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Mickey Rogers by R@CE AKIR@ & SKELETOR EX & Other Chars Updated 7/25/14 (Read 25968 times)

Started by R@CE AKIR@, July 22, 2014, 03:12:39 am
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Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#61  July 24, 2014, 06:18:46 pm
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    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Dude ok I did the same thing you did and I tested him over and over and I couldnt find the bug you were speaking of at all man. I dont kno if its somethin wrong with the version you got or somethin went wrong with the upload I did or somethin.

I did however find some other issues that I missed so I am going to upload that fix right now.
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#62  July 24, 2014, 06:42:06 pm
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Ok, will test again after your update...

I really don´t know what this "Combination" issue is... I even checked the status log... Nothing unusual, just that it stops...

Your Mickey (controlled by me) against Mickey13 by NS ... AI...
Spoiler, click to toggle visibilty
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#63  July 24, 2014, 09:36:01 pm
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Ok, will test again after your update...

I really don´t know what this "Combination" issue is... I even checked the status log... Nothing unusual, just that it stops...

Dude I'm telling you he doesnt crash at all on my end.

Guys I want you all to test this guy out and see if he crashes your mugen in 1.0 while doing his combination special move. Because I am not getting the same issue on my end at all.

Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#64  July 24, 2014, 09:41:11 pm
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He crashed on me but that was on the second update you did. And it was on Mugen 1.1 mainly why I didn't bother saying anything I just thought it was 1.1 being buggy.
I'll re download Mickey and test once I'm off work on 1.0 and 1.1.

MCX

Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#65  July 24, 2014, 10:23:42 pm
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I tested today and yesterday, no crash bug or anything.
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#66  July 24, 2014, 11:03:51 pm
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
I tested today and yesterday, no crash bug or anything.

Yeah I uploaded a newer version on Mediafire but i am updating all of my characters as we speak to be on my onedrive so that all of you guys will be able to gain access to all my stuff without searching for the thread over and over again.

But some additional things were found and I have fixed them and that version is not on medaifire.

So i guess we all will see.

MCX

Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX Updated 7/22/14
#67  July 24, 2014, 11:25:51 pm
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I hope so dude, I know it's offtopic but I gotta say, I never had played with your Marco and it's awesome, the flow and everything, when I fight as him and against him is awesome the same goes for Mickey and all your chars they play very well, thanks for that, if we need any help graphically I can try to help you. (I don't know if wrote that right, I was at the doctor seeing my eyes so...)
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#68  July 25, 2014, 02:57:47 am
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
MICKEY ROGERS & ALL OTHER CHARS UPDATED 7/24/14

-Fixed bug with missing animations on animation 10 and 12
-I may have fixed the crash issue with the special move "Combination" Works fine on my end
-Fixed bug with Rising Uppercut FX having an invalid Animelem

-Fixed Palette issue with fighting the A.I. while having the same character
-Fixed Pal FX issue on hitdefs

Updates For All Chars
-Fixed palette issue with the A.I. choosing the same color all the time
-Tweaked it so that now while the ground and air chain combos are turned on, crouching hard punch does not launch them into the air during custom combo mode

Updates For Marco Rodriguez
-Changed guard sound for all projectiles
-Adjusted the damage on all of his super moves to be more balanced as they should be. Now his damage is more fitting
-Tweaked a good amount of his palettes to have the same color of his FX that he originally had in Garou
-Changed default Palette to be more CVS-looking
-Changed Palette Selector Anim to current one in newer chars
-Changed animation for the Palette Selector in the air file
-Added all of his Palettes to his palette folder
-Made it so that he can now link his Haoh Shokoken to more supermoves.
-Made it so that he can now cancel his Ko'ouken into supermoves and also while in custom combo mode
-Fixed it so that his Kohou FX disappears like it should between statedef changes during supermoves and custom combo
-Added a new Max version of Kyokugen Shin Sen
-Added A.I. to his new Max Kyokugen Shin Sen
-Adjusted his envshake & fall.envshake on all of his attacks
-Adjusted his Dampener to be more fitting to his fighting level
-Adjusted and also fixed his Air Combos. Should Combo better now
-Adjusted some hit sparks on his Air Kicks

Updates For Batsu
-Changed guard sound for all projectiles
-Fixed Super Guts Upper. Now it disappears like it is supposed to and does not stay on the screen if someone gets hit by it later on
-Adjusted the velocity of the first part of Super Guts Upper

Updates For Yamazaki
-Changed guard sound for all projectiles
-Adjusted his envshake & fall.envshake on all of his attacks

Last Edit: July 25, 2014, 03:27:16 am by ~Hale "R@CE" Caesar~
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#69  July 25, 2014, 03:24:27 am
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this char is f!@##!# BOSS! love it. needed another boxer!
Follow me on twitter! @djhannibalroyce
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#70  July 25, 2014, 05:21:20 am
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Don't know if I'm late or not, but hope you don't mind if I give out a few (actually very few) feedback on your Mickey. They're probably minor, though:

-Using EX Burning Upper (Or in this case Rolling Upper) as a combo starter resets the combo counter when you follow it up with other moves after a wall-bounce. (Ex: EX Rolling Upper -> either Combination A, B, C, or D)

-Using either Super Burning Upper and Super Burning Upper Max as a combo starter also resets the combo counter when you follow it up with other moves after it wall-bounces (Ex: Super Burning Upper/Super Burning Upper Max -> Rising Uppercut)

-Max Rush Bomber plays both the lvl 1 Super startup sound and lvl 2 Super startup sound at the same time.

That's all I have.
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#71  July 25, 2014, 06:53:10 am
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I tested your old version of Mickey and it wouldn't take me past the first match it would crash my mugen.
I downloaded the current version, everything is all good now. I destroyed, yes Destroyed lol every opponent I encountered.
Thanks for an awesome character bro! 

EDIT - I just noticed something in the 9000,1 transparency!
when you applied the 9000,1 port you used the PNG preview I gave you, I just tried it and replaced it with the same port from the PCX folder and the transparency is fixed.
Last Edit: July 25, 2014, 07:47:53 am by HUNGRY WOLF
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#72  July 25, 2014, 07:53:04 am
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    • Germany
Big portrait is messed up on Mickey...
Hungry Wolf already reported that...  :)

Just had little time to test... I did some with FF and it immediately crashed on the first try with "Combination", I did a quick arcade mode try and it worked.
I still don´t know what it is.
Last Edit: July 25, 2014, 07:56:58 am by Staubhold
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#73  July 25, 2014, 08:13:39 am
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maybe he can try recoding the move differently?
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#74  July 25, 2014, 09:23:52 am
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  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Big portrait is messed up on Mickey...
Hungry Wolf already reported that...  :)

Just had little time to test... I did some with FF and it immediately crashed on the first try with "Combination", I did a quick arcade mode try and it worked.
I still don´t know what it is.

@staubhold: have you tried Mickey on a fresh copy of Mugen?
I myself am running 1.1 and since the new update Mickey is running smooth no more crashes.
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & All Other Chars Updated 7/24/14
#75  July 25, 2014, 12:26:38 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
maybe he can try recoding the move differently?

OR maybe the move is coded correctly and there seems to be some issue on his end. Because I have not run into this bug at all.


Don't know if I'm late or not, but hope you don't mind if I give out a few (actually very few) feedback on your Mickey. They're probably minor, though:

-Using EX Burning Upper (Or in this case Rolling Upper) as a combo starter resets the combo counter when you follow it up with other moves after a wall-bounce. (Ex: EX Rolling Upper -> either Combination A, B, C, or D)

-Using either Super Burning Upper and Super Burning Upper Max as a combo starter also resets the combo counter when you follow it up with other moves after it wall-bounces (Ex: Super Burning Upper/Super Burning Upper Max -> Rising Uppercut)

-Max Rush Bomber plays both the lvl 1 Super startup sound and lvl 2 Super startup sound at the same time.

That's all I have.

I tried everything to fix this but I cant seem to figure out what it is so just please ignore it until I can get some help with what's causing that to happen
Last Edit: July 25, 2014, 01:10:42 pm by ~Hale "R@CE" Caesar~
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & Other Chars Updated 7/25/14
#76  July 25, 2014, 05:15:33 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
MICKEY ROGERS, BATSU, RASETSUMARU & MARCO RODRIGUEZ UPDATED 7/25/14

Updates For Mickey Rogers
-Fixed select portrait

Updates For Marco Rodriguez
-Changed guard sound for all projectiles
-Adjusted Sprpriority on his FX during the Kyokugenryu Renbuken & Kyokugen Shin Sen

Updates For Batsu
-Adjusted his dampener to be on the same level as current normal fighting level characters

Updates For Rasetsumaru
-Fixed timer, Pal FX and Afterimage on his Shitatari. It should fade away properly now
-Adjusted damage on his Shitatari as well
Last Edit: July 25, 2014, 05:59:44 pm by ~Hale "R@CE" Caesar~
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & Other Chars Updated 7/25/14
#77  July 25, 2014, 05:56:51 pm
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Sweet mother of HOt SauCe!lol
Re: Mickey Rogers by R@CE AKIR@ & SKELETOR EX & Other Chars Updated 7/25/14
New #78  July 25, 2014, 11:01:58 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
MARCO RODRIGUEZ UPDATED AGAIN 7/25/14

Updates For Marco Rodriguez
-Adjusted .yaccel on the first of the last uppercut during the Lvl 1 version of Kyokugen Kohou
-Fixed it so that the FX on Midare Hien are visible
Last Edit: August 06, 2014, 12:23:17 am by ~Hale "R@CE" Caesar~