your work, vyn.Thanks for sharing your progress!Only "complaint" I might have just watching the gifs is that the SFX could be a tad too big or not yet big enough on specials to destinct the different moves.
interesting in seeing how he is played from your goku's system if you need big portrait, I was thinking maybe you might want to use this as his big portrait:Spoiler, click to toggle visibilty
Here is what i have for movelist and system planning.I know it seems odd or overly simplified at first but i really think this can turn out fun.And thanks for that cool pallette!
Simplification is fine, you're working with a more anime-inspired mechanic if he's really going to be similar to Goku and easier commands lend to the player devoting there focus more into the high-speed action as they would need to. I've done something similar with two SNK characters myself.
vyn said, December 07, 2019, 04:06:09 amHere is what i have for movelist and system planning.I know it seems odd or overly simplified at first but i really think this can turn out fun.And thanks for that cool pallette!QCF x2 + 2P + 2K? that kind of reminds me of K9999's My power is... losing control... AHHH ... execution
Made a few changes, Trinity is triggered with either PP or KP, not all four.I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.
vyn said, December 07, 2019, 06:31:45 pmMade a few changes, Trinity is triggered with either PP or KP, not all four. I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.This kind of reminds me of a gameplay system I've been thinking about recently. I still need to write it down. What do you think Terry's V-Trigger will be like?
RagingRowen said, December 07, 2019, 07:57:18 pmBut why a V-Trigger? A Max Mode would fit because he's a KOF character.Perhaps the V-Trigger is Max Mode? A lot of V-Triggers in Street Fighter V sort of function like Max Mode, such as Ken's VT1, Bison's VT1, Akuma's VT1, F.A.N.G's VT2, both of Sakura's VT's, etc.
That's not really true at all, V-Triggers function more like special traits that give access to new moves and mechanics in which everyone's V-Triggers are distinct, which is a far cry from MAX Mode. It does make me curious what unique traits and moves Terry will access with it however.