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Dissidia & Crisis core Model Viewer (Read 71558 times)

Started by [S]witch K', May 29, 2009, 05:49:40 am
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Re: Dissidia & Crisis core Model Viewer
#41  June 07, 2009, 08:37:50 pm
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Last Edit: June 07, 2009, 08:57:02 pm by cheers05
Re: Dissidia & Crisis core Model Viewer
#42  June 08, 2009, 12:13:09 am
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Yo bro, you linked us to existing tools already, what's new?

How did you get them to pose?  ::)
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Re: Dissidia & Crisis core Model Viewer
#43  June 08, 2009, 12:14:38 am
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Those pose are existing models in the batch of files.
They have no bone structure so you cant animate them.
For example Filename_16837800.gmo is the Squall pose.
Last Edit: June 08, 2009, 12:18:05 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#44  June 08, 2009, 12:11:50 pm
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Hurry up with Cecil and Golbaz already  :P





list of more tools my niggas

http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp4

Thanks for Trying to help  :sugoi: :sugoi:
Hurry up with cecil and golbaz? you want me to sheet them??



Those pose are existing models in the batch of files.
They have no bone structure so you cant animate them.
For example Filename_16837800.gmo is the Squall pose.


But it is veeeeery easy to make the bones and Handles and stuff, so ill start working on animating them soon  :sugoi: :sugoi:
Re: Dissidia & Crisis core Model Viewer
#45  June 09, 2009, 12:00:21 am
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It just the texture that is halting my progress  >:( I just dont know what do with it
Re: Dissidia & Crisis core Model Viewer
#46  June 09, 2009, 08:38:51 am
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Re: Dissidia & Crisis core Model Viewer
#47  June 09, 2009, 11:17:38 am
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Hurry up with cecil and golbaz? you want me to sheet them??
Shitting them would be faster ! :ninja:

And yeah, applying texture to a model is generally hard. Hell, I had problems applying a Planet texture to a sphere in VTK. --;
Re: Dissidia & Crisis core Model Viewer
#48  June 09, 2009, 11:27:26 am
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Hurry up with cecil and golbaz? you want me to sheet them??
Shitting them would be faster ! :ninja:

And yeah, applying texture to a model is generally hard. Hell, I had problems applying a Planet texture to a sphere in VTK. --;

lol shitting them would be faster, but as i said in my other thread, im happy to help and do whatever cause mugen is a good way to relieve stress,
Re: Dissidia & Crisis core Model Viewer
#49  June 09, 2009, 04:02:56 pm
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Nice find Switch
Does the model viewer have a zoom in and out feature?


I used Zbrush and the texture came out aligned. I just have to remember how to add multiple textures to one model. Also make a shader that is similar to that of the game or The lighting or else the model will show up with the low polygon mesh. If not I will use 3dmax see if that helps. The .GMO has to have the frames integrated. I don’t know if once converted to .obj it losses its frames.    



edit
 found the texture problem just flip the .png vertically.  So ti can work on Milkshape. Set the Emissive to white so you can see a smoother model.
I could upload. the .ms3d for Shephiroth the one I have at the moment lol I could upload any other tomorrow if the mods allow it.


Milk shape


flipped image


flipped image

Last Edit: June 09, 2009, 06:44:26 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#50  June 09, 2009, 09:31:24 pm
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_kronos_, you are god. ;D

Did you happen to get the transparency to work?
Last Edit: June 09, 2009, 09:45:16 pm by Cloudius
Re: Dissidia & Crisis core Model Viewer
#51  June 09, 2009, 11:05:35 pm
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.


Default  (transparency) alpha on


ignore alpha

Last Edit: June 09, 2009, 11:24:37 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#52  June 09, 2009, 11:17:23 pm
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Oh cool, now the belt thing and the additions on his costume for Dissidia can be edited out.
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Re: Dissidia & Crisis core Model Viewer
#53  June 09, 2009, 11:19:31 pm
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No good here  :(
I have an nvidia 8400m GT here. Must some graphic setting or something I missed :/

Ah got it working, Seem I didnt save the traparency for the PNG file correctly.
Last Edit: June 09, 2009, 11:32:13 pm by Cloudius
Re: Dissidia & Crisis core Model Viewer
#54  June 09, 2009, 11:35:03 pm
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No good here  :(
I have an nvidia 8400m GT here. Must some graphic setting or something I missed :/
Damn sorry to here that maybe there is a setting in the properties menu.



am glad it worked for you Cloudius.

Oh cool, now the belt thing and the additions on his costume for Dissidia can be edited out.
Yeah just select the group and hide selecion this way it will not effect the model base mesh.


...If by any chance some one comes up with tasunka vs capcom hack PM if you want. Ripping a character with the background is a bitch.
Re: Dissidia & Crisis core Model Viewer
#55  June 10, 2009, 12:29:37 am
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.



Thankyou kronos, can i put that in my first post??


now for a HUGE step in my cloud muahahahha
Re: Dissidia & Crisis core Model Viewer
#56  June 10, 2009, 12:36:46 am
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Re: Dissidia & Crisis core Model Viewer
#57  June 10, 2009, 02:22:29 pm
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.



Thankyou kronos, can i put that in my first post??


now for a HUGE step in my cloud muahahahha
sure

Can you fix where it says at my PC has an nvida 8800 card(I sound worst then Tarzan) I meant  my PC has an nvidia 8800

I used poser, PSCS3 and after effect and here is the result



Poser , Ae cs4 , Ps CS3 and fighter factory.

Re: Dissidia & Crisis core Model Viewer
#58  June 10, 2009, 02:24:21 pm
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Poser, Ae cs4 and Ps cs4


sorry she did not fit in the last post. and she is a bit bigger then the post shows.



Re: Dissidia & Crisis core Model Viewer
#59  June 10, 2009, 02:26:15 pm
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Poser , Ae cs4 and Ps CS4


eh heheh  :P same here.
Re: Dissidia & Crisis core Model Viewer
#60  June 10, 2009, 09:39:27 pm
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Can you show the step you used to produce that? Or How do you get the model in Poser?
All Movement was done in Milkshape :/

Last Edit: February 11, 2010, 04:38:38 am by Cloudius